安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






so. many. trees.
would be fancy if you'd add animus stones to the mod, so i wouldn't have to make use of a edited "smaller xyz radius" mod that does all 3 ;)
Some psycasts just pray to it sometimes and stuff like that. I just found it annoying once and just didn't like some dumb 30 raidus thing of empty space or having that thing out in the open ready to get burnt in a second because a raider decided to fuck around.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3351509670
Hope you enjoy it.
Guess if it works for you then enjoy
https://steamuserimages-a.akamaihd.net/ugc/2540676290550001673/D637F3FD3E7E626A2FAC07ADD78269F52CB1EDB3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You can just do that thing with the stones and then just move the anima tree in there with the mod so it doesnt give you any conflicts with structures.