Total War: WARHAMMER III

Total War: WARHAMMER III

Turn Skipper
46 kommentarer
Sleepy 7. nov. kl. 8:22 
any alternatives where it doesn't crash sometimes when ai declare war on you
17. okt. kl. 11:31 
I think this caused my game to reload shades to much on campaign cuz it got stop because of advisor and fans went to 100:cozydarkseer:
Reman 30. mar. kl. 22:48 
Working(ish) for me.

I don't see any icon in the top left menu bar, but it's indeed skipping turns for me when I configure it in MCT.
Jonasfull 28. mar. kl. 6:12 
doesnt work
Kitt 17. dec. 2024 kl. 12:10 
I don't see the mod icon on the top left while playing. It continuously keeps skipping turns, but I cant input how many turns anywhere
Bismarck8901 25. aug. 2024 kl. 16:02 
mod doesnt work
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dnastosa 26. juli 2024 kl. 10:25 
dont work
[†] Generalseal 12. juni 2024 kl. 21:50 
this mod doesnt seem to work
marc.on.pluto514 25. apr. 2024 kl. 12:34 
@benettonkkb im at 388 mods
benettonkkb 21. apr. 2024 kl. 20:08 
@achris1206z there's no way youre running 562 mods...
Rustic "Kalessin" Citrus 2. apr. 2024 kl. 23:22 
Have been absolutely LOVING this mod for troubleshooting!
achris1206z 25. mar. 2024 kl. 7:12 
3. when I was playing as the empire, the rebels pops up and attack Aldorf where my troop garrison, I have to manually AR
4.When playing as the empire, sometimes there's event where you have to protect the elector count from invasion, and the first option requires you to manually AR

Overall a good mod, just isn't a attention-free one
achris1206z 25. mar. 2024 kl. 6:57 
Sorry to inform that I encounter two problems during the use, which requires me to manual
1. Sometimes notification pops up forcing you to press the tick or x, only then can you end turn
2.When facing a dilemma, sometimes the first option isn't available
achris1206z 25. mar. 2024 kl. 6:29 
Jesus bro your mod is magnificent.
I had been running issue of crushing around 17-21 turns with my 562 mods enabled, and I've been checking mod after mod manually for 384 mods.
Now with your mods enabled, I can finally attend to other aspects of my life, such as reading the text book of my Sociology major.
Thx again for your wonderful work, all the best!
EliphasNUIT 26. feb. 2024 kl. 15:49 
Regarding the crash when the diplomacy panel opens, replacing repeat_callback method with repeat_real_callback (and remove_real_callback for the removals) fixed the problem on my side. The interval is in miliseconds and not in seconds so gotta put 500 instead of 0.5.
Thanks for the mod.
Pootsie Sniffins 24. feb. 2024 kl. 7:33 
this is for like time lapses? seeing how many turns you can get into a campaign with a mod before ti breaks? i cant think of A. how to say this in a nontoxic way and B. a single game play use case for this
Bizarro 14. feb. 2024 kl. 12:04 
Started skipping turns randomly in the middle of my campaign when I had it set to 0.
Smokez 11. feb. 2024 kl. 13:07 
does this work on MP
Vladimir Pooping 11. jan. 2024 kl. 9:34 
Can you make a real life sub mod ?
Krakenous 10. jan. 2024 kl. 17:08 
This mod is causing instability in my campaign. Running it to go through 30 or 40 or 50 turns it has constant random CTDs going through the turns. For accuracy, I have tested this exclusively with JUST this mod and MCT. No other mods. It might be some kind of script break but it does it whenever a faction opens the diplomacy window when it declares war on you and then seemingly at random around turns 25-40. Sometimes as early as turn 7-10. Would you be able to take a look? Playing as Grom each test and like I said, no other mods besides MCT. Skip turn setting set to 40/50/60/70 same results.
Ember 7. jan. 2024 kl. 6:34 
31 and 101
purr  [ophavsmand] 6. jan. 2024 kl. 21:29 
@Lorisa Tinniel: what value did you set in MCT ?
Ember 6. jan. 2024 kl. 16:36 
Its a great idea and I have followed the instructions but i'm on turn 7 and no skip has happened
purr  [ophavsmand] 6. jan. 2024 kl. 5:08 
Fresh update
- now always decline diplomacy
- now always pick first option during dilemma events

-----

As @Garment stated, Changeling is probably your best bet to observe campaign map evolution, since this faction does not have visible settlements.

@REITERPALLASCH: inside the MCT panel ; you should have its icon in the top left menu bar once on the campaign map. You just need to put a turn number higher than the current one.

@Deadlord: inside the MCT panel ; you should have its icon in the top left menu bar
Deadlord 6. jan. 2024 kl. 1:58 
How do you activate it ?
Unloveable 5. jan. 2024 kl. 23:16 
@tyrion the changeling is probably the best to just spectate on
I Have No Enemies Brother 4. jan. 2024 kl. 22:03 
@Tyrion

One of the minor wood elf factions that is Athel Loren
REITERPALLASCH 4. jan. 2024 kl. 16:44 
How do I enable it during the playthrough? It seems that it only works for me at the beginning of the game.
ReaverCity 4. jan. 2024 kl. 10:52 
@tyrion i would think old one eye
hatsune2525 4. jan. 2024 kl. 3:56 
How do I enable it during the playthrough? It seems that it only works for me at the beginning of the game.
Tyrion 3. jan. 2024 kl. 22:25 
What is a good faction to play as to spectate a campaign without interfering with the ai?
Pyrodysseus 3. jan. 2024 kl. 9:34 
excellent, thanks!
I Have No Enemies Brother 3. jan. 2024 kl. 8:43 
@Guvenoren

That is exactly what I am using it for. More efficient way of testing AI mods and others :)
DonAndresDeUlloa 3. jan. 2024 kl. 2:54 
You're a genius, thanks purr
Guvenoren 2. jan. 2024 kl. 23:48 
I suppose this could be used for autoplay and witness AI results in campaign?
Wikist 2. jan. 2024 kl. 11:56 
Does the crash at the start of my turn can be avoided by skipping this turn? :P
Ash, Housewares 2. jan. 2024 kl. 11:11 
Seems to not play nice if you use it while having vassals, end turn gets stuck on any vassals i have. I'll try again later tonight and see if it works on a different faction+no mods
EzawaTami's Apostle 2. jan. 2024 kl. 8:41 
Excellent work!I needn't the Python script to help me automatically press shift+enter anymore.When i was testing mod compatibility ,I can do something else in my PC now,Thanks!
wolfhart545 2. jan. 2024 kl. 3:38 
is this multiplayer compat?
Dean Winchester 2. jan. 2024 kl. 2:23 
Wow. Epic!
purr  [ophavsmand] 2. jan. 2024 kl. 0:17 
Thanks everyone !

Next update:
- skip dilemma
- skip diplomacy
- disable upkeep
- disable income
God of Urging 1. jan. 2024 kl. 16:27 
I honestly hadn't realized I needed this function but just being able to skip the ten turns between canceling a non-aggression pact and declaring war would be a game changer for me.
TdizzleGod 1. jan. 2024 kl. 15:57 
is this savegame compatible
I Have No Enemies Brother 1. jan. 2024 kl. 14:00 
@purr

This is amazing. Thank you for this.

Is it possible to skip dilemmas as well? That appears to be the only things that get in the way and force you to tend to them before moving on with turn.
Leon'Ardog 1. jan. 2024 kl. 13:49 
Always wanted this
Solaire 1. jan. 2024 kl. 11:51 
You are a ♥♥♥♥♥♥♥♥ wizard.