Arma 3
[AI] Efficient Info Share
25 kommentarer
cheeserexe 27. feb. kl. 8:00 
compatible with anistasi ultimate?
LegendWood  [ophavsmand] 10. apr. 2024 kl. 23:42 
@No One
There should be no compatibility problem.
No One 10. apr. 2024 kl. 6:31 
Is it compatible with lambs?
Keanu Steeze 29. mar. 2024 kl. 21:02 
@VKBO I believe the description is pretty self explanatory but anyway.
AI will share information with each other at certain intervals, the information I assume, is: enemy position,enemy type.. things like that.
VBK0 28. mar. 2024 kl. 5:25 
Can someone explain this to me? I'm kind of a brainlet
LegendWood  [ophavsmand] 7. mar. 2024 kl. 20:03 
@LifeChoice430
of course
Big Boss 6. mar. 2024 kl. 14:34 
does this mod work on emeny ai?
Alexander 19. jan. 2024 kl. 23:33 
Following on from my last post, if you essentially wanted to disable this feature for everyone during game-play, you could execute.

All_Radio_Nets = allgroups
All_Radio_Nets spawn eis_blacklist_s_add;
All_Radio_Nets spawn eis_blacklist_r_add;
Alexander 19. jan. 2024 kl. 23:24 
For those wanting to add spawned units to the IS list during game-play, you can use a repeatable trigger or execute a script in order to update this.

For example if you wanted to add all current opfor groups, you could use:

O_Radio_Net = groups opfor;
O_Radio_Net spawn eis_EisApp;
LegendWood  [ophavsmand] 19. jan. 2024 kl. 5:01 
@Alexander
Communication among different IS-teams is beyond the scope of this mod. 🥱Also it's time to wrap up this project. Future work will focus on potential bug fix.
Alexander 19. jan. 2024 kl. 3:54 
The last feature this mod needs is the ability for communications between individual IS teams to be commenced, paused or stopped by the way of one or more conditional values. This could be used to simulate a commander issuing a sit-rep command to their subordinates, or receiving temporary communications interference from an EMP source, for example.
LegendWood  [ophavsmand] 19. jan. 2024 kl. 0:37 
Sender delay feature and radio facility synchronization feature have been added. Check out the change notes for how to use them as well as cautions.
LegendWood  [ophavsmand] 17. jan. 2024 kl. 23:46 
@ d.omeron

This feature is still under development.
d.omeron 17. jan. 2024 kl. 23:23 
Hi! Can this mod be connected to a communication center, so as long as it still functional all units can communicate and share their info, and when the enemy destroy or capture this communication center this side losing this ability?
LegendWood  [ophavsmand] 17. jan. 2024 kl. 19:55 
@Ace
EIS and VIS only help AI squads share information and don't affect their behavior or decision making after enemy spotted.
LegendWood  [ophavsmand] 17. jan. 2024 kl. 19:53 
@Anarsim
I was also considering the delay feature you suggest. It should come out soon as a configurable option in addon settings.
Ace 17. jan. 2024 kl. 19:02 
The question I'm sure a dozen people have already asked.

How does this and VIS behave with LAMBS?
Anarsim 17. jan. 2024 kl. 17:00 
This looks like a feature that should already be the game, great job! My only suggestion is to add a delay in the time that it takes to relay information to other squads to add immersion. What Alexander said seems like an awesome idea as well, hope you can get that to work.
LegendWood  [ophavsmand] 17. jan. 2024 kl. 3:54 
@Alexander
I evaluated your advice and found it's feasible. I'll check out how to make it into a zeus or 3den module.
Alexander 17. jan. 2024 kl. 1:17 
You should consider making a module to be able to sync units and objects to. With the use of triggers, you could create units or objects, that once destroyed, would cease all radio communications, causing a blackout. This could be used to simulate command posts, radio transmitters or recon elements that would then become high value targets.
LegendWood  [ophavsmand] 16. jan. 2024 kl. 17:43 
@BERSERKER
Currently you can only achieve adding new info sharing teams during a mission via executing the code as introduced for mission makers.
Mason Redux 16. jan. 2024 kl. 9:58 
Is it possible to manually determine which units share data in Zeus mode?
LegendWood  [ophavsmand] 16. jan. 2024 kl. 8:05 
In most singleplayer missions, VIS and EIS have similar effects, if you don't look into details.
LegendWood  [ophavsmand] 16. jan. 2024 kl. 5:55 
@Alphy
VIS: share with nearby squads only.
EIS: share with any squads you specify, ignoring distance limit.

If you don't know when and where to make a wise use of EIS, VIS is for you.
Sam 12. jan. 2024 kl. 8:35 
Nice N2