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Rapporter et oversættelsesproblem
So a couple of questions to users and makers of this mod.
1) Any tips on increasing performance in the grand Old World?
2) To makers: I wonder how performance would be increased if the realm of chaos would not be included in it? I know nothing of modding and I clearly respect the impressive work behind it, but I am just curious and I wanted to ask this question.
Thanks for your input!
I am a big fan of this mod, which I play in tandem with SFO. I have a pretty good computer (Gigabyte 7800XT, Ryzen 7 7800X 3D processor, etc.) and I can play with both mods activated. I set it up to remove 40% of the far away minor factions to increase performance of the game. It works! That said, after a while playing the campaign, it takes time for all AI factions to play their turn, which I also believe may be increased by the fact that we discover more of the map as we play. So even though it plays, the performance is a bit frustrating over time. Generally, I do resort to using the smaller mod Old World campaign classic, which works really good. But obviously it's not as the grand experience of the Old World campaign, because there is less area to discover and also because there are many LL that are not available on the OW classic (for exemple, for me, Archaon and Tamurkhan are dearly missing.
Bugged for me - SCM Skaven Clans,& Norscan Tribes. For IEE - DEER24, bringing cathay LL
My guess with those kind of end turn crashes and stuff is a faction trying to recruit a bugged mod-added unit or it's a mod-added faction that's got some busted rites or other effects.
Not one I know, I'm afraid. At a guess something adding landmarks or moving LLs around, from editing startpos
Re-read the Discussion
Do you have the Required Items? Try with just those two mods, after unsubscribing and resubscribing. Delete any copies of the .pack files in Data too.
Nice work guys!!
the long wait times kinda sucks with the full map.
That needs at least this mod and Mixu's Unlocker enabled too.