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Thank you, I finally figured it out. I speculated that was it yesterday but had CamLao_Nam instead
Ty for the mod updates btw
the suffix for CLN is "cam_lao_nam"
the underscores and capitalization matters in this case
I have added .CamLaoNam.pbo to the end of the file and removed its .bin designation and in server browser map states it is loaded yet it is not. on client when trying to join server I can load camlaonam fine in editor. Very confused
Default add-ons: Art of War, Apex, Helicopters, Shooters, Tanks, Laws of War.
As we can see, third-party only: CBA_A3.
Data from the launcher.
You can find Arma workshop content at:
[drive game is installed on, C:\, F:\, etc]
\SteamLibrary\steamapps\workshop\content\107410\[workshop ID, in this case 3074934318]
There'll be a .bin file in there but just copy/paste it somewhere else and rename it to whatever.pbo and you can edit it just fine.
Have you built a Flight Control building first?
Try asking around in the KP Lib discord?
Things are only saved if they're within the 125m radius of a FOB. Things outside that will always wipe on restart, unless placed in Eden and made to be a permanent part of the mission.
When you start up the mission (after a server restart) go into the "Parameters" menu that's in the role selection screen. There you can turn off the arsenal whitelist and choose the blacklist, that should let PIR stuff from the arsenal spawn.
so i tried to load PIR, it works as a mechanic, but arsenal deletes PIR medkits and even as zeus i cant find that item.
i tried to spawn singleplayer PIR character with medkits but they disappear... so now we get a lot of AI soldiers just screaming in pain dying slowly with no means to revive them :D
i didnt try to fool around whitelisting, i dont know how that works. will check it out thx
that will allow you to respawn