RimWorld
Vanilla Vehiclular Manslaughter - Tier 3.9
86 件のコメント
nemisis123456 8月19日 1時49分 
I am sleep deprived, missunderstood what you meant about space their ability to go to space
nemisis123456 8月19日 0時13分 
@RiggsO its not yet but there is a mod to allow VE stuff to go to space let me grab that
{T's Ts} Traitors Are Us 2025 8月5日 1時28分 
Why does the Freighter take up so much space? 15 x 15 while the Tek-7 takes up a 9 x 5
Darth Rinvey 8月4日 13時11分 
thx for work :GhostLoveEyes:
Leonidas 8月2日 10時14分 
I have a problem. I built Tek7, but it takes a lot of damage where it stands. I don't know why.
Riggs0  [作成者] 7月26日 9時47分 
@Lama man They are marked as space fairing, If Vehicle Framework has updated to allow that then they can be used for land to space.

@TTV_Robux_GAMIN To my knowledge VF does not have any air weapons in place yet, if that is added I will update this accordingly.
TTV_Robux_GAMIN 7月24日 17時24分 
do these have bombing runs?
Lama man 7月23日 11時26分 
will these be able to fly from orbit to the ground from a Grav ship?
Leonidas 7月21日 20時56分 
thx bro
Riggs0  [作成者] 7月17日 19時30分 
@Thranos Updated
Alphanerd4 7月17日 14時31分 
I found this through the Vehicle Framework subreddit, I was hoping someone would do this! Thank you!
Thranos 7月16日 12時21分 
WOO
Riggs0  [作成者] 7月16日 8時28分 
@Thranos Yes I will look at it today
Thranos 7月15日 2時01分 
Apparently the Vehicle Framework got some under-the-hood changes for 1.6, meaning this mod might need some updating as a result. Is that in the cards?
Aryan MrBeast 6月4日 7時21分 
this is peak i think
MobileSuitCleb 5月16日 5時15分 
How do I trade with settlements with these? I only get the option to attack when attempting to land there
Riggs0  [作成者] 3月11日 22時30分 
@Lovecraft, Sure, I wanted to fix some of balancing in this since I don't play with rimfeller anymore, ill include them when I finish.
Lovecraft 3月11日 7時40分 
This is missing 2 of the SRTS vehicles. Would love if Genesis and superpod was added. Plans on that?
Vagineer1 2024年11月29日 13時39分 
Really do love the old SRTS ships being put into the vehicles framework.

The only negative thing I have to say about this mod is all the ships being put way at the end of the tech tree instead of being scattered throughout it.

Maybe the first ships could be placed right after microelectronics maybe?
Black_Overlord 2024年11月26日 13時33分 
Are they SOS2-capable?
janeza 2024年9月9日 9時07分 
does it bomb stuff?
Reclusive MLS 2024年8月18日 18時40分 
Oh nvm, I was just being dumb
Reclusive MLS 2024年8月18日 18時36分 
Can you not use them to caravan?
tide{S}haper industries 2024年8月5日 4時10分 
As it is answered just two comments below; yes - the issue was fixed with one of the prior updates to VF.
Dust 2024年8月4日 20時40分 
Did the memory leak get resolved?
VelxraTV 2024年7月30日 5時51分 
pretty epic mod not gonna lie does everything one could want for late game and compatibility. honestly I wouldnt mind a more VFE nerf level for cargo storage though.
Scorpio 2024年6月23日 1時59分 
Latest VF update should fix the memory leak issue
=][= Milante 2024年6月16日 13時53分 
Took me a while to further track down, but I've seen the memory leak with this mod as well. For some reason, it's worse on maps with caves, and it uses up ALL available free memory if you load up a Crater map from Geological Landforms.
Flyneos 2024年6月14日 14時51分 
thank you so much
Riggs0  [作成者] 2024年6月1日 18時43分 
@Flyneos updated, sorry I wait to play 1.5
Flyneos 2024年5月11日 20時50分 
Update please :'(
tide{S}haper industries 2024年3月31日 12時05分 
If that's true, this might be something that ultimately has to be fixed in VF itself - but who ever is currently playing with the mod and wants to test it yourself, just try downsizing the camo-textures yourself and then compare if the 'leak' is happening as fast/severe as before. Unfortunately all who are on this case are a bit short on time due to other mod- & update-related causes - and to reproduce results, having to run the game for a long time is not exactly helping. So some support is of course appreciated.
tide{S}haper industries 2024年3月31日 12時05分 
PSA:

While the leak is still under investigation - with no really hot lead - there is at least some sort of theory we have about the potential cause. This mod shares some similar (but worse) behaviour with VVE T3 - and what both have in common is the use of some pretty high-res textures used for the camo patterns.

One theory here is that this feature is actually problematic in VF itself - could be a bad garbage collection for the info-card preview, with the mod not flushing out textures from that cache as it should, so the data piles on over time. It would explain why some few mods share this 'leaking' behaviour, but to a different degree. All of them make use of the pattern, have significantly high-res textures for them, and this mod simply has the largest quantity of them. So the fact that the leak here is so significant would fit the theory pretty well.
Ryoko 2024年3月31日 9時21分 
I can confirm, the memory leak is still alive haha
Connie (she/her) 2024年3月12日 15時42分 
Memory leak still there.
DAV 2024年3月12日 10時57分 
Please add the Genesis :steamthumbsup:
Gyubbuh 2024年2月29日 16時27分 
is that jschlatt in the thumbnail
Scorpio 2024年2月16日 11時05分 
@The Angel of Death still here
El 1 2024年2月8日 17時19分 
Memory leak still a problem. Debugged my modlist for a whole day trying to find what was absolutely tanking my ram usage and finally found it was this mod. Constant crashes on a few hours old colony with medieval tech, didn't even get to do any stuff with vehicles and still, it was killing my RAM like crazy. Removed this mod and suddenly everything works just fine.
Jesus Christ 2024年2月8日 9時11分 
Was the memory leak resolved?
Scorpio 2024年1月29日 12時22分 
memory leak and make the textures 512*512 max , 1500*1500 is way too much
ScaryRabbit 2024年1月27日 11時22分 
Also had the out of memory issue and game crashed, after taking this mod out, no more issues. The strangest part is that I didn t even have built any of the mod vehicles yet, so no idea how that can happen. Also my PC has 32 GB of ram, so something has to be very wrong to fuck it up.
MRXZX 2024年1月26日 5時57分 
nvm had memory spike when loading albatros with cargo but only in my colony if it was or enemy colony or some event i didnt had it
MRXZX 2024年1月25日 11時15分 
I didn't experience any memory spikes, but I didn't use any srts ships, for now I just research them.any plans changing research for them, because having them under combat vehicles is pretty easy 1,5k cost of research for the most op vehicles in game is just too little, standard SRTS resarch was adequate, if you could implement that it would be great, and lastly well cost of building it well for spacer technology it cheap as well Cherokee is more expensive than albatross and it makes no sens :/. Other than that you did great job keep at thit :D
Dahak 2024年1月4日 6時19分 
I hope you are able to get this fixed because I really want the SRTS ships to have the same mechanics as VVE vehicles. My map usually takes around 14 Gigs of RAM with all the mods I run, but adding this makes it jump to 23+ and leads to large spike drops in TPS. Jumps between 8 and 60 TPS every couple of seconds. Didn't see any red errors (except those related to loading the map after removing SRTS) so its not something obvious.
Riggs0  [作成者] 2024年1月3日 21時52分 
I belive there is something screwy going on, I have just this mod and its dependencies loaded and no memory leak, its entirely possible that this is the problem for now I hold off on adding it while I attempt to get outside help.
HIVEMIND 2024年1月3日 18時58分 
is this memory overflow stacks comin from this? not hatin just askin? =)
Dahak 2024年1月3日 5時51分 
Ooof, unless Rimworld regularly uses 23 gigs of RAM on a 4 pawn 400X400 map, I'd say there is still a memory leak. Sadness!
Dahak 2024年1月3日 5時14分 
I am just waiting for someone to figure out how to make hover-capable direct air support now! Rocket pods on the Louie, charge cannons on the Phoenix, anti-grain machinegun or Independence Day doom laser on the Genesis... The possibilities!