安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I just learned that this could be the result of an update on GMOD. I don't know if it's that or if there's something wrong with the VJBase addon but either way it began to kill my interest in VJBase addons and I'm not looking forward to having them in my possession anytime soon.
add
ennard endo
funtime endo
glamrock endo
springlocked endo with the guy in it
stuffed endo
stitchwraith endo
Did all this on Construct. Furthest I had them be apart was having one be in the tall building near where you spawn and one near the water. They still caused each other to wander.
Them being a bit harder to agro is an error I noticed while testing, seemingly an issued caused by the VJ base revamp, apologizes. I'll try some more testing in the future to see what I can do.
Endo 02 (and the scrap animatronics) also don't seem to like talking to each other as much. Or... at least stay to finish the conversation. They'll either just keep patrolling when trying to talk to each other or they'll stop for a moment and suddenly wander off.
Don't think this is intentional. VJ Base revamp issue I assume.
I may update again to make the chances to run a tad lower, but I wish I knew a good way to revert to their old running system.
i swear it was rarer before but now it's like a 50/50 chance
There's some other small changes as well, you can view them in the Change Notes section! Enjoy the update!
[[VJ] FNAF: Endoskeleton SNPCs] lua/entities/npc_vj_endo_02_head/init.lua:130: attempt to call method 'LeapAttackVelocityCode' (a nil value)
1. CustomOnAcceptInput - lua/entities/npc_vj_endo_02_head/init.lua:130
2. funcCustom - lua/entities/npc_vj_creature_base/init.lua:1162
3. unknown - lua/vj_base/ai/core.lua:1459 (the head cant rlly jump anymore)
the spring endo doesnt walk slowly while injured
the endo01's head when headshotted just sort of dissapears instead of just hopping off
FNaF
addon
on
gmod
ever
fight me
Maybe have Endo-01 and Endo-02s build MORE endoskeletons!
These can be either (only 01s) or have (01s build more 01s or 02s build more 02s).
They can build a max of 3 endos at a time and those built endos cannot build more endos.
I got this idea from FNAF worlds move "Endo Army" from the endos (except endoplush).