安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Though TFA's leaning is much buggier, it's actual leaning versus simple leaning.
It was more of a question as to why would you say "make it for ARC9" since it works with it 100% fine, except for scope alignment effect which gets offset by ~20% but it's detrimental to accurate aiming
Enter these one by one (you can change "q" and "e" to any key (bind name) you want):
bind q lean_left_on
bind e lean_right_on
alias lean_left_on "lean_right_off; +alt1; bind q lean_left_off"
alias lean_left_off "-alt1; bind q lean_left_on"
alias lean_right_on "lean_left_off; +alt2; bind e lean_right_off"
alias lean_right_off "-alt2; bind e lean_right_on"
I just wish that leaning to the left left from behind something wouldn't have been basically cheating...