Space Engineers

Space Engineers

[BROKEN] Correct Eye Adaptation
25 kommentarer
mLJ 7. nov. 2024 kl. 17:13 
LCDs are fine for me, but I've noticed faulty rendering on some particles, specifically on the hand drill particles as well as the snowstorm particles. They show up completely black. Shame, as the the mod seems to work otherwise.
Viny 28. okt. 2024 kl. 22:46 
If you're having issues with LCD images, try changing the Color radiant sliders to White. If that doesn't work, then something else is going on.
Peekofwar 27. sep. 2024 kl. 21:12 
Seems to be working fine for me, though I don't really have any other visual modifications except for the Space Just Got Real mod.
Space Ace 21. juni 2024 kl. 6:22 
I use this mod with "rendering improved" and "AQD emissives" and everything is fine still. Just run it in the right order. 1. RI, 2. CEA, 3. AQD
Philwhore 2. maj 2024 kl. 10:54 
just did some testing myself and holo lcds are working correctly, things do seem a bit overexposed but it is working as intended i am still using it without problems
Philwhore 26. apr. 2024 kl. 16:44 
this was the best mod on the workshop, it is a tragedy its broken it got me back into the game, thank you for the time you gave me!
Vectura  [ophavsmand] 26. apr. 2024 kl. 4:32 
Unfortunately I don't really play SE any more, and I have no idea what could be causing an issue like that. I'll change the title to mark it broken.
enenra 26. apr. 2024 kl. 4:20 
Unfortunately this mod seems to also break holo LCDs - they only display in black.
Mana Mana 11. mar. 2024 kl. 11:52 
What Mulder said -- cant really recommend this mod. I can't even see the "total blocks #" when I try to build because the exposure is sooo damn much.
Mulder 7. mar. 2024 kl. 19:37 
It seems this mod either hugely overexposes or underexposes things. It rarely feels like it's "natural".
It also breaks the rendering in my save file if removed, making everything black if I get within about 10 meters of it.
Hangover. 2. mar. 2024 kl. 3:28 
Mod seems to not be working properly as everything is either too bright or too dark. Snow is so bright I couldn't see the ground properly as well as digging a tunnel would be pitch black except where the flashlight is. I tested day/night with a friend and it seems to always be the case for us. Not sure if that is the intention of the mod, neat idea though.
ι3ξτ^н4ЖΣ0я 26. jan. 2024 kl. 9:16 
@StratosGhost I had that issue with Beef's original mod before, but it usually resolved after another reload
StratosGhost 22. jan. 2024 kl. 11:10 
Seems I'm getting a bug when I remove the mod from the world save file.
Pitch black smoke like particles on any entity that I get close to.
Zanzikahn 18. jan. 2024 kl. 16:14 
Not enough pictures to compare the differences so I will refrain from subscribing...
The Vorpal Onyx 17. jan. 2024 kl. 0:51 
Had a strange occurrence on Pertam where everything was just, blindingly bright. No other visual mods, and just standing out in the open. It might just be me having bad luck with graphics.
WileyCoyote 15. jan. 2024 kl. 19:13 
Did the O2/H2 generation bug get tested or fixed?
Deapri 15. jan. 2024 kl. 12:54 
Is it possible to reduce the time adaptation takes, the look is great though the speed of adaptation feels a little off.
Jim 14. jan. 2024 kl. 16:18 
OK, so this always bothered me about SE, the light adaptation being backwards. I was however not prepared for how much better this makes the game. Literally the first time I've felt like I was in space in space engineers and makes the whole immersive experience so much better, thank you! I'm running it alongside the graphics revamped (this one on top) mod and its beautiful. The only conflict I've noticed that is completely non game breaking is that this mod seems to set the sun back to yellow white instead of the blue white of graphics revamped.
S Boogy 12. jan. 2024 kl. 21:50 
I added this to a modded world and placed it above my skybox mod, it worked fine but for some reason it halted the o2/h2 production of all of my generators. When I removed your mod it fixed the issue(my conveyoring was fine and worked before adding the mod). I dont see how this mod would affect o2h2 production. I just wanted to bring this to your attention in case other people run into similar issues when installing on pre-existing worlds
Still_99_8 12. jan. 2024 kl. 16:40 
I'm having an issue where when i take the mod off a bug makes everything nearby pitch dark
Subwoofer 11. jan. 2024 kl. 9:19 
This mod makes water mod scary.
Unruly 10. jan. 2024 kl. 10:02 
Would you be interested in adding it to Plugin Loader? (seems like an entirely client-side mod?)
IAmTheRealBeef 6. jan. 2024 kl. 15:34 
Awesome work, thank goodness someone finally seems to have figured this out as I spent so many hours trying to get it working correctly and never quite did
Space Ace 5. jan. 2024 kl. 11:26 
Figured it out for you. Yes it does! makes everythng perfect imo. I did a pertam start and coming out of a cave it actually feels hot under that sun now.
Space Ace 4. jan. 2024 kl. 17:39 
Does this mod work with the rendering improved mod?