RimWorld

RimWorld

Frankenstein's Menagerie
131 kommentarer
Cotton Eyed Joe For 11 timer siden 
Any chance you can update this to 1.6, I'd love to play it!
Briggs 10. sep. kl. 12:43 
Id love to give this mod a go if it can be updated to 1.6
l.tabarelli 30. juli kl. 12:07 
i find this mod very cool but in 1.6 dissecting isn't working for me,
could you update it please :)
Qucumber 27. sep. 2024 kl. 23:44 
Nvm, I figured it out.
Qucumber 27. sep. 2024 kl. 23:20 
How many lungs on average does it need?
CTH2004 19. aug. 2024 kl. 18:50 
Okay, here’s an idea:
What if it looked at what external componenents makes up the creature, and used that to generate a dynamic model? Then if someone manages to fit enough organs into an arm, a waking arm!

Also, what if some animal parts (or active genes) have abilities? So, kill someone with flame spew, and the “chemical glands” can be on the relevant part! Boomalopes? Why, that’s a chemical sack! Fuel spew (vanilla factions inspections), that’s in the throat!

Basically, have it so abilities that are tied to parts either logically or actually can sometimes get transfered to the pawn!

Finally, maybe some way to allow us to make them capable of withstanding (short) durations outside, in Space?

Just some thoughts
GarryFlowers  [ophavsmand] 4. aug. 2024 kl. 2:26 
@tide{S}haper industries update has been pushed to steam and will be available shortly. If you find any other issues please keep me updated :)
GarryFlowers  [ophavsmand] 4. aug. 2024 kl. 2:11 
@tide{S}haper industries oh, i didn't know about the game breaking consequences and just didn't get around to fixing yet. guess i'll do it now then
tide{S}haper industries 2. aug. 2024 kl. 18:50 
FYI - you compiled the mod incorrectly, so it now has half of Unity packaged into it.
This can have gamebreaking consequences with other mods at times - so I would recommend fixing that.
CTH2004 18. juni 2024 kl. 20:31 
Great! Thanks for the update!

Honestly didint expect to be the inspiration for a person to prioritize an update, so thank you!
oinko sploinko 14. juni 2024 kl. 0:21 
:D
GarryFlowers  [ophavsmand] 9. juni 2024 kl. 1:00 
@ParasiticSquid plans already exist, yes. But I haven't acted on them yet so i know neither if/when I'll get around to it or if it's even feasable. Maybe this will happen, maybe it won't
ParasiticSquid 8. juni 2024 kl. 15:42 
Any plans for the creation of a humanlike stitch so we can make our own actual frankenstein monster from our enemies?
GarryFlowers  [ophavsmand] 8. juni 2024 kl. 8:53 
@oinko splionke
@CTH2004

Since you asked for 1.5 i thought i'd let you know that i updated the mod. If you encounter any issues with the update pleaso do report them
oinko sploinko 21. apr. 2024 kl. 15:27 
This is ♥♥♥♥♥♥♥ badass, I wish I got to try it before 1.5 rolled out
MRDOGE 6. apr. 2024 kl. 15:56 
Also the liver is inside of my creature and has green around it but it still says there no liver in it
MRDOGE 6. apr. 2024 kl. 15:40 
I'm mainly trying to use a ibex liver but it doesn't do anything I've also tried the liver from a turkey
MRDOGE 6. apr. 2024 kl. 15:37 
@GarryFlowers I accepted the liver and put in a creature but is still shows red that it's missing also I have tried multiple livers and I've tried ones that aren't moded and they don't work also it shows they have no potencie
GarryFlowers  [ophavsmand] 6. apr. 2024 kl. 2:59 
@MRDOGE did you click on accept and is there a green outline around the liver? the text it shows for missing organs is for the ones currently in the organs (which have a green outline), not the ones selected in the UI. If you don't click on accept (which actually puts selected organs in) then it won't show. if this doesn't help, is the liver from a modded animal and if so does it actually show liver as one of it's potencies?
MRDOGE 6. apr. 2024 kl. 0:21 
When I'm trying to recombine parts it says there's no liver even though I have a liver in it
GarryFlowers  [ophavsmand] 8. mar. 2024 kl. 3:24 
@Iksed thats good to hear. I was thinking about what else could be the cause and i was just drawing blanks.
IAMGOINGTOPEELMYSKINOFFANDFEEDIT 7. mar. 2024 kl. 15:58 
I think I fixed the issue by adding a neck in.
IAMGOINGTOPEELMYSKINOFFANDFEEDIT 6. mar. 2024 kl. 7:32 
I also tried to put in a nose or mouth but it didn’t change anything as far I know
IAMGOINGTOPEELMYSKINOFFANDFEEDIT 6. mar. 2024 kl. 7:31 
@GarryFlowers it’s marked yellow everytime I put in a few lungs. It says I’m missing lungs despite the lungs I have and I think I tried to put in a rib cage but it still didn’t work. So I assume it doesn’t need a rib cage. And by limit I mean a setting to reduce the requirement for the Frankenstein’s breathing potency, because the the highest potency I had was 5700 but it still didn’t say I had lungs.
GarryFlowers  [ophavsmand] 6. mar. 2024 kl. 0:59 
@Iksed usually when the requirement isn't marked like that it means that you're missing a requirement. Do you have any yellow missing requirements? Do your lungs/breathing pathways maybe require a ribcage or something else? also, what do you mean by "limit the breathing potency"?
IAMGOINGTOPEELMYSKINOFFANDFEEDIT 5. mar. 2024 kl. 18:17 
I'm trying to recombine a body but it says it has missing lungs even though I inserted about four. The breathing pathway is 5700 but the game doesn't mark it green and I'm not sure what I'm doing wrong, is there a way to limit the breathing potency?
LadFox 26. feb. 2024 kl. 8:36 
@GarryFlowers Of course! You got the sentiment across, so no hard feelings. Thanks to the ping I plan on re-adding the mod, since it was fun outside of the bug. Anyway, hope you have a good day, too!
GarryFlowers  [ophavsmand] 26. feb. 2024 kl. 8:13 
@LadFox actually i'm the one who should apologize. you're correct about logs being important, but rereading my comment made me realize that i came off as way more passive aggressive than i intended or was justifiable in this situation (or at all). even if an incomplete bug report can be frustrating for the developer of a mod it's still usually better than no bug report at all because it at least let's you know that there is an issue and make a rough estimate of how many people are affected. Also, just in case it wasn't clear, the reason i pinged you in my comment was not to berate you but to let you know that the issue you encountered has been fixed. I wholeheartedly wish you a nice day :steamthumbsup:
LadFox 26. feb. 2024 kl. 8:03 
@GarryFlowers Yeah, sorry. Well aware that a log is more helpful than what I did, I just don't know how to provide a log in comments, otherwise I would've. Just tried to give all the information I knew in the hopes it'd be helpful, figuring there's little to no harm if it isn't. I'll try to look into using github like Swordmouse did, since that's a good idea, so I can do it if there're any issues in the future.
Zeakol 24. feb. 2024 kl. 13:36 
@GarryFlowers Ohhhh okay cool cool. Thanks for the answer ^^
GarryFlowers  [ophavsmand] 24. feb. 2024 kl. 2:24 
@Zeakol it's been a while so i don't quite remember. i remember that it was on my todo list at one point but i think i decided against it since they can just be drafted and directly ordered to attack that way so there wouldn't be much of a point
Zeakol 24. feb. 2024 kl. 2:19 
So I made one, it can't be trained to do any work it just wanders about as a guard person. Can they be trained if other brains are used?
GarryFlowers  [ophavsmand] 17. feb. 2024 kl. 0:44 
@allisonpowell83
yes. Some parts have an inner/outer capacity. Using the abominizer you can attach parts to other parts up to this capacity. Simply keep attaching parts until all red problems go away and your creation has all required organs. Then you can animate in the animator. you'll also need some hemogen, since your creations will start at 99% bloodloss and can't recover from it without an operation
StardewExplorer 16. feb. 2024 kl. 16:31 
I have all parts however it still says I don't for most parts. Do I need a torso or something to tie it all together?
GarryFlowers  [ophavsmand] 8. feb. 2024 kl. 9:59 
@Drink4Jester
@TomRock
@Arther
@LadFox
@Swordmouse
@Vileblood

The issue should be fixed now. If you still have old body parts in your saves you will unfortunately have to manually eject and dispose of any that just have "Body part" as the item name. (working parts should have the part name in the item name e.g. "Body part (Yak Ear)"). Once you have no old parts left everything should work again.

Also special thanks to Swordmouse for being the only person here who actually provided helpful information for fixing the issue. One of the reasons why this took so long is that i simply didn't understand what caused the issue and he has helped me tremendously. With that being said, your error logs do look different from mine after i reproduced the issue on my computer. Would you be so kind as to update me on whether or not the issue is fixed on your computer as well now? thanks in advance
Vileblood 23. jan. 2024 kl. 18:39 
I am having the same problem, all parts are now "body part" but even after ejecting the parts the buttons wont work
Swordmouse 13. jan. 2024 kl. 1:53 
Same issue as jester/LadFox: Upon reload/restart all stored parts are called "Body Part", and the Abominizer doesn't react when "Recombine Parts" is clicked.

Created a log which shows errors in the debug log, hopefully it's helpful. Great idea for a mod, thank you for the work you put into it! Going to try using fresh parts and creating a stitch before saving/loading.

https://gist.github.com/HugsLibRecordKeeper/d68b12db07b858069b5c24647f36c315
LadFox 8. jan. 2024 kl. 1:12 
Other than that, the mod's absolutely amazing.
LadFox 8. jan. 2024 kl. 1:09 
After saving and loading, all body parts (they were all stored) revert to 'Body Part' and have to be ejected before the "Recombine parts" and "Animate parts" buttons work again.
GarryFlowers  [ophavsmand] 16. dec. 2023 kl. 7:51 
@Arther do you get an error on the console? if so, that would help a lot
Arther 15. dec. 2023 kl. 9:47 
For no reason buttons "Recombine parts" and "Animate parts" stop working
GarryFlowers  [ophavsmand] 13. dec. 2023 kl. 11:43 
@Arther no it does not. It works fine for me and many others. If you're having an issue with the mod then i'll need more info or i can't help
Arther 13. dec. 2023 kl. 11:20 
Mod crash everytime
GarryFlowers  [ophavsmand] 13. dec. 2023 kl. 1:17 
@ProfileName yes, you can find it in the butcher table
ProfileName 12. dec. 2023 kl. 15:33 
Wait, dissection is a different bill, right?
GarryFlowers  [ophavsmand] 11. dec. 2023 kl. 8:56 
@ProfileName should already be compatible with those
ProfileName 10. dec. 2023 kl. 14:11 
Question, can this have compatibility with mods that add other animals in the future? If possible?
ProfileName 10. dec. 2023 kl. 7:01 
What a good mod. Let's hope it doesn't break for me.
TomRock 7. dec. 2023 kl. 3:56 
getting same problem as Drink4Jester, so gues will be needed to dump this mod...
GarryFlowers  [ophavsmand] 7. dec. 2023 kl. 0:52 
@Drink4Jester ok, i am officially out of ideas. i was hoping that there would be some way of getting an error message to show up in the game console, which is usually what happens with these types of problems, but without that i simply cannot help you. I don't have enough information and can't reproduce the error on my computer. All thats left is to systematically remove other mods to see if any of them are incompatible with this one