Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Kislev Overhaul
257 comentarii
DoriamVell 3 oct. la 14:53 
@lanaki223 Sorry, I guess I have overrite it with some mode. Where to increase limit for Droyashka? I've get them only from confideration as Katarina
Dead Baron  [autor] 27 sept. la 7:07 
Doesn't need one
Arkthos 27 sept. la 3:45 
any uptade
Dead Baron  [autor] 15 aug. la 13:22 
In a small way, I never expanded on it like I planned because the rework changed so much and made my old changes obsolete
krassian 15 aug. la 13:02 
What does the Ungol/Gospodar distinction between units do? Does it affect gameplay in any way?
tww2alldlc_pro 4 aug. la 5:45 
Any plans on making konstantlyn specific lords and units ? like high patriach or something similar , or any future plans for mod ?
ZedsDeadBabe 31 iul. la 5:54 
Why would this need an IEE submod? All IEE does is add new settlements. Has anyone tested this with IEE and found out if it works without issues?
Dead Baron  [autor] 13 iul. la 14:33 
I never test or make anything for multiplayer
Rocketman 13 iul. la 14:29 
This mod causes desync and eventually crashes when playing multiplayer as Katarina and Boris together.
Caveman 12 iul. la 21:09 
nvm must be the game it self doing it with out mods on now :'(
Caveman 12 iul. la 20:53 
i only have this mod active and it crashes when ever i start the 1st battle any idea what im doing wrong
Crowgoose 11 iul. la 3:10 
Yeah I was playing someone else, but that makes sense.
Dead Baron  [autor] 7 iul. la 15:46 
Are you playing Katarin? They should be a unit specific to her now
Crowgoose 7 iul. la 15:45 
Something funny with the akshina, I noticed the building chains dont have them. But they still exist as a unit as people start with them.
Bowielicius 14 iun. la 18:14 
If you have the time, can we have a standalone version of the reskined units? They looked nice and I would be a nice way to have them back for those who want them.
Dead Baron  [autor] 12 iun. la 11:41 
Yes, it was part of the de-bearify of the roster. I could change it since that has kinda gone out the window, up to you guys
Fristy 11 iun. la 10:33 
liitle grom only a ROR now?
Ca Bong 4 iun. la 5:34 
Armored Kossar with pistols again making Kislev have more guns than the Empire troops, its vanila non-sense, why many people want it, lolz
However, ammunition is only 6, which is so so acceptable
Cold Blood 17 mai la 10:19 
It is a shame, I used to have them as my front line even after after Tzar Guard available, now I just switch to Tzar Guard cause I don't have to enable Melee mode to have them join a brawl.
Dead Baron  [autor] 17 mai la 9:56 
Yea, it was balance. I was having a hard time against Arbaal after the patch and it just wasn't fun.
Cold Blood 17 mai la 9:23 
I would say I actually preferred the Kossars without guns, if balance wise they needed them back I can sort of understand.
ThrobbingforMorbius 6 mai la 0:19 
and if possible have the bardiche streltsi and the axegun streltsi as two seperate units?
bardiche streltsi maybe have a charge defense and anti large ap melee

while the axegun streltsi have slightly better melee attack, if you want to simulate the axegun is a more expensive less common model, you could have them from the same line as the artillery tree instead of common military?

i love your bardiche streltsi but i want to have my cake and eat it too, so to speak
ThrobbingforMorbius 6 mai la 0:16 
If at all convenient, id like to request the Kossars with Javelins and the Mounted Kossars with javelins added to this mod
ThrobbingforMorbius 5 mai la 7:17 
I've tried adding the Kossar javelins and the Kossovite javelins to this, but im in way over my head, i have no clue what im doing with rpfm
Dead Baron  [autor] 29 apr. la 14:42 
More people wanted them back than didn't. After extensive testing I noticed the armoured kossars were underperforming in battle which is more important than anything. Kislev would get steam rolled.
Almighty Sigmar 29 apr. la 14:34 
Those pistols again :(
Dead Baron  [autor] 10 apr. la 11:17 
I need to redo most the techs and haven't quite felt like jumping into that atm. I will eventually though.
GodOfGames 10 apr. la 5:46 
Yo, will update mod?
Mr. PyroCrab 31 mart. la 5:47 
Hey do you have any intention of releasing the Ungol Horsemasters separately? I quite like them and I feel like they'd complement vanilla Kislev's roster quite well.
Doge 21 mart. la 1:12 
anyone else having the issue since downloading this mod that Ulrika refuses to spawn now? Got the pop up message to recruit her and it says i recruited her but she doesnt show up on the map or in my hero list.
Koreets 19 mart. la 8:03 
Thanks for answer! Hope you'll find time for that some day)
Dead Baron  [autor] 19 mart. la 7:37 
Gospodar spearmen are correct in campaign, it has no effect on custom battle. Smoke is possible to fix but I'd need to make a new anim set for the mounted rifle.
Koreets 19 mart. la 5:00 
Thank you for great mod! I found two possible issues

1. Gospodar spearmen have Ungol origin
2. Mounted Streltsi make almost no smoke while shooting

Is it possible to fix it?
战术肥宅 13 mart. la 5:31 
这个mod很棒,朋友,但是 gospodar warriors ror 版本的模型有问题。
ShadowThrone 27 ian. la 23:33 
This is a great mod thank you
☬The Maharaja of Punjab☬ 25 ian. la 13:51 
I made a patch for this and daughters of kislev if anyone is intrested https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3414519539
Dead Baron  [autor] 3 ian. la 14:27 
A lot of it might be how I made the assets. I can try to regen the LOD, but not sure how much it would help.
Space 3 ian. la 9:04 
Absolutely love this mod. I do notice I take a pretty beefy performance hit in-battle if a lot of the new units are on screen though and was wondering how big an ask it would be for a performance patch similar to what "Fay Folk of Athel Loren" has. Regardless, thanks for making Kislev interesting to play for once!
Dead Baron  [autor] 30 dec. 2024 la 20:14 
I don't want to do that, it would prob mess with balance a lot.
Disciple Toki 30 dec. 2024 la 19:25 
Any chance of outright removing all Kislev buildings and Units from the Sisters of the Forest. They should have never had them in the first place
Bowielicius 29 dec. 2024 la 11:24 
Not sure if its intended since in the description it says otherwise, but Boyar lords have no bear mounts available.
Dead Baron  [autor] 27 dec. 2024 la 21:15 
I didn't like that practically every unit in Kislev was hybrid. I felt it made the kossar more unique and traded the hybrid style to a defensive wall style.
Shibari Kirei 27 dec. 2024 la 19:25 
why'd you take away the pistol from the armoured kossars?
Ashunava 24 dec. 2024 la 9:05 
Is it intended that the shaman lord has weak, 3-point node magic tree more typically found on heroes?
Groẞ Mite Râleuse 15 dec. 2024 la 3:12 
<3
Groẞ Mite Râleuse 15 dec. 2024 la 3:11 
Thank you dead for that :D
Dead Baron  [autor] 14 dec. 2024 la 16:06 
Oh no, I'm dumb
I'll remove it, they arent supposed to have it
Dead Baron  [autor] 14 dec. 2024 la 16:02 
The gospodar spearmen dont have a gun
Groẞ Mite Râleuse 14 dec. 2024 la 15:48 
Hello Dead , i have probleme with animation of spearman gospodar and the gun, it's normal ?