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Rapporter et oversættelsesproblem
I just pretend the gun doesnt exist, other than a portal tool, or gravity pull, and sometimes resilience if Iknow will hit (which is almost never)
Like do the spell circles do actions on their own? or are all the spells hardcoded? because if I could make my own spells apart from the ones listed that'd be rad
Mock teleport:
regardless, 1. You want to go into a singleplayer battle with the spellcaster dude.
2. Write MockTeleportation 2 Not sure why the dev wrote it like that since you have to do 2 before 1 in my experience.
But stil you have to write a triplecast spell where you write:
(Top) Space | (middle) Weight > Converge > Movement | (bottom) AOA
Those are 3 circles in the same place. It's very intriguing stuff.
(Top) No target | (Middle) Disperse | (Bottom) Single Target
[Note: Unsure if you can cast 'MT1' on top of your tri-cast, I'd place it elsewhere to be doubly safe.]
4. You've now set up your spell, you should now see a new action on the move-board at the bottom, It looks like a question mark called "Kaihi-o - SingularCast" With the press of that button it'll bring you to your visible circle at breakneck speeds.
Too lazy to figure out the second spell, i gotta figure the easier ones out first.
plz help I'm just coming back to yomi n I used to love this guy
you then cast spatial burst 2 on a place and shoot the projectile from 1 into that to create a nuke
MockTeleportation 1
SpatialBurst 1
SpatialBurst2
and DancingBlaze
do?
its the irregular at magic high school isnt it
also got a bug in single player with windblade where every so often when I click another option the windblade spell will spawn another projectile. So I can just keep changing the prediction and force it to spawn windblades