RimWorld

RimWorld

EBSG - Health Genes
10 kommenttia
Alite  [tekijä] 31.7. klo 4.56 
I had tried health on parts in the past and learned the hard way that Rimworld tends to have performance issues when health is manipulated. I never ended up making implant genes because there wasn't a point where I felt the bonuses countered the metabolic cost
Verdeth 31.7. klo 4.11 
what about postive effects, strong bones (health increase on parts, not all bones but for example arms and legs, unless you want it as a generic option) sturdy spine (minor part efficency, pretty much stuff you get via bionics but natural and on a smaller scale)
Ciurrus 18.12.2023 klo 17.25 
I'll sign up to your discord and shoot questions there, thank you again.
Alite  [tekijä] 18.12.2023 klo 17.07 
You're welcome. If those don't help let me know with more specifics about what your goal is and I can see if I have any other links that could help.
Ciurrus 18.12.2023 klo 16.50 
Thank you, I'm going through the links you provided.
Alite  [tekijä] 18.12.2023 klo 16.46 
I didn't have a specific tutorial for it, but depending on what kind of help you're looking for, the EBSG Framework may be able to help you.

If you're trying to learn the C# side of it, the source code for the hediff adder class may help as a reference [github.com].

If you're just trying to make your own genes that add hediffs, EBSG Framework has a Hediff Adder [github.com] class, and the Vanilla Expanded Framework has a gene extension [github.com] if your gene needs to be using another class.
Ciurrus 18.12.2023 klo 16.15 
do you have a tutorial or resource you used somewhere for your gene -> organ mods? i've been trying to apply hediffs to body parts for the longest and have gotten nowhere :/ VS community wont install extensions and VScode doesn't work to the Extent VS community should :/
Alite  [tekijä] 18.12.2023 klo 15.47 
12 new randomizer genes have been added.
Alite  [tekijä] 18.12.2023 klo 4.44 
I can do that. It might take me a day or two, but I'll post here once I'm done.
FungalFish 17.12.2023 klo 19.00 
Hey could you add a gene that exchanges itself with a random damaged gene, or results in a randomly damaged part? It would be awesome for zombie-type xenotypes.