RimWorld

RimWorld

Growing Zones +
167 kommentarer
SalazarWindriver 31. aug. kl. 18:32 
It works somewhat in 1.6 changing maps seems to break it and leaves the bills empty. they will mostly keep growing what was last scheduled.
Swifty_Meme_lord 20. aug. kl. 15:46 
FOR THOSE WHO TRIED TO UNINSTALL THE MOD AND RAN INTO THE BLANK TOOLBAR BUG
*remove the growth zones in the save beforehand
*save THAT save
*load the save without the growth zones
*you should have a ok toolbar

this is bug is either caused about by removing the mod or i fucked with the GUI too much.
Swifty_Meme_lord 20. aug. kl. 14:43 
if you wnat to add this mod be sure you want it becuase when you remove it.
it makes your task bar invisible after you remove it
Sl0thESP 4. aug. kl. 20:08 
Maybe update it for 1.6? Pls?
Demon 30. juli kl. 15:46 
works with 1.6 if you do a new game
blue 27. juli kl. 22:25 
this works just fine in 1.6?? atleast when loaded by itself with harmony. there's probably just a mod incompatibility
Borf Borf 21. juli kl. 15:08 
I do hope this gets updated soon. I can't load Odyssey into my game without breaking it and this is the only mod that I cant seem to remove without also breaking my game. But I also get being busy. Ill be grateful when it updates to 1.6
What Zit Tooya 20. juli kl. 16:59 
Doesn't seem to show a bills button at all in v1.6. Eagerly awaiting an update.
Lobanych 20. juli kl. 16:49 
umm how does it work?
CanAdam420 12. juli kl. 13:29 
Really hope this gets updated... hopefully with a copy/paste function.
Gideon 9. juli kl. 13:30 
This has become a staple for me. Are there plans to update to 1.6?
MercuryDoll 9. maj kl. 16:33 
A crop rotation feature would be great tho. In fact, i'd also like a "do x times" bill, but i guess that would require some extra code to check when the entire zone is planted to disallow sowing automatically
blue 16. apr. kl. 11:11 
@estrogenesys You might need a different mod for your purposes. This mod just works best when you just want x amount of crop product so it switches to a different seed in the bill menu.
estrogenesys 16. apr. kl. 8:25 
is this mod more trouble than it's worth? it was suggested by someone's post. i was hoping i could use the bill system to set up a kind of crop rotation, but it doesn't seem to be working that way. also it doesn't seem to accurately count nutrition or quantity accurately, even when things are properly stored.

my issues could be mod conflicts, but honestly it isn't really adding anything to my game, unless i'm using it incorrectly.
One Eyed King Is Potato 27. mar. kl. 0:00 
the bill menu bug kinda sucks, and having more crops makes the add bill menu absolute shit as the text gets smaller and smaller. would be great if you could find a better way to set up the add bills menu
gogocons 23. feb. kl. 12:49 
@Sopinien you may want to check out [FSF] Complex Jobs:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2069684319
Sopinien 22. feb. kl. 17:46 
Your Mod is nice but Please Add an option to restrict which colonists are Allowed to work on the fields. Durring Construction Phases i often let Colonists cut Gras who suck at Plants and then they botch a bunch of Harvests the day after. Its super annoying and im desperatly looking for a mod that lets me restrict this to my plant 10+ colonists
gogocons 18. feb. kl. 17:49 
YMMV but this mod and it's bills menu bug wreaked some havoc on my save game.

Deleting the zones while the mod was running, saving the game, removing the mod, reloading the game, reloading the save did NOT work for me.

What did work for me was manually editing the save file and removing all <li Class="GrowingZonePlus.Zone_GrowingPlus">...</li> objects under the <allZones> wrapper. I am only putting this here in case anyone runs into the same thing and it may help you.

Cheers! :VSnake:
Slaine 9. feb. kl. 22:34 
Seems not - Does not get any options.
Slaine 9. feb. kl. 22:28 
Is this compatible with Vanilla furniture expanded? IE. can I assign planting orders to the artificial ecosystem?
longshrimp 31. jan. kl. 20:09 
is there an option to make colonists not harvest (so animals can eat the plants)?
Triel 7. jan. kl. 13:51 
I'd enjoy it if there was an option to make 'require active bill' not the default
WJSabey 15. dec. 2024 kl. 2:31 
I have to ask, are you ever going to fix that stupid bug where the bills disappear from the bills tab? It's been there for years.
RaisinJuice 14. okt. 2024 kl. 10:59 
Hey! I currently have 18 11x11 plots in my colony, ive loved this mod and still do. However If i could recommend and improvement it would be copy paste functionality.

I use another mod to be able to copy paste and link other bills from work benches, and the same support would be great for this mod.

It took me around 15 ish minutes to set up all of the plots they way I desire, and if i where to need to update it, id have to update every plot id like to change individually.

If this is functionality i missed, please let me know!

Thank you, I adore this mod.
Church.exe 29. aug. 2024 kl. 18:15 
Does anyone know how this mod interacts with the Crop Rotations or Seeds Please (Lite Redux) mod? The main incompatibilities I could see would be a direct conflict with Crop Rotations' builtin crop-rotation system (I imagine the soil-fertility mechanic would likely work fine, though I could be wrong) and a possible indirect compatibility with Seeds Please if you need to plant something but don't have the seeds to do so.
Yootah 28. aug. 2024 kl. 0:19 
this code block in DrawBill is prone to NullReferenceExceptions:

// at GrowingZonePlus.Zone_GrowthBill.DrawBill (UnityEngine.Rect rect, System.Int32 index)
if (this.zgp == null || this.plantDefBill == null && !this.isCustomPlot)
{
this.zgp.DeleteBill(this);
return rect;
}

Consider making it null-safe: this.zgp ? .DeleteBill(this);
Though I assume there's a deeper problem when a reference to Zone_GrowingPlus is not present within Zone_GrowthBill.
Zero Himura 11. aug. 2024 kl. 22:37 
Leaving this here for people who has blank bill tab issue. Deleting and replacing the grow zone may fix the problem. Gotta have to reassign the bills though.
shimizu01 11. aug. 2024 kl. 8:21 
There is only one thing missing and it would be THE perfect mod that I was looking for.
Have the option to choose which colonist plants.
I would like to make individual houses with gardens and for each colonist to take care of their own garden and not that of their neighbor :)
(sorry for the bad english)
hi117 10. aug. 2024 kl. 22:55 
Hey, love the mod btw. But for some reason nutrition from plants is always zero. Total nutrition registers properly its only the from plants bill type that always thinks there's 0 nutrition. Any idea what could be causing this?
Grimus Rex 8. aug. 2024 kl. 14:09 
Hi, do you have some news about the hydroponics ?
GradientPumpkin 12. juli 2024 kl. 18:17 
Also got the blank bills tab bug sadly.
CrazyMo0nky 5. juli 2024 kl. 8:43 
this mod crashed two of my saves and they are unrecoverable
alonlystalker 27. juni 2024 kl. 4:17 
is there a way to set specific worker for specific zone?
War Craze 23. juni 2024 kl. 16:07 
I would love to see a zone option that just clear cuts trees the moment they pop up. I hate constantly having to check if the areas I intend to keep clear for defensive reasons are starting to regrow.
stellar_kitty 3. juni 2024 kl. 5:30 
Seems it got fixed, thank you!

Another problem: I can’t seem to plant in my Garden Zones. It’s from another mod, could you look over it, please?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869260174
fght_ff_yr_dmns 27. maj 2024 kl. 16:12 
My bills are also gone (1.4)
stellar_kitty 26. maj 2024 kl. 12:31 
So it’s not bc I’m using Smart Faming? Whew
WJSabey 23. maj 2024 kl. 7:38 
It's stopped working, the bills tab is blank and the first time it is opened it throws an exception:
Exception filling tab GrowingZonePlus.ITab_GrowthZoneBills: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled(UnityEngine.Rect,string,bool&,bool,UnityEngine.Texture2D,UnityEngine.Texture2D,bool,bool)
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <d006c28bc811417ea565feda544f6d2b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
This is on the 1.4 version.
黎昕-PW 21. maj 2024 kl. 5:16 
Excuse me, since the update, the menu has become blank. What do I need to do now?
Draconian_Alpha1990 20. maj 2024 kl. 14:12 
@BabyLettuce
From what I can tell so far, there are no bugs from what I can tell. If something comes up I'll be sure to inform.
DigitalCam 20. maj 2024 kl. 5:52 
@BabyLettuce Been dying for this one to get an update! Thank you!
lol 20. maj 2024 kl. 5:34 
Ideas for compatibility check:
- Farming Hysteresis — disables sowing until the limit is reached — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2431191516
- Crop Rotation — decreases fertility if the same plant is being sewn over and over — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3018130534
BabyLettuce  [ophavsmand] 19. maj 2024 kl. 13:15 
@Draconian_Alpha1990 Updated to 1.5! Was much easier than I thought, though I'm sure there will be more bugs despite fixing the main one causing the blank bills menu. Give it a shot and let me know how it goes!
blue 19. maj 2024 kl. 13:12 
LETS GOOOOO
Draconian_Alpha1990 3. maj 2024 kl. 14:19 
@BabyLettuce
If you don't have the time to test it, but time to update it. I play Rimworld almost every free minute I have, so I can check to see if everything works as intended.
Draconian_Alpha1990 29. apr. 2024 kl. 11:47 
I've ran into the issue as well where the bill window will appear, but I can't bill anything for growing. I have also run into the issue where my UI will disappear. I have a feeling it is due to the 1.5 update. Either the developer has to return and update the mod, or someone needs to pick up the reigns and update it for us. This mod was awesome, allowing us to limit how much of a product was grown before the bill was suspended automatically.
Major Major Major Major 29. apr. 2024 kl. 10:08 
Same issue here on 1.4 ):
M.R.SLASHER 28. apr. 2024 kl. 16:41 
For some reason, removing this mod causes my entire UI to disappear 🤨
I'm still testing if it's some weird mod interaction or Version 1.5 issue.
Has anyone else encountered this problem?
DigitalCam 27. apr. 2024 kl. 11:01 
This was a really great mod, but unfortunately seems to be abandoned.