RimWorld
Big and Small - Yokai
106 件のコメント
not funny, laughed 10月4日 8時19分 
How does Soul Power work exactly? With a Nekomata at 50/50 meter I cant figure out what exactly causes it to go up or down
SanDimas 9月9日 18時24分 
love the mod but kitsunes are so fkin broken ahah, jumped my pawns and insta drop them
Mr. Sneeze 7月19日 9時03分 
ty!
RedMattis  [作成者] 7月18日 13時00分 
@Mr. Sneeze
BB Facial Animations is what is used for the heads.
Mr. Sneeze 7月18日 12時36分 
how do you get those head types? mine are all vanilla heads.
AlexiTrinune 5月2日 18時54分 
Man imagine having the other Race mods implement some kind of compat to the frameworks into their race. Its getting tedious for i.e. Kurin HAR getting different race genes and finally fix the old mechanics they had before and Rabbies get Yttakin race genes. Biotech really changed the game mechanics.
N.C.V. 4月26日 15時51分 
CE?
Forest1395101 4月1日 15時57分 
How many beers to each of the Oni Races need to have scheduled to never have withdrawl? They never drink on their own, but scheduling drinking daily seems a waste.
RedMattis  [作成者] 2024年12月19日 9時06分 
@ishootnoobs01
I'm not seeing any issue like that. I'd suggest verifying files. Some texture might be locally missing.
ishootnoobs01 2024年12月15日 14時51分 
my neko' icons are headless and only show a pink box behind them now
MiSe 2024年11月27日 15時49分 
@The_Viper_TM89
Right
The_Viper_TM89 2024年11月27日 4時25分 
@RedMattis
I think MiSe is talking about the oni having no face (can't be fixed with Character editor) as I've also encountered this problem as well as pawns on the bigger side having slave collars appear on top of the face. tbh dont know if this mod is the culprit or something related to facial animations.
MiSe 2024年11月23日 10時56分 
@RedMattis
No face
RedMattis  [作成者] 2024年11月21日 14時33分 
@MiSe
I think your message might have gotten cropped off there.

What is the problem you're having?
MiSe 2024年11月19日 8時12分 
i have a problem, oni walk without
RedMattis  [作成者] 2024年11月17日 1時31分 
@Stray
A bit ironic since the kitsune Kurama in Naruto is male.
Stray 2024年11月16日 19時29分 
@ultroloth

Anime, not that hard to assume because of the naruto pfp.
look behind u 2024年11月5日 11時57分 
@ultroloth

Who says they should always be female?
Ultroloth[BR] 2024年10月29日 19時26分 
I really like this mod and I only have one problem. The Kitsune and Nekomata should always be female, but luckily it's very easy to change.
Theodore Masters Peterson 2024年10月9日 19時46分 
blue oni... ao... oni...
UncleRippu 2024年8月11日 12時49分 
if you ever update this or something, you should add a tsuchinoko xenotype as a neat crossover between this one and your lamia addon.
o b s i d 2024年8月2日 5時44分 
The handsome squidward-esque Incorporate gene amuses me greatly
RedMattis  [作成者] 2024年7月17日 0時02分 
@Kirboh
I used those names mostly for easy discover-ability, so if someone is looking for "nekomata" they'd likely find the mod.

I fully support people making theme-packs that rename the xenotypes or whatever you wish really.

The "Too many mods" mod does some of that. My Nephilim get renamed "Gigantes", iirc. :)

@拳鸡高手泰深
I'll put it on my to-do list. Though it might take awhile before I get to it.
Kirboh 2024年7月16日 23時43分 
Great mod.

This is a nitpick, but one I feel strongly about. I feel like it would be more in like with the lore of RimWorld if the names of the Xenotypes WEREN'T explicitly referencing the yokai they're modeled after. The fire-breathers are called "Impids" instead of "Imps" or "Devils", and the blood-drinkers are called "Sanguophages" instead of "Vampires". This is something most modders do, like Helixian calling their succubus-inspired Xenotype "Charmweavers".

Going with that theme, I feel like Red Oni should be called "Shuten", Blue Oni, "Ibaraki", and Kitsune, "Tamamo". Again, just a nitpick.
拳鸡高手泰深 2024年6月18日 10時02分 
Compatibility issue that the alcoholic drinks in Substance Abuse mod can never fulfill the oni's desire for alcohol, even the strongest drinks. It would be great if a patch could be made.
Tidurian 2024年6月17日 2時35分 
Thanks for the quick reply to this silly lil graphic bug. can confirm looks way better now : https://i.imgur.com/muoyl7k.png
RedMattis  [作成者] 2024年6月17日 2時13分 
@Tidurian
Looks like they didn't migrate over right when going from 1.4 to 1.5. Anyway, It has been fixed.

Glad you like the mod. :)
Tidurian 2024年6月17日 1時19分 
Love the mod but i ran into a graphical issue with the Kitsune Tail. seems babies have floating ones. https://i.imgur.com/uW4V76q.png
Amber 2024年5月20日 1時40分 
@FiauraTheTankGirl If you would like to change the tech level of a faction, you can by going to where the mod is installed and editing the faction xml file. For this mod it will be 3073163708>1.5>Defs>Factions_Yokai. There will be a line there that will look something like <techLevel>Industrial</techLevel>. Change it to medieval and the base should not spawn with advanced tech and the faction should not be blocked by mods that limit tech to medieval.
FiauraTheTankGirl 2024年5月14日 12時24分 
A medieval version would be appreciated.
RedMattis  [作成者] 2024年5月11日 8時21分 
@FiauraTheTankGirl
Industrial for now. I might get around to making a Medieval version once "Vanilla Factions Expanded - Medieval 2" comes around.

@gunns22
Glad it worked out. :)

@LiogerZero
Yes. All of my mods should be safe to add to existing saves.
FiauraTheTankGirl 2024年5月9日 11時46分 
What's the Faction's Tech Level?
gunns22 2024年5月8日 15時35分 
So, get this: On a hunch, I decide to completely delete all of my mods and reinstall fresh copies. I check back in the Xenotype Editor menu every few installs, and so far, after installing Alpha Genes AND every Big and Small mod I had (Framework, Genes, Weapons, and every race mod), still no sign of anything locking up.

@RedMattis I REALLY don't want to jinx it, but I think that, if I was the only one who encountered that glitch, it may have just been some data that got corrupted in a mishandled auto-update by Steam.
LiogerZero 2024年5月8日 3時00分 
is this safe to add to saves?
gunns22 2024年5月7日 16時37分 
@RedMattis It happened again. I could mouse over most of the genes in the Dverger raider just fine, but as soon as I tried to look at either Undergrounder or Slow Aging, my game locked up. I'm not certain how to use Pastebin; do you need an account for it?
gunns22 2024年5月7日 9時44分 
@RedMattis Okay. So, I took this issue to Reddit, and a Redditor suggested that maybe the issue was that I left every gene on in Genetic Drift. They suggested that I tinker with GD's settings to make sure conflicting genes don't intersect, but I ultimately decided to uninstall that mod altogether since it really wasn't as useful as I had hoped. Will keep you updated when I get the chance to check another Big and Small xeno's genes, but the bug didn't happen with my custom Superhero Genes xenotype, so that's a good sign.
RedMattis  [作成者] 2024年5月6日 23時11分 
@gunns22
Pastebin is one option a lot of people use.

The logs are directly in that folder. They are called "Player.log".
gunns22 2024年5月6日 12時08分 
It happened to a RedCap from Big and Small Races, too. I already tried deleting and reinstalling Big and Small - Genes and More and that didn't help.

Which folder or file in that "RimWorld by Ludeon Studios" is my logs, and how do I share them with you?
RedMattis  [作成者] 2024年5月6日 10時21分 
@gunns22
Logs are in "C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios".

Crashing on the gene window is unlikely to be the fault of this mod. The only thing on that window that it touched outside of XML is a few mouseover tooltips.
gunns22 2024年5月6日 10時04分 
Hey. Randy Random, in my most recent run, spawned a Lesser Oni wild child on the outskirts of my map. And for some ungodly reason, whenever I try to look at his genes, the game stops responding and forces me to close the program. I'd provide a log, but I don't know where to find the logs for post-game crashes. I can tell you that I also installed a mod that causes extra genes to randomly generate in random pawns.
Mata 2024年4月20日 15時31分 
yep, seems fine now. thank you for the fix
RedMattis  [作成者] 2024年4月20日 1時07分 
@Mata
I think I found the issue. I had specified the Trolls as being a xenotype from the "More Xenotypes" mod, but they are actually in Big & Small Races.

I've deployed a quick, fix that should sort it out.
Mata 2024年4月20日 0時56分 
yep, tested with just this mod and dependencies. heaven and hell works fine but not this one
RedMattis  [作成者] 2024年4月20日 0時39分 
Can you confirm that this happens only with this mod (and its dependencies?) I'm away on vacation right now, but I've not had issues generating worlds full of my factions before.
Exi 2024年4月19日 16時55分 
Yeah, something is off with the base generation since last update and just blocks the base generation for other factions.
Mata 2024年4月17日 5時15分 
this mod appears to prevent other factions from creating more than one base when generating a new world
RedMattis  [作成者] 2024年4月16日 12時54分 
@PMC_Zero
It is entirely up to the storyteller the way that faction is set up. Generally it doesn’t like expensive pawns like them until midgame or so.

@Tulxe
Noted, thanks. :)
PMC_Zero 2024年4月16日 2時24分 
So is it possible to find big onis in raid? if so about what size of wealth point raid?
Tulxe 2024年4月14日 15時13分 
Hello,
If you do not specify the location by adding <layer> to "renderNodeProperties/li/drawData/dataNorth" after the graphics output has changed since 1.5 patches, the tail image will be output to the '-2 layer (defaultData/layer)' (back of body).

<dataNorth>
<offset>(0.0, 0, -0.4)</offset>
<layer>90</layer>
</dataNorth>
is recommended.

(This has been translated into an Internet translator. I'm sorry for my poor English.)
Fungus Kreeman .$ 2024年3月6日 9時43分 
@RedMattis

Gotcha.