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回報翻譯問題






UE: I always play as UE simce.
UC: Disabled DLC. Too much of a headache and micromanagement.
Vodyani: I hate the voice acting of her. Sounds like she is ready for org*sm rather than Space dominion.
Sophons: I prefer Vaulters as Science faction over Sophons.
Hissho: I prefer Cravers as warmonger faction over Hissho.
So yeah, Unf almost always lags behind.
If you're playing ESG forget about changing into patch preview, probably will mess things up with ESG.
If playing vanilla, well, I've sent all the major fixes, and many improvements, but ENFER still has some special hacks and other reworks I just couldn't send to Amplitude confidently, that makes AI better.
But stock AI on patch preview will be leaps and bounds better than previously, not incapacitated anymore, ENFER still gives a competitive edge, but not "needed" as before. Also right now there are new AI features that are not currently in ENFER (I'll update the thing when preview goes into official).
It was hard to imagine a better game experience than I got with this mod! Great job!
You may need to either:
Give AI a hint of a target system to invade, system to search curiosity, etc
Set an autocomplete after X turns option.
Check on similar quests if there's any AI specification in the Quest XML code.
Are you gonna buff Sophons AI by chance? I notice he's the only one that doesn't gain an extra trait vs everyone else 3 traits as AI :o
Cheers
However, I have a small suggestion. The computer AI still uses the modules very poorly.
I would be very grateful if you could possibly fix this AI behavior.
The computer loves tractor beams too much, even when they don't need them.
It doesn't use Mass Enhancers or Energy Enhancers well; it should be changed to use them unconditionally.
They are also too fond of squadron fighters and bombers. It's not an exaggeration to say that's all they use.
If these things are fixed, I think the battles will be more tense and exciting.
BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
Compatible with the latest official version 1.5.60, prepatch preview, ESG...
This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.