Garry's Mod

Garry's Mod

Perks System - Fallout 3/New Vegas Perks
22 条留言
Sergeant Pan  [作者] 6 月 9 日 下午 1:26 
@Rykyuby

In the menu they're set to 90x90 (80x80 for COD Perks), whilst the HUD icons for the COD Perks are tied to a convar that's 60 by default.
Rykyuby 6 月 9 日 下午 12:09 
so i've been meaning to ask just how large are the portraits for each ability I only ask because i am still developing my own Perk/Skill system and i'd like to know the x by y you have used
Rykyuby 2024 年 4 月 9 日 下午 3:50 
[Perks System - Fallout 3/New Vegas Perks] lua/autorun/falloutperks.lua:198: attempt to index global 'Wep' (a nil value)
1. v - lua/autorun/falloutperks.lua:198
2. unknown - lua/includes/modules/hook.lua:96
3. TakeDamageInfo - [C]:-1
4. callback - lua/entities/nextbot_ultimatehunter.lua:228
5. callback - lua/drgbase/meta/entity.lua:119
6. unknown - lua/drgbase/modules/timer.lua:4 (x18)
PoggySensei 2024 年 3 月 17 日 上午 2:51 
Well that sound great if did add that to all (perk) addons like this one that would be epic, not demanding for it to be done rn was just asking at first
Sergeant Pan  [作者] 2024 年 3 月 17 日 上午 2:22 
@PoggySensei

Not currently, but I can definitely add it as a setting.
PoggySensei 2024 年 3 月 17 日 上午 1:33 
are u able to change or restrict how many perks u can have bc I have a server im wanting to implement that into
Rykyuby 2024 年 2 月 22 日 上午 9:05 
based on the projectile type of these weapons do you think you can make it count as an energy weapon just to make it hit a little harder
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1412185397
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=912309662
Rykyuby 2024 年 1 月 26 日 下午 7:28 
so i just thought of something thats so crazy it may just work diablo 3 passive skills since some of them actually would work well in GMOD such as the barbarians ability ruthless which allows the user to do 40% additional damage when enemy is at less than 30% health or the wizards passives such as Blue, Glass cannon, and other classes
Rykyuby 2024 年 1 月 18 日 下午 6:32 
i just tested this out of curiousity when using this the damage buffs do not work i've tried it when using TFA weapons and altered between Half life 2 weapons cowboy and grunt specifically do not work though i can confirm damage to other NPC's such as ones that damage antlions work and toughness also works also demolition expert and pyromaniac 100% works if i might make a suggestion as to how you can fix the weapon boost damage if compiling them together does not work i would suggest seperating them so they can work as specific damage boosters
Rykyuby 2024 年 1 月 18 日 下午 4:21 
absolute legend thank you for doing my request although I was asking about fallout 4 perks this is just as good thank you ever so much for making my request become a reality
Stupid ♥♥♥♥♥♥' dumbass 2023 年 12 月 30 日 上午 4:30 
dude, this is sick man! i love to see how you managed to involve all these perks! if i had a perk suggestion i would recommend adding something like ranger takedown (goated perk) that ragdolls what it hits when you back up and hit, but that seems a bit complicated!
Beepity :P 2023 年 12 月 28 日 下午 9:13 
yeah definetly pip-boy vmanip, but on a somewhat related somewhat unrelated side: there was a fallout 4 t-60 playermodel somewhere on the workshop but its gone with no reuploads I could find, any idea what happened?
айда тити я люблю 2023 年 12 月 28 日 上午 9:22 
Ok, now we need [VManip] Pip-Boy
rezi 808 = crashout 2023 年 12 月 28 日 上午 8:53 
we need pip boy vmanip
ChenPonChen 2023 年 12 月 28 日 上午 1:59 
NICE
mitzi2G 2023 年 12 月 28 日 上午 12:09 
looks good
Lady_Gendercide 2023 年 12 月 26 日 上午 7:57 
For some reason the cowboy perk, only the cowboy perk, is causing errors.
KingPotato 2023 年 12 月 25 日 下午 6:03 
[Perks System - Fallout 3/New Vegas Perks] lua/autorun/falloutperks.lua:171: attempt to call method 'GetActiveWeapon' (a nil value)
1. v - lua/autorun/falloutperks.lua:171
2. unknown - lua/includes/modules/hook.lua:96 Happened when i took damage when with no weapon
Sergeant Pan  [作者] 2023 年 12 月 25 日 上午 1:11 
@nope

I use ReAgdoll for ragdoll physics.
nope 2023 年 12 月 24 日 下午 9:10 
Sergeant Pan. What is ragdoll physics in the first video?
SuccMeSolidTV 2023 年 12 月 24 日 上午 9:48 
Any shot you could start making all these perks you make equip-able through a physical entity? Then lost on death or sum? Would be really cool
Proper Cut 2023 年 12 月 23 日 上午 11:18 
[Perks System - Fallout 3/New Vegas Perks] lua/autorun/falloutperks.lua:153: attempt to call method 'GetHoldtype' (a nil value)
1. v - lua/autorun/falloutperks.lua:153
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Penetrate - lua/weapons/tfa_gun_base/common/bullet.lua:969
5. func - lua/weapons/tfa_gun_base/common/bullet.lua:308
6. callback - lua/autorun/xdekillall.lua:175
7. callback - lua/autorun/damage_undamagables.lua:378
8. unknown - lua/autorun/enhanced_impact_effects.lua:130
9. FireBullets - [C]:-1
10. BallisticFirebullet - lua/weapons/tfa_gun_base/common/bullet.lua:33
11. ShootBullet - lua/weapons/tfa_gun_base/common/bullet.lua:312
12. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:73
13. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1623
14. unknown - lua/weapons/tfa_gun_base/shared.lua:1668