Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Wood Elf Outposts Submod
26 kommentarer
Qudit 13. jan. kl. 15:02 
@Myxameno Hi, I created a variant of this submod that has 6 slots instead of 5. I'm using a mod that added an extra outpost building, so I wanted an extra slot for it. Any complaints if I put it up on the workshop for other people to use as well?

Thanks!
Able Jones 10. juni 2024 kl. 9:47 
No worries. :steamthumbsup:
Myxameno  [ophavsmand] 10. juni 2024 kl. 0:16 
@Able Jones, it's not related to this mod. It only changes number of available slots and doesn't affect what can be built where. Seems like a vanilla bug to me.
Able Jones 9. juni 2024 kl. 9:17 
Cannot build Wine resource in Bordeleaux (River Brienne), can build Wine resource in Wurtbad & Bilbali. It's not that it won't let me, there is no build option at all.
John 4. maj 2024 kl. 2:56 
Thanks for the quick fix!
Myxameno  [ophavsmand] 3. maj 2024 kl. 23:31 
@all
So here we go, added support for special WE outposts in Konquata, Hell Pit, Hexoatl, Itza, Khemri, Lahmia, Lothern, Naggarond, Black Pyramid of Nagash, and The Awakening.

This should be save game compatible.
Myxameno  [ophavsmand] 3. maj 2024 kl. 23:29 
@John, that's right, thanks for the report. For some reason CA decided to use two different code conventions for special WE outposts so I did another DB sweep and it turns out I've actually missed a bunch.
John 3. maj 2024 kl. 20:04 
I think you missed Itza while playing as Orion (and I'm guessing other wood elves too). It's a different primary building called "Occupied Itza" and it only has 3 slots.
Myxameno  [ophavsmand] 30. apr. 2024 kl. 9:05 
@all, updated for patch 5.0.
Goby 29. mar. 2024 kl. 21:50 
Oh, I see. That makes perfect sense! Thank you for clarifying. And thank you for your time making all of these amazing mods.
Myxameno  [ophavsmand] 29. mar. 2024 kl. 9:52 
@GOBY, because vanilla WE outposts only have 4 building to choose from, outside of regions with resources and coastal regions.
Goby 29. mar. 2024 kl. 4:15 
Thank you for the mod. Working wonderfully for 4.2.2 with SFO.
one dumb question please, why 5 slots and not 6? like other minor settlements.
if you don't have time to answer that's fine, thanks again.
Myxameno  [ophavsmand] 22. feb. 2024 kl. 12:00 
@all, updated for Patch 4.2.
Myxameno  [ophavsmand] 11. feb. 2024 kl. 12:10 
@NewtMan35, fixed.
Myxameno  [ophavsmand] 11. feb. 2024 kl. 12:10 
@AI-Man, the usual treatment doesn't work with the outpost expansion, so my guess is that mod is missing some tables that makes it full fledged tiered settlement. So our mods won't be compatible until it's fixed.
NewtMan35 9. feb. 2024 kl. 20:04 
Finally getting back to another WE campaign. The special outpost at Sartosa is not getting all the slots still. Thank you for doing this mod!
AI-Man 3. feb. 2024 kl. 2:18 
ok so im using this mod called "Wood elf outpost expansion" and it seems that they are incompatible, can you somehow make them compatible, or maybe i should ask the other mod author to increase the build slot from 4 to 5
Myxameno  [ophavsmand] 2. feb. 2024 kl. 22:21 
@AI-Man, looks like an issue on your end. Maybe a mod conflict if you use something that changes the outposts. Try following troubleshooting F.A.Q. in the main mod's description.
AI-Man 2. feb. 2024 kl. 17:17 
why am i getting only 4 slots instead of 5?
NewtMan35 16. dec. 2023 kl. 15:11 
Awesome! Thank you!
Myxameno  [ophavsmand] 16. dec. 2023 kl. 13:58 
@NewtMan35, not going to lie, I'm not much of a WE player and just completely forgot that special outposts are a thing. Should be fixed now.
NewtMan35 16. dec. 2023 kl. 12:22 
Not getting the extra slots at the special outposts (i.e. Curonne, Skavenblight...). Not sure if the issue is my load order or if they were missed by the mod.
红衣首辅黎塞留 9. dec. 2023 kl. 4:26 
Looking forward to creating a mod that adds Slots to bastion :steamhappy:
Waffle 22. nov. 2023 kl. 2:48 
YES YES :WH3_greasus_rofl::WH3_greasus_rofl:
Myxameno  [ophavsmand] 21. nov. 2023 kl. 8:50 
@all, updated for Patch 4.1.

As always, wait for Mixer and its submod to be updated before using.
Ben 20. nov. 2023 kl. 7:21 
Aaaaaaaand subbed.