Arma 3
COOP 10+2 Strike Back
117 kommentarer
Nuclear Pyromaniac 25. sep. kl. 19:56 
Everything hurts... 10/10
Ikue30 28. apr. 2024 kl. 19:46 
Are you crazy?? please, too much enemies!!
Kemonote Races 3. juli 2023 kl. 13:21 
Hello, I'm trying to set this mission to play on a dedicated server (bisect hosting) and don't have a clue how to set it up. Any ideas, please?
JULIANQWERTY 5. jan. 2021 kl. 15:23 
I need some help, whenever my friends die i cant revive them neither can they respawn.. we instantly get into spectater mode and need to restart or be lucky that our game got saved.. am i missing something?
ajs111 6. maj 2020 kl. 20:07 
Anyone have issues reviving in this scenario?
artiemcfly 7. mar. 2020 kl. 10:33 
one of the best missions i've played, still haven beat it months later lol. can we change the time of day when playing this mission? to all the guys who cant find the mission, its not in scenarios you have to start a lan game or online to be able to choose it. thanks!
Capt. Willard 3. aug. 2019 kl. 8:20 
Same here.
:steamsad:Shame, because I could play it on the server of a friend.
DOC 14. juli 2019 kl. 8:36 
i cant get this to work i have downloaded it but i cant load it and it dont comes up in game as a scenario pls help:(((
spamanator500(맛있는 스팸) 22. juni 2018 kl. 11:02 
Is it possible to Add ACE support?
Talyn  [ophavsmand] 25. jan. 2018 kl. 16:20 
@Recker Yeah it’s only available in multiplayer. I just re-downloaded the mission and it is running ok - No issues.
Recker Jackson 25. jan. 2018 kl. 8:14 
i never play that mission , and she are not avaible when in scenarios ( for find it , i do go in mp )
Talyn  [ophavsmand] 25. jan. 2018 kl. 4:56 
@Recker Sounds like you’re trying to continue from a previous saved game. On the mission select, there should be a restart mission option. :)
Recker Jackson 24. jan. 2018 kl. 6:50 
Why when i load mission , missions make a finish debriefing , i can't play
[canaglia]dr.mortak 8. dec. 2017 kl. 6:00 
Nice mission, thank you
Talyn  [ophavsmand] 21. okt. 2017 kl. 8:13 
Thanks for the kind words!

How long does it take to complete? That depends on the players. It has been done in 20 minutes but that was chaotic; no scouting just in, out and lucky.
CaimanusRex 21. okt. 2017 kl. 4:29 
how long takes the mission to complete? Btw the mission is awesome I leave a like and favourites
emaclean 7. okt. 2017 kl. 19:41 
The trailer is superb!
Bengan 17. sep. 2017 kl. 3:20 
awesome thx, we really do enjoy the map. Keep up the good work!
Talyn  [ophavsmand] 17. sep. 2017 kl. 3:18 
Ok, I've found the issue. The hostage flow is as follows "Secure prisoner" > "Follow squad" > "Free hostage".

If you "Free hostage" he will leave the group and you won't be able to reinvite him (which is the issue).

But he will follow if your group if you select "Follow squad" and leave it there.

I'm in the process of modernizing the mission and that'll be fixed soon.
Talyn  [ophavsmand] 17. sep. 2017 kl. 2:11 
@Bengan, I'll check it out. It's possible that an update may have caused an issue/conflict and I've mean meaning to go back and streamline the level (it was created before the 3D editor).
Bengan 16. sep. 2017 kl. 14:10 
we can't get the hostage to follow us, we are freeing him and he is saying that he is following the squad but he is just standing still. (new to the game so might do something wrong)
Bengan 16. sep. 2017 kl. 13:19 
thx
Talyn  [ophavsmand] 15. sep. 2017 kl. 12:57 
@Bengan, Once you get close enough to the enemy compound there should be a radio message that approves the use of Artillery. Artillery is then accessed via the radio commands. 0 - support, etc.
Bengan 15. sep. 2017 kl. 11:21 
I can't get the artillery support to work. something specific I need to do so it will work?
Hurlenator88 6. sep. 2017 kl. 11:12 
cool thanks man
Talyn  [ophavsmand] 5. sep. 2017 kl. 12:18 
@Hurley5000, yeah of course! You'll see weapons/gear in the arsenal and AI mods should work too!
Hurlenator88 4. sep. 2017 kl. 19:12 
can i run mods with this?
Talyn  [ophavsmand] 8. jan. 2017 kl. 16:32 
(From what I remember) The medic does start with a medkit. If not, they can always pick up one from the create at the start.
HumanPaste 8. jan. 2017 kl. 13:48 
No option for medic with medkit to revive?
Kactus 28. juni 2016 kl. 14:51 
good time, lots of enemies,
Aunt Cheryl 5. juni 2016 kl. 0:46 
Dats gr8
Talyn  [ophavsmand] 16. mar. 2016 kl. 10:19 
I plan on doing a small update in the near future as the latest update has partly broken Zeus and my fatigue option only worked for the host.

There will likely be some minor balancing too; reducing the reinforcements and increasing the patrol count.

Potentially adding more options for difficulty as well.
Talyn  [ophavsmand] 16. mar. 2016 kl. 10:11 
@william.mcdonnell Just a quick example for you:

If I've only got one AI team mate F2 selects him.

With the unit selected, I press 4 to bring up the option to get in the ghost hawk.

Now I have more options, where the unit should go (pilot, gunner or backseat/cargo).

To tell the unit where to fly, I bring up my map (with the unit still selected) I click the location I want the AI to fly to.

To land, I select the unit again and press 4 and select disembark.

Hope that very rough guide helps! I'm fairly sure the command interface is covered in one of the tutorials but yeah, it's not the most user friendly way of commanding troops.:steammocking:
Talyn  [ophavsmand] 16. mar. 2016 kl. 10:10 
@william.mcdonnell Yes, you can command the AI to fly if you wish.

The F keys (F2 - F12) selects the corresponding unit under your control (` selects all units). With a unit selected you can issue various commands, either through the numbered options:

1 = Movement,
2 = Target,
3 = Engagement options,
4 = Vehicle access,
5 = Radio,
6 = Special action,
7 = Combat stance,
8 = Formations,
9 = Assign team,
0 = Radio reply.

Or you can get context options based upon whatever your mouse is hovering over.
Evgenn 16. mar. 2016 kl. 7:50 
Greate mission! Thx for job!
william.mcdonnell 15. mar. 2016 kl. 20:21 
Very new to ARMA Coop and community missions...is there a way to command the Heli pilot to fly or do I just have to disable his AI and fly myself?
Talyn  [ophavsmand] 25. feb. 2016 kl. 9:56 
Weight only affects stamina - it does not have any influence regarding what your solider can carry.

If stamina is disabled, weight does not matter.
PatPgtips 25. feb. 2016 kl. 9:35 
i added the new mission and changed the parametres to suit us but i now know its the weight thing as well can you add that sorry for beeing a pain i realy dont like this in arma
Talyn  [ophavsmand] 25. feb. 2016 kl. 8:48 
I've just added a stamina ON/OFF option to lobby parameters. Hope that helps!
PatPgtips 25. feb. 2016 kl. 2:05 
is it possible to disable the stamina so we dont have players walking everywere ive added it onto our test server for clan players to try out
Thomas 1. dec. 2015 kl. 14:33 
Thanks a lot for the quick reaction! Great mission btw!
Talyn  [ophavsmand] 1. dec. 2015 kl. 13:56 
Fixed now. BI removed the addon "3DEN" which I believe was something to do with their 3D editor but was automatically added to mission files created in previous versions.

I've also disabled the stamina script as BI has changed their stamina values and added a stamina bar.

Do let me know if you find the AI too easy.
Otto 1. dec. 2015 kl. 13:48 
Thomas, can you specify what doesn`t work? Cause I wanted to do another round of stealth type to beat my previous time..
Talyn  [ophavsmand] 1. dec. 2015 kl. 13:37 
Ugh, what have the broke now!? I'll take a look.
Thomas 1. dec. 2015 kl. 12:36 
The mission does not work with the new ARMA Update from today (01.12.2015). Fix it, please :)
Otto 30. nov. 2015 kl. 11:03 
Easy mission. Did with a buddy of mine and we completed it in 19:49 :D (stealth option)
Although great mission. Awesome work, would totally like to see more missions from you. :)
Talyn  [ophavsmand] 23. nov. 2015 kl. 14:01 
A big thank you to everyone that has subscribed and liked this mission so far!

I did mention a update earlier and rather than keep anyone waiting or dissuading people from trying the mission, I thought there's no harm in releasing what appears to be a stable and (so far) error free update.

These are the changes:

1.1
- Reworked enemy AI
- Difficulty lowered
- Improved stamina
- Performance enhanced
- Enabled friendly AI
- Added Virtual Arsenal (can disable in parameters if so desired)

Yet again, thank you and enjoy!
Talyn  [ophavsmand] 23. nov. 2015 kl. 5:47 
It has been over a year since this mission was released and in that time BI's patches have inadvertently altered the feel of the mission. I have a version that's in testing and should be released in the next few days.

Lowered the difficulty
Optional virtual arsenal
Improved performance
More stamina
Valtros 13. juli 2015 kl. 10:41 
Holy Shit this mission is hard, 3 players is not enough... No way in hell. Looks like I need to find more friends.
Seabass 26. mar. 2015 kl. 13:47 
Are we able to disable the fatigue?