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@D YellowMadness: : There is a way to finish the level without getting anyone through a closed door.
Edit: I eventually found a place where you can jump up in that room. There should be something to call our attention to the fact that that spot even exists. I was losing my mind.
I used a glitch to get through the second room. I looked at the button pedestal & recorded myself pushing the use button. When I played the recording, recorded Chell pushed the button because she can reach through glass. Was I supposed to do that?
In the area with the ball, there should be somewhere to put the ball so it stays still. I got unbelievably frustrated trying to make that ball stay still because I forgot I could just time the recording so recorded Chell grabs it when it spawns.
To remove the possibility of entrapment in the second room, set up an escape path that requires you to use the time machine (so people can't use the escape path and the time machine to cheese the room).
My shop if you care to look.
small suggestion:
in the 1st chamber, I would move the upper pedestal buton to the wall & replace the floor it was on with glass.
this way the player can see all of the 1st puzzle, from the start.
never used light bridge, in last chamber.
but I can see it could stop a player getting trapped.
good TWTM mechanics / puzzles / fun :)
if you have time, please try my map:
And again 2.5
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=337414896
Second room, kill fields: I do believe this is the first TWTM map to use the gating idea from coop
Third room, sphere dropper: You sure do like the light bridge+fizzler+kill field combination. If anybody wants a challenge, try getting through this room without using your twin. I actually would have used a cube and cube button, so the player doesn't have to worry about the sphere rolling away from where his twin is supposed to pick it up.
I would have removed the non-timed pedestal button and the angled pannels it's connected to. It's just a minor extra step the player has to do that isn't really a puzzle, but it could screw somebody up if they don't have the foresight to press it.
I also would have connected the sphere button and the other pedestal button directly to the door. That would be almost the same puzzle (though now you can press pedestal button and sphere button in any order), but you can get rid of all the lasers and angled panels. If you keep the pedestal button on a timer, you might be able to make a more complex puzzle involving the player's twin.
Great map