Europa Universalis IV

Europa Universalis IV

Anbennar - More Artillery Names Submod
34 Yorum
Togelic 9 Tem @ 9:26 
The Gerudian Jarnklo harpies in Vaengheim have the generic artillery names instead of the harpy artillery ones.
Orklord  [yaratıcı] 5 Tem @ 23:08 
I should be releasing a compatibility patch for the new update within a few hours.
Orklord  [yaratıcı] 29 Haz @ 19:47 
@Baligdur Yeah, they did something like this before with the troll groups, I'll update the mod when the next steam release launches.
Baligdur 29 Haz @ 4:43 
I use PublicFork, and they must have change something in units group lately. Entire orc group diapered, and all orc nations start without unit / can't recruit any.
Orklord  [yaratıcı] 27 May @ 21:44 
@Hra Luuris If they had added a new unit then they have probably modified the military tech txt file which would break compatibility, so no surprise there.
Hra Luuris 22 May @ 3:13 
@Tyyx_4u I've noticed the same when I have both this and ACE - Anbennar Content Expanded enabled. Might have something to do with that mod adding a new unit type for the Gerudian Harpies.
Tyyx_4u 19 May @ 3:16 
I don't know if it was an isolated bug, but I played for a few decades with this mod, and a somewhat average list of other mods, and when I unlocked mil tech 7 I discovered that the artillery doesn't exist, it just disappeared. I tried increasing it to max tech, and nothing. When I try to change the type of units, there is no option. I removed the mod from the playlist and everything worked correctly. It's strange because I had played another game before with the same playlist, and everything worked fine, the artillery appeared correctly. I suppose some mod was updated, and broke the compatibility somehow xd:steamthumbsup:
Orklord  [yaratıcı] 17 Nis @ 23:16 
@Krollbotid I have updated it to have a new localisation file.
Orklord  [yaratıcı] 16 Nis @ 20:06 
@Krollbotid Thanks for the suggestion, I'll try to update it soon with a separate localisation file.
Krollbotid 16 Nis @ 6:04 
I've been looking through mod structure to fix troubles with it's Russian localisation and I saw that your mod replaces the whole anb_units localisation file. Is it needed? Idk about modding units, but wouldn't it be better if you put your artillery localisation in separate file?
Anyway it looks like your mod is outdated because it differs from last version of Anbennar
https://imgur.com/a/pbZXejc - here is comparison in VSCode
Toxic ice 7 Nis @ 16:26 
ill check my mods it seems i have the same problem
Orklord  [yaratıcı] 3 Mar @ 1:58 
@Mindfr3k24 Hmm, it's possible that homebrew is incompatible.
Mindfr3k24 2 Mar @ 17:42 
I'm using the hombrew silverdoged mods and doge mods with this mod.
Orklord  [yaratıcı] 2 Mar @ 15:39 
@Mindfr3k24 Are you using any other mods? I know that some other mods that change units or localisation can affect the mod. Otherwise maybe try reinstalling the mod.
Mindfr3k24 2 Mar @ 9:14 
I'm having the same issue as well.
Orklord  [yaratıcı] 18 Şub @ 17:03 
@Fallen Strange, I just tested it and it works for me? Are you using an old save or anything like that?
󠀡󠀡 18 Şub @ 16:36 
nah, im using steam version and its blank for the command
Orklord  [yaratıcı] 14 Ara 2024 @ 15:05 
@greenie I think the other comments were using the bitbucket version of the mod which is incompatible as this is for the steam workshop version
greenie 13 Ara 2024 @ 23:21 
comments are worrying but this mod was just updated? may as well test it to be sure lol
James A. Garfield 27 Eki 2024 @ 9:28 
I don't know how this happened but my artillery is blank and the artillery defaults on ever nation to Houfnice I don't know what's happening. HELP
Tyyx_4u 19 Haz 2024 @ 12:24 
Ty, I love the references
Danceymetal 15 Haz 2024 @ 14:04 
Always thought it was kind of awkward despite the lore given to some nation's cannons (dwarve's in particular), they all just used the generic cannons from vanilla EU4, the reading is nice and cool.
Quickstraw 14 Haz 2024 @ 22:58 
Awesome :)
Orklord  [yaratıcı] 14 Haz 2024 @ 21:19 
@Quickstraw
Thank you so much, also just uploading a quick hotfix because they changed the tech group of the fjord trolls to northern trolls
Quickstraw 14 Haz 2024 @ 21:15 
Thanks for the update! I love the flavor.
Orklord  [yaratıcı] 18 Oca 2024 @ 14:24 
@Old Snake
One of the late game artilleries for the Escanni and Exodus Goblins is a reference to AT-ATs.
Sayori 18 Oca 2024 @ 0:19 
where the AT AT
Orklord  [yaratıcı] 16 Oca 2024 @ 12:12 
@Poppies For Nimrod
I launched a game as Jaddari and it still has its cavalry. Do you have any other mods that could cause the problem?
Poppies For Nimrod 16 Oca 2024 @ 9:20 
also caught a bug where jaddari/jadd empire loses all of it's cavalry units, save for the jaddari unique ones. this would be fine, save for the fact that jaddari unique cav units stop existing at tech 18
Orklord  [yaratıcı] 14 Oca 2024 @ 12:46 
@Towarzysz Nekro猫(Cichociemny)
Thanks for catching that, a fix will be released shortly
Towarzysz Nekro猫(Cichociemny) 14 Oca 2024 @ 5:02 
Mod is causing the type units from Inyaswarosa to be deleten which in turn cause the beast memomry countries to not be able to produce any units
Orklord  [yaratıcı] 13 Oca 2024 @ 21:37 
@hieu
Yes it does.
hieu 13 Oca 2024 @ 21:11 
does it also changed the description ?
GabeC1997 13 Oca 2024 @ 9:23 
YES!