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报告翻译问题






Not saying it is your fault, but this problem occurs when your mod is active and stops when your mod is removed from the world. Yours is not the only mod to have this problem since Dec 24th.
Yes.
Hmmm, no promise but I'll try to find some time this week for working on mods.
Reason is: the game centers the rotor part on its 'middle block', which is the subblock with coordinates (0,0) for 2x2 because of integer rounding. Yeah, it sucks.
I'm in the middle of something, you may have to wait a few weeks before I release new motors and rotor parts, among other things.
DOOOOOOO EIIIIIT
I hope it didn't break too many of your things
Of course they aren't released without bugs... All rotor offsets are broken now...
Since pistons are a deadend for now, I'll be working on motors again this week
Max rotation speed is hardcoded
- motors can now be painted
- motors can now be placed according to their collision boxes (things in the corners won't obstruct, for example)
- rotor alignment slightly tweaked, now 100% vanilla accurate
- polycount lowered a bit
Indeed 2x2x1 rotor parts are simply broken as of now. All rotor parts are forcefully aligned on the middle of a block. I'll make new rotor parts as soon as this behavior changes.
I recommend the following mod for the workaround: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=297446748
Couldn't reuse vanilla models easily. I needed the ability to stretch them along two axis only, therefore needed to edit the model. Can't import them in Blender without losing alignment, scale and many other stuff. I'm making facsimile of them, it takes some time since I'm no modeling guru / expert / pro / ninja.
Great I'm looking forward to that (bigger and smaller stators).
I don't know if you can use the vanilla ones with the diffrent allignment (about the construction stages).
Yes and yes. Nothing forbids collision boxes smaller than the graphic model. I do not think I will make a 1x1x1.5 (graphicaly) stator but I may do a 1x1x0.5 one (actually something a bit more complex but with this kind of half-block alignment).
And nothing forbids full-block rotor parts (with side mount points). I will make one sooner or later
But first, I have to make construction stages for the new 2x2 rotors (not public yet) to be survival-ready.
Also could the rotating part be a full length block so it could align with others? I mean the rotor will be width x lenght x height 1x1x2?
Besides, 1x1x0.5 blocks would count as 1x1x1. The grid's unit is not subdivisable
Though, since I now have a working toolchain, I can now work on a bigger 2x2 rotor with no gap.
Also can you make a rotor combined with a conveyor so you can transport meterials throught it?
I would really like to know how you centered it, hoping it wasnt using <ModelOffset> (it doesnt fix the mount points misalignment)
Also, the rotor part is the original one. I tried a custom 2x2x1 rotor part but it glitched horribly, being placed off-center (actually, centered on the top-left corner block).
I'll do more tests on custom rotor parts but a 2x2x1 stretched one doesnt seem possible for now.