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attempted index: items of non-table: null
function: Herbs_distribution.lua -- file: Herbs_distribution.lua line # 116 | MOD: Herbs Spawn as Loot
java.lang.RuntimeException: attempted index: items of non-table: null
"`attempted index: items of non-table: null
function: Herbs_distribution.lua -- file: Herbs_distribution.lua line # 116 | MOD: Herbs Spawn as Loot" (I can't post the whole log as it has more than 1000 characters.)
As for poisonous mushrooms, I'll find something to stop that
Also could we get a non-zombie loot version that is a bit nerfed or sandbox options? I find more herbs than actual food in some buildings
I am working on implementing sandbox options this week