Starbound
Elemental Environmental Protection
18 bình luận
AgentKirin  [tác giả] 16 Thg03 @ 3:34pm 
@Somecraft Thanks! :spyro:
Meail 16 Thg03 @ 1:06am 
sick mod my dude
BITney, The Pixel Heister 19 Thg02 @ 5:02pm 
Ty a lot for the explanation <3
AgentKirin  [tác giả] 19 Thg02 @ 3:46pm 
@BITney, The Pixel Heister Of course! What this mod does is, it gives you the blocking stats for certain hazards based on your resistance to the relevant element.

For example, if your ice resistance is over 20%, you get immunity to Starburst mild biome cold, 30% for immunity to vanilla ice status, and 40% for immunity to deadly/vanilla biome cold.

With Race Traits installed, Apex characters have a 25% resistance to ice, so a bit of snow in Starburst doesn't bother them, but they still need to pack an EPP for tundra/arctic planets. Peglaci have a whopping 50% ice resistance, so they get all of these immunities, which fits a species from an especially cold planet.

FU has a similar system, and it's one of the things I like about it, but couldn't find as a standalone, which is why I made this mod.
BITney, The Pixel Heister 19 Thg02 @ 2:32pm 
Im a bit lost with what this mod does, can I get a short example? :)
AgentKirin  [tác giả] 17 Thg12, 2024 @ 10:33pm 
I'm not super familiar with doing UI modding, but the "/statistic [blockingStat]" command (without the quotes or brackets, and "blockingStat" replaced with the stat you're checking) should tell you if you have an immunity or not.
Hyper Bakana! (stranger1-5) 4 Thg11, 2024 @ 1:33am 
Can you make a panel that allows the player to check the character's current level of environmental resistance? (Machine translation)
AgentKirin  [tác giả] 23 Thg02, 2024 @ 10:22pm 
@GeekyRaptorStudios It should, if their Poison resistance is high enough. EEP doesn't directly give species immunities, but rather looks at your resistance %s and gives you immunities accordingly. So most species should have the immunities sensible for them if you have RT (and, if necessary, a species patch) installed.
GeekyRaptorStudios 21 Thg02, 2024 @ 1:33pm 
I hope this covers the ooze race, it would just make sense for them to be immune to radiation, slime and poison
AgentKirin  [tác giả] 25 Thg01, 2024 @ 1:18pm 
@♫ Tadpole ♫ That'd be a VERY long list, but I have made a discussion listing the thresholds :3
♫ Tadpole ♫ 20 Thg01, 2024 @ 2:25pm 
Can you make a list of which species resist which hazards?
Azuli-Bluespots 17 Thg12, 2023 @ 11:34am 
this is perfect for my non-fu themed modlist!
Endless Oats 14 Thg12, 2023 @ 8:12pm 
HERE'S AN AWARD
Evans 14 Thg12, 2023 @ 7:44pm 
Two hearts...
AgentKirin  [tác giả] 13 Thg12, 2023 @ 10:14am 
@Noranum Thanks :3 Peglaci are one of my favorite modded species to play as, and one of the ones that made me want to make this mod in the first place. They're also fun to draw.
Noranum 13 Thg12, 2023 @ 6:37am 
You get a heart for that adorable Peglaci
AgentKirin  [tác giả] 12 Thg12, 2023 @ 5:48pm 
@Doppel Thanks! It just seemed odd to me that no one had done this yet, considering how many other FU features exist as standalones.
Cap'n Rightbarrel 12 Thg12, 2023 @ 10:18am 
amoozong!! :Myo: