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And I am not touching startpos files :D
But still, I only mod stuff that I would use myself due to my principle that modding has to be fun for me in the first place.
Side not, I wish CA allowed for option to have more than 20 units, rather than less than 20 units. In Rome 2 A LOT of people are playing with 30-40 units per army as it makes BAI much better. I myself don't want to play with less than 20.
So if you want to reduce the # animated unit models on the battlefield, using the game's preferences to set unit sizes across the board to "small" instesd should bring superior results, pretty much in any area. Just as an idea, hope I could make some sense <3
Let me know how it feels now!
Doing it by tiers would take a long time as I would need to make excel formulas to auto match unit tiers and then link it to table that has unit costs, in which every unit is assigned 1-3 entries each. At the same time CA MUST fix unit price balancing as there are cases of units that cost exactly same but other is superior in every single start, so I expect lots of minor tweaks in following patches.
Now all of that will be in my DeI combat overhaul, which will redo all unit stats and will have custom unit cost formulas. Once that is done, I can redo every single unit price within few minutes. Just initial setup is a long process.
Low tier units would cost 130% more and have -50% upkeep
Mid/Mid-high tier units would cost 140% more and have -40% upkeep
High/Elite (and other best of the best) units would cost 150% more and have -30% upkeep
Would it stop little armies everywhere and also simulate the fact that top quality units were a small part of an army's composition? And hopefully without making the AI completely ignore anything above mid tier in it's recruitment choices?
Just a thought.