安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






[string "scripts/util.lua"]:641: Could not find an asset matching images/cookbook_brigadeiro.xml in any of the search paths.
LUA ERROR stack traceback:
[C]: in function 'error'
scripts/util.lua:641: in function 'global_resolvefilepath' (Lua: 638-643)
scripts/widget/image.lua:88: in upvalue 'resolvefilepath' (Lua: 84-95)
(tail call): ?
scripts/widget/reduxcookbookgsp_crockpot.lua:405: in upvalue 'doupdate_fn' (Lua: 458-468)
. /mods/workshop-124056582/scripts/dlp_main.lua:2538: in field 'update_fn' (Lua: 2537-2575)
scripts/widgets/truescrolllist.lua:455: in method 'RefreshView' (Lua: 445-476)
scripts/widgets/truescrolllist.lua:343: in method 'OnUpdate' (Lua: 294-349)
(I think the current feature to have x-times as much made from just standard amount of ingredients are too op).
@大挖能量 No worries! The issue with mine was that the deepcopy function was conflicting. Not sure if this is the same issue for other mods, though.
@Mr_Jack It appears under the cooking tab
if you don't mind me asking, may i know what did you do? i want to know in case there is something we can improve on our end and also if this happens to other mod as well
Are there a lot of mods that haven broken compatibility with your mod since the cawnival update?
The issue with our mods being incompatible is the way it was handling recipes. I've managed to fix it on my end and will be pushing an update through momentarily.
As for the techtree, I *may* have looked at the code wrong or seen something else, it was very late when I checked. You would know your code better than me so if you're saying it doesn't overwrite anything then I believe it.
sorry for bothering you with our mod :( im one of AaL dev
our last update was may and it works fine with any mod before, i think it was last cawnival update that broke our mod, and now it does crash with some other mod,
can you help point out where you think our mod "overwrites the entire techtree with a custom one"? we might miss something.
I COULD LITERALLY KISS YOU!
Seriously, I've been having SO many issues with getting AaL to work...unfortunate that it was this mod, but thank you for helping me find the culprit. <3
That entire mod would need to be re-written to not overwrite core game files.
Alone: When the Achievement and Level mod runs by itself, it loads in a specific sequence where, by sheer luck, the value for SCIENCE level is available when it needs it.
Together: When Deluxpot is enabled, it slightly changes the order in which the game's scripts are loaded. This new order exposes the bug in the Achievement and Level mod. It now tries to access the SCIENCE level before it has been properly initialized.
Line 1471 in player_classified.lua
```
-- The error occurs when calling:
level:set(value) -- where 'level' is nil
-- They need to ensure proper initialization like:
inst.sciencestats = {
level = net_tinybyte(inst.GUID, "science.level", "sciencestatsdirty"),
-- other stats...
}
```
This is something they'll need to fix. I removed all player data access from my mod as a test and the same error still occurs, despite no longer being a part of that initialization.
So: while this is likely just an unfortunate conflict, I do ask if you can see what the problem could possibly be. I will also ask the other mod developer to see if they can figure it out.
note: I did a big stupid and mentioned this mod instead of the other one. fixed that.
other note: ok I fixed the link this time, god.
The bug is kinda weird because FIRST time you start a server and generate map and choose character and so on everything works fine. The bug itself starts to kick in after you close the serwer to save the map and then relaunch the serwer. So in short you cannot start serwer twice with the same map.
It doesn't conflict with ANY mods because I checked it. I made a fresh world with ONLY this mod ( even dissabled all client mods to be sure )
And low and behold on first launch where it generated the map everything was fine. I closed the serwer, launched it again and the " Dedicated server failed to Start " thingy popped up when server was booting up.
I hope this helps a bit with locating the issue I'd really would love to bring this mod back to my games but can't in current state. :(