Space Engineers

Space Engineers

2x2 Motors
55 条留言
S.S.Mogeko 2018 年 8 月 2 日 下午 11:07 
DX11?
Kleadron 2016 年 12 月 2 日 上午 9:50 
DX11 is for nooblets, dx9 - 32 bit for the win!
KanmanDS 2015 年 12 月 27 日 上午 10:54 
As of the Patch on Dec 24th 2015, this mod is causing a memory leak in my game. The memory the world is consuming grows by about 15MB/sec until it overwhelms my system memory. The game becomes sluggish and will eventually crash when all memory is consumed. This after the patch notes says they 'fixed a bug where memory usage kept growing'.

Not saying it is your fault, but this problem occurs when your mod is active and stops when your mod is removed from the world. Yours is not the only mod to have this problem since Dec 24th.
Roman Cat 2015 年 11 月 15 日 上午 3:13 
dx11?
Captain Connor 2015 年 9 月 3 日 上午 9:43 
Any chance on DX11?
gripenblau 2015 年 5 月 29 日 下午 2:11 
gone do DX11? Like your mod :)
Liamcarr10 2015 年 4 月 11 日 上午 10:10 
can you do one the same but it have a convayer on the bottom of the base base block and on then end part but im going to start useing theres
BethHarp 2015 年 3 月 29 日 下午 2:21 
@[FA] Nila Awesome. Thanks. :) They really need to include this as a default block.
Morgan Le Fey  [作者] 2015 年 3 月 29 日 上午 11:18 
@Major Templar:
Yes.
Hmmm, no promise but I'll try to find some time this week for working on mods.
BRRM 2015 年 3 月 29 日 上午 5:12 
very handy! made my truck trailer even better! cheers!!
BethHarp 2015 年 3 月 28 日 下午 7:46 
Any chance you might make this into an advanced rotor block or otherwise make a future block with it? Personally I have a setup that needs an advance rotor and perfect centered setup for a ship rotation point.
Morgan Le Fey  [作者] 2015 年 3 月 24 日 下午 6:24 
3x3 yes, 2x2 no.
Reason is: the game centers the rotor part on its 'middle block', which is the subblock with coordinates (0,0) for 2x2 because of integer rounding. Yeah, it sucks.

I'm in the middle of something, you may have to wait a few weeks before I release new motors and rotor parts, among other things.
Crimson Revenant 2015 年 3 月 24 日 下午 5:35 
Is it possible to make a rotor head that is 2x2 or 3x3?
Crimson Revenant 2015 年 3 月 6 日 下午 7:16 
Was really disappointed when I found out the top bit was still just a 1x1...
Cain Bennu 2014 年 12 月 16 日 下午 10:54 
is it possible to make an elbow and socket block?
-DDSSTT- 2014 年 12 月 13 日 上午 9:07 
Love your motor/rotor especially the 2 ended, but I have a request... could you make the Advanced Rotor for a Small ship take up just 1 block instead of 4? I would like to use it for a turret and in its current state its just not feasible.
Lovemuffin 2014 年 12 月 8 日 下午 1:10 
Awesome!!!
Acarii 2014 年 11 月 29 日 下午 2:32 
here's the part where I say 'do it' with a drawn out 'oo' and 'ei' sound.
DOOOOOOO EIIIIIT
Morgan Le Fey  [作者] 2014 年 11 月 29 日 下午 1:59 
Yes, I was thinking about it
Acarii 2014 年 11 月 29 日 下午 12:39 
any chance we can get you to put a modpack with all your rotors and pistons in it?
Morgan Le Fey  [作者] 2014 年 10 月 24 日 下午 6:59 
Rotor displacement issue fixed
I hope it didn't break too many of your things
Morgan Le Fey  [作者] 2014 年 10 月 23 日 下午 12:15 
Yes, of course. I was waiting for them

Of course they aren't released without bugs... All rotor offsets are broken now...
>STELS<LeadRaven 2014 年 10 月 23 日 上午 11:56 
Hi again. Well, now vanilla rotor supports conveyor. Will you update your rotor (and 2-ended rotor) collection? It would be soooo awsome.
Morgan Le Fey  [作者] 2014 年 10 月 17 日 上午 6:21 
Hi all, just notifying you of a rotor displacement change in the next few days. Please read the Note at the end of the mod description for details.
Morgan Le Fey  [作者] 2014 年 10 月 3 日 上午 7:52 
Devs are working on it. There are unused WIP models with conveyor doors
Since pistons are a deadend for now, I'll be working on motors again this week
TITAN_001 2014 年 10 月 3 日 上午 5:32 
So with rotors ability to transfer power through them. Who thinks the next logical step is to have them able to transport materials and items?
C R Y T I S 2014 年 9 月 21 日 下午 6:00 
No, because its a work in progress.
Dillpickle1 2014 年 9 月 20 日 下午 11:17 
i thought they fixed that in the new update with the modding api
Morgan Le Fey  [作者] 2014 年 9 月 20 日 下午 10:45 
This is not possible at the moment
Max rotation speed is hardcoded
Dillpickle1 2014 年 9 月 20 日 下午 10:41 
Could you make a mod that lets the Rotors spin faster?
Morgan Le Fey  [作者] 2014 年 9 月 20 日 下午 4:41 
Update:
- motors can now be painted
- motors can now be placed according to their collision boxes (things in the corners won't obstruct, for example)
- rotor alignment slightly tweaked, now 100% vanilla accurate
- polycount lowered a bit
Morgan Le Fey  [作者] 2014 年 9 月 15 日 上午 11:35 
It spins exactly as fast and has the same play (apart from anything that could ne impacted by the higher torque).
C R Y T I S 2014 年 9 月 14 日 上午 10:14 
does it have less play??
Gaby49 2014 年 9 月 14 日 上午 2:19 
Does it spin faster?
KingdomBragg 2014 年 9 月 12 日 上午 9:42 
Fair enough. Thanks for the response :)
Morgan Le Fey  [作者] 2014 年 9 月 12 日 上午 9:40 
Haha! That's exactly the workaround I used for one of my ships, the one which motivated me to make this mod actually.

Indeed 2x2x1 rotor parts are simply broken as of now. All rotor parts are forcefully aligned on the middle of a block. I'll make new rotor parts as soon as this behavior changes.

I recommend the following mod for the workaround: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=297446748
KingdomBragg 2014 年 9 月 12 日 上午 8:10 
Something like this [i.imgur.com] perhaps?
KingdomBragg 2014 年 9 月 12 日 上午 8:03 
Brilliant mod! I saw in the comments a 2x2x1 rotor to go on the 2x2x1 stator wasn't working. Is there any way around that? Perhaps a double headed rotor so we can have another stator on the other end?
Loki 2014 年 9 月 12 日 上午 5:29 
I wish I saw this a few days ago before I started my current build
Morgan Le Fey  [作者] 2014 年 9 月 7 日 上午 12:40 
I'm working on new models, with construction stages, proper collision boxes, 1x1 and 2x2 versions. Should be ready in a couple of days

Couldn't reuse vanilla models easily. I needed the ability to stretch them along two axis only, therefore needed to edit the model. Can't import them in Blender without losing alignment, scale and many other stuff. I'm making facsimile of them, it takes some time since I'm no modeling guru / expert / pro / ninja.
PanzerMarmerlade 2014 年 9 月 4 日 上午 12:44 
@Nila
Great I'm looking forward to that (bigger and smaller stators).
I don't know if you can use the vanilla ones with the diffrent allignment (about the construction stages).
Morgan Le Fey  [作者] 2014 年 9 月 3 日 上午 2:57 
@Sarantis:
Yes and yes. Nothing forbids collision boxes smaller than the graphic model. I do not think I will make a 1x1x1.5 (graphicaly) stator but I may do a 1x1x0.5 one (actually something a bit more complex but with this kind of half-block alignment).
And nothing forbids full-block rotor parts (with side mount points). I will make one sooner or later

But first, I have to make construction stages for the new 2x2 rotors (not public yet) to be survival-ready.
Malformed Thots 2014 年 9 月 1 日 下午 5:42 
I have gotten the rotor to accept a 2x2 base at the top,four corners centered, but when spinning will not take those blocks with it...
Malformed Thots 2014 年 9 月 1 日 下午 5:09 
I have made great strides in my own rotor, soon I will upload for all.
PanzerMarmerlade 2014 年 9 月 1 日 上午 6:16 
Can you have a block that is 1x1x1 bounding box and 1x1x1.5 appearence?
Also could the rotating part be a full length block so it could align with others? I mean the rotor will be width x lenght x height 1x1x2?
Morgan Le Fey  [作者] 2014 年 9 月 1 日 上午 2:48 
Technically, the rotor is 2x2. If it had mount points then there would be a gap between the rotor and anything on the sides. I can't do anything about it since it's how the game is designed, with no block superposition allowed in the same grid.
Besides, 1x1x0.5 blocks would count as 1x1x1. The grid's unit is not subdivisable

Though, since I now have a working toolchain, I can now work on a bigger 2x2 rotor with no gap.
PanzerMarmerlade 2014 年 8 月 31 日 下午 11:33 
I mean that you can make a block that is 1x1x0.5 and 1x0.5x0.5 so you can place them to the next to the rotor so you can side mount it also.

Also can you make a rotor combined with a conveyor so you can transport meterials throught it?
Morgan Le Fey  [作者] 2014 年 8 月 31 日 上午 2:31 
Yes. Four mount points was easy to achieve. But then, seeing how they were misaligned it was quite useless
I would really like to know how you centered it, hoping it wasnt using <ModelOffset> (it doesnt fix the mount points misalignment)
Malformed Thots 2014 年 8 月 30 日 下午 12:58 
That's basically what I did, but I was able to center the head over the body without glitching. Did you get 4 mount points setup on the rotor head?
Morgan Le Fey  [作者] 2014 年 8 月 30 日 下午 12:19 
I simply resized it to 2x2x1.
Also, the rotor part is the original one. I tried a custom 2x2x1 rotor part but it glitched horribly, being placed off-center (actually, centered on the top-left corner block).

I'll do more tests on custom rotor parts but a 2x2x1 stretched one doesnt seem possible for now.