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Also, for future reference, I discovered a glitch regarding the paint colors, and I've experienced it often lately.
One of the pallettes is full of textures instead of solid colors, and sometimes, the game might randomly decide to make the first texture you apply "permanent". This means that if you give a stamp a certain texture and save the object, then decide to change the texture and save it again, the new texture will just revert to the first texture when you exit the editor.
This glitch doesn't always happen, but if it does, it can be fixed by using the eraser tool on the stamp to return it to its default texture and color. Save the object, exit the editor, and then edit the object again, apply the new texture to the stamp, and it should save properly.
Any clothing object that covers more than one moving part of your avatar (like, instead of just covering the body, it could have sleeves and maybe pants) has two forms - one form is for the unequipped version that doesn't move, and the other form is for when it's equipped so that it can move with the player avatar's animations.
When you're editing such a clothing object, there's an icon that looks like a bag or a sack in the upper-right corner. Clicking it will let you edit the animated form of the object. Be aware that the stamp limit is NOT doubled just because it has two forms. That means your stamp limit is effectively cut in half if you want the unequipped form and the equipped form to look alike.