Entropy : Zero 2

Entropy : Zero 2

EZ1/Metropolice Viewmodels (Scripts)
21 kommentarer
Hamburg 22. sep. 2024 kl. 15:49 
If you want the Metrocop foot kick aswell just type sv_player_kick_default_modelname "models/weapons/ez1/v_kick_police.mdl" into your autoexec folder in C:\Program Files (x86)\Steam\steamapps\common\EntropyZero2\entropyzero2\cfg
Put it right under r_nvg_bloom_scale 4 save it and now you have Civil Protection feets:steamhappy:
V2.ultrakill 30. maj 2024 kl. 3:01 
the pulse pistol is not working
V2.ultrakill 17. apr. 2024 kl. 14:08 
add pics
Jariner  [ophavsmand] 23. jan. 2024 kl. 6:45 
you cant see weapon logos?, thats straight up weird, tried verifying game files to fix it?
Jariner  [ophavsmand] 23. jan. 2024 kl. 6:40 
you should check your addons to see if theres anything that edits something like this.
Jariner  [ophavsmand] 23. jan. 2024 kl. 6:06 
alr wtf do you mean, i just checked my own mod and it has the scripts to make both the pulse pistol and slam have the ez1 viewmodels.
gigi 21. jan. 2024 kl. 3:25 
ah alright thank you
Jariner  [ophavsmand] 21. jan. 2024 kl. 3:25 
it doesn't, it instead uses the new updated ez1 viewmodels that the devs introduced in the new update, so expect regular ez2 viewmodel animations on it.
gigi 21. jan. 2024 kl. 3:20 
does this change the pistol to the chapter 0 pistol?
SlimPickens 18. jan. 2024 kl. 23:26 
nice. i agree though metro-cop legs would be nice too. just a metro-cop replacement in general.
Jariner  [ophavsmand] 18. jan. 2024 kl. 5:11 
you'd have to reload the map again for it to take effect doe.
Jariner  [ophavsmand] 18. jan. 2024 kl. 5:11 
you really didnt need to type your metrocop kick request twice.

You can easily replace the kick model with
"sv_player_kick_default_modelname "models/weapons/ez1/v_kick_police.mdl" instead of "sv_player_kick_default_modelname "models/weapons/ez2/v_kick.mdl"
Mango3st 17. jan. 2024 kl. 14:07 
Can you do the Metrocop kick?
TexTonic13 10. jan. 2024 kl. 21:01 
Haha, its okay. thanks mate!
Jariner  [ophavsmand] 10. jan. 2024 kl. 8:37 
fixed it rn
Jariner  [ophavsmand] 10. jan. 2024 kl. 8:33 
i forgor to add it in 💀
TexTonic13 10. jan. 2024 kl. 7:51 
357 dosent have ez1 viewmodel. pls fix
L Δ M B D R Σ λ 3. jan. 2024 kl. 10:38 
Exactly what I wanted.
Jariner  [ophavsmand] 3. jan. 2024 kl. 6:20 
maybe i should have specified that the weapon models have ez2 animations but metropolice arms on them.
Jariner  [ophavsmand] 3. jan. 2024 kl. 6:19 
no, it changes the weapons scripts so that the viewmodels are ez1, without replacing the viewmodels.
L Δ M B D R Σ λ 3. jan. 2024 kl. 5:28 
Wait, so this changes the weapon models to the EZ1 animations basically? Or is this the one you see in Chapter 0 with the pistol and the shotgun?