Phoenix Point

Phoenix Point

Configurable Phoenix Weapon Stats
27 kommentarer
guardian1368 3. aug. kl. 3:53 
can you add phoenix vehicle weapons and make a mod for promotional versions of weapons and armor
asia 15. maj kl. 2:28 
thanks bro,can you make a new mod for promotional versions of weapons and armor
Leto 15. nov. 2024 kl. 4:20 
thanks for the mods, but what would be really great would be a mod that does the same for armor and implants too
theasl  [ophavsmand] 25. okt. 2024 kl. 18:44 
Some people do say that the range is affected even if the display number is not changed (which iirc they use two different values to calculate, dumb I know). I didn't really test every weapon so idk
jay 17. okt. 2024 kl. 14:12 
Great mod. Modding effective range on some weapons does not appear to work however. Neither Tyr or Mercy show an updated range when changed by the mod.
Michael 14. sep. 2024 kl. 18:29 
amazing, have an award
Russel From Up 12. juli 2024 kl. 18:16 
Ayy, thanks for clarifying that chief
theasl  [ophavsmand] 12. juli 2024 kl. 17:54 
I believe it affects all instances of the weapon regardless of who is using it, yes
Russel From Up 12. juli 2024 kl. 16:58 
I know that enemy pandorans and the other factions also use the same weaponry, does changing the stats for any of the weapons also reflect when the ai use the modded weapons?
leandro.lenchinski 31. maj 2024 kl. 13:05 
Muito bom, obrigado pelo serviço.:steamthumbsup:
MikeWazowski 24. maj 2024 kl. 14:34 
Works for me with TFTV. i did 3 missions so far and i can notice the changes so. as of this post its working .
Skooma Dealer 7. maj 2024 kl. 19:19 
This mod and most of the other stat mods were just rendered incompatible with TFTV after today's update.
ARK Redeemer 30. apr. 2024 kl. 12:32 
This works a treat with Terror From the Void!

I was wondering, is it possible to edit the capacity of the magazines themselves? As editing the capacity of the weapon doesn't seem to alter the mags.
lectrofly 4. feb. 2024 kl. 14:10 
Thank you for creating this mod. I have found it extremely useful. There are those asking for an "armor mod" and I would agree that it would be nice, but could easily be used as a "GOD mode" mod making your team impervious to damage. Though, who are we to say that is wrong?
on a comet 7. jan. 2024 kl. 18:01 
not work, 2 times start playing
theasl  [ophavsmand] 22. dec. 2023 kl. 19:34 
@guardian - maybe eventually if I start playing the game again
vazqez 21. dec. 2023 kl. 15:44 
not work
guardian1368 15. dec. 2023 kl. 21:03 
just wondering are you planning on doing this with armour?
theasl  [ophavsmand] 27. nov. 2023 kl. 22:54 
yeah, effective range is really wonky, since there are at least 2 ways to calculate it for different types of weapons but they all map to the same display value. I'm pretty sure the value you enter will be reflected in-game in tactical (I didn't test every single weapon to be sure), but it may not always show properly.
Gallahad 27. nov. 2023 kl. 12:07 
@tALAZIz It does not change in the weapon's statistics but in the tactical game it is noticeable when aiming
tALAZIz 26. nov. 2023 kl. 9:27 
Is it just me or is not affecting the range?
guardian1368 16. nov. 2023 kl. 2:54 
can someone do the same with armour please
guardian1368 15. nov. 2023 kl. 21:50 
i am using custom campaign but i cant reload now
Gallahad 11. nov. 2023 kl. 14:37 
You could do the same with the phoenix point armors
ralfsolo 6. nov. 2023 kl. 14:22 
thanx
soppyamoeba8402 4. nov. 2023 kl. 12:03 
HOW DO YOU EVEN DO THAT!?
theasl  [ophavsmand] 24. okt. 2023 kl. 20:28 
I, uh, may have forgotten to upload the actual mod data for a few days, oops heh