Starbound

Starbound

Limako
45 Comments
Piss Man Nov 13 @ 12:56pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
Lemon Drops Jul 15 @ 7:47pm 
the canopy being a force field that melts open and closed would be cool
AgentKirin  [author] Jul 15 @ 7:19pm 
@Lemon Drops Good to know; I think what happened was I wasn't sure how I wanted to go about it, went and did something else, and forgot about it. Def something I'll keep in mind whenever I come back to this mod.
Lemon Drops Jul 14 @ 11:18pm 
You missed making the light on the front of the mech glow, only the canopy and the antenna do.

Also it would be really cool if you would make it so the canopy can "open" and "close", but I know animation's a pain.
AgentKirin  [author] Mar 18 @ 8:50pm 
@Lemon Drops Try it now; I found a step I'd missed before.
Lemon Drops Mar 18 @ 8:40pm 
I'm just gonna live with it until you update since it's just a bit of logspam
AgentKirin  [author] Mar 18 @ 8:22pm 
@Lemon Drops I did add Armor Adapt support, but iirc AA support is designed to not break without AA installed. I'll look into how to fix it, but rn the only solution I can suggest is to install AA if you haven't already. (If you have... that makes the issue even more confusing.)
Lemon Drops Mar 18 @ 7:09pm 
It's logspamming right now, something about armorAdaptBuilder
AgentKirin  [author] Feb 26 @ 9:20pm 
@Emerald Not yet, although it is planned, once I actually figure out how to use Tiled without wanting to throw something lol. In the meantime, though, they do occasionally appear in Apex rebel camps, helping out the resistance.
Emerald Feb 24 @ 11:12pm 
Does your mod have Towns/Villages?
AgentKirin  [author] Feb 14 @ 11:35am 
@Naii Starwing Good to hear!

I try to make sure I test things on my local install before uploading the changes to the Workshop, so fewer issues crop up. So far the only things that have gotten past that were shiplocker refrigeration and a case of terminal dialogue failure, both of which have since been fixed.
Naii Starwing Feb 14 @ 8:03am 
I saw the notice about the resprite and was concerned I'd have broken colors. You kept the colors consistent and only used existing defined colors. My characters are no worse for it. That can't be said about all race makers doing this. Well done. Granted, we have StarExtensions to fix this kind of problem now, but we didn't always have that luxury.
AgentKirin  [author] Oct 1, 2024 @ 9:17pm 
@Naii Starwing good catch. I don't plan for this to come up in-game, I just needed something for the UI in the drawing lol
Naii Starwing Sep 29, 2024 @ 8:12pm 
I just noticed. Their font is Wingdings?
AgentKirin  [author] Sep 26, 2024 @ 8:06pm 
Apparently I forgot to put "converse" in the path I was patching. Why that didn't affect anything during testing is anyone's guess. Should be fixed now :3
AgentKirin  [author] Sep 26, 2024 @ 7:13pm 
Okay, so - I had tested with the files installed locally, where they worked fine. I talked to one of the rebels after subbing to this mod on the Workshop, and they died. Still gotta nail down the exact cause, though.
AgentKirin  [author] Sep 26, 2024 @ 7:00pm 
Strange. I have M32 and the rebels were just fine when I was testing. I can give those files another once-over, though.
Lemon Drops Sep 26, 2024 @ 12:40am 
This may be on my part with M32 I'll look into it further
Lemon Drops Sep 26, 2024 @ 12:39am 
The limako rebels are dying when I speak to them because of some dialog thing, haven't checked if it's a mod conflict yet though.
Orifan1 Sep 16, 2024 @ 1:11pm 
how tall are they canonically?
jpdragonit Feb 16, 2024 @ 3:02pm 
oh wait nvm
jpdragonit Feb 16, 2024 @ 2:58pm 
is there a non FU byos support?
AgentKirin  [author] Feb 2, 2024 @ 5:16pm 
@DeadlyStrike No problem. I'm glad you like my mod, and I hope you and everyone using the patch enjoy it!
DeadlyStrike Jan 29, 2024 @ 1:08pm 
Hello everyone, after reading the comment below I decided to take it upon myself to create a Frackin Universe patch for the Limako race.

Thank you @AgentKirin for the amazing race and the permission to make the patch!
AgentKirin  [author] Jan 25, 2024 @ 5:29pm 
@Rynnex tbh I have no idea. It's been a really long time since I've played FU. The only thing I can think of off the top of my head is that it's not (to my knowledge, at the time of writing) supported by FU's BYOS, or its species stats system. I doubt it'll break anything else, but do make a backup before installing, just in case.

As for FU integration, I don't plan to add it myself, but if someone wants to slap a compatibility patch on it, that's fine with me. :3
Rynnex Jan 25, 2024 @ 3:35pm 
Is it compatible with F.U. & if not are there any plans of adding integration for it?
ComradeCorvus Jan 19, 2024 @ 9:27pm 
Nice to see new and promising species mods still popping up every now and then. Definitely excited to see how this mod develops!
kORVUS Dec 16, 2023 @ 8:01am 
Pretty god for a one-species mod
AgentKirin  [author] Nov 20, 2023 @ 11:51am 
@dicetrice Not working as in not showing up, or not working as in crashing? If the former, get a character creation extender (Xbawks is a popular one). If the latter, go to your storage folder and find the log. Imma make a troubleshooting thread.
dicetrice Nov 19, 2023 @ 12:21pm 
v:steamsad:
dicetrice Nov 19, 2023 @ 12:07pm 
it is't working but i'll try to make it work (this sentence stupid doesn' it)
AgentKirin  [author] Nov 12, 2023 @ 12:02am 
@ARK THE VOIDWYRM All race mods require a character creation species slot extender, but other than that, nothing :3 I would, however, highly recommend using Syovere's CYOS mod, since the Limako ship's upgrades have glaringly incomplete sprites at the moment.
Δ-k180 Nov 11, 2023 @ 5:46pm 
what are the dependencys
PassionateAboutPonies Nov 9, 2023 @ 6:48pm 
Dude, that's so weird! :o
AgentKirin  [author] Nov 9, 2023 @ 2:04pm 
@PassionateAboutPonies Just that one. I wanted to change the description for the Limako only, but I'm told that unlike blocks, it's not possible to do that per-species for liquids. SB jank, the usual
PassionateAboutPonies Nov 9, 2023 @ 6:57am 
"Limako should no longer describe liquid slime as vile. As a side effect, neither does anyone else." This mod now changes scan dialogue for other species as well?
AgentKirin  [author] Oct 22, 2023 @ 2:57pm 
@Good Game That's awesome to hear! It may be awhile, since I'm also working on my own game project besides, but I'm excited about this mod for sure.
Good Game Oct 22, 2023 @ 9:50am 
Hi there! This looks very cool and I'd say has a lot of potential. I'd be interested in adding this mod to my public server once the mod will be in a more complete state.
Conniday Oct 22, 2023 @ 5:59am 
They're cute!
Wakazu Oct 22, 2023 @ 3:17am 
You can delete comments to your mods. Just delete it and forget.
AgentKirin  [author] Oct 20, 2023 @ 9:17pm 
To be fair, there are far less polite ways to put it. Don't sweat it
c8beelzebub Oct 20, 2023 @ 5:32pm 
What a buzzkil!!!!!!! :steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
AgentKirin  [author] Oct 19, 2023 @ 9:39pm 
@Wakazu I didn't know that when I added the pic, but honestly, that makes sense. I think I'll remove that one, since it doesn't really say anything about the mod.
Wakazu Oct 19, 2023 @ 5:18pm 
Just so you know - getting featured on the front page isn't all that big of an achievemen anymore. It's because the game - and by extension the modding community - is pretty much dead by this point, so literally any mod that gets uploaded will make it to the front page simply because there are so little of them the algorythm doesn't have much to choose from.
AgentKirin  [author] Oct 19, 2023 @ 2:42pm 
@MegaMato That's great to hear! I'm glad to have given you the lil boost you needed :3