安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@hinikin43 No. We still are planning to release a final patch with seme fixes, but it's otherwise content complete.
@Jeyzebel https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3120415217/4038104598702117768/
@White Raven Other than reducing the graphic settings, and ensuring the fleet limits are 'small' theres not much else I can suggest
And are these player human or AI?
I'm just confused
I think you misread my response to another person talking about a Stargate mod, not the BSG mod.
But ultimately the franchise owner calls the shots and mods are to the mercy of their decisions.
a) You said they could be deleted
b) They were misleading, added nothing to the conversation and, weirdly, condescending
Lond answer: There was previously a stargate mod for Homeworld:RM, which I happened to actually work on (it was not apart of Ensemble), but it was C&D by Slitherine/MGM (due to Stargate Timekeepers & a poor decision to also announce a 'fan-game' by the the modding group who controlled the mod - Phoenix Interactive).
Going back to ensemble, we don't have any plans for the future as it stands.
Responding to your comment: Sadly HW:RM isn't great for this. With the Valkyrie we trailed this (ie ability to add the wing), but it didn't turn out too great :(
Hope you enjoy the mod though!!! :D
So Say we ME!
For the Cylons you can use a Resurrection Ship. It works the same way as a Loki would.
Most Cylon ships can repair themselves though with the right research.
Steps what you can do right now:
Remove the mod from your subscriptions (and the DLC dependencies as well) and make sure it's deleted from the steam Workshop content folders.
Restart steam (just in case)
Sub to the mod and their dependencies again and try again.
Try micro managing Galactica, especially with ctrl+a moves (Attack any/Flak)
Liked & Favorited.
https://www.moddb.com/mods/battlestargalactica-fleetcommander
So by default our 'Huge' unit cap has the maximum amount of fighters the engine will allow (250).
However if you want to play without all the other unit caps being so high, you can enable this submod to increase the fighter caps whilst having the rest of the fleet on lower unit caps.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3374572505