Mech Engineer

Mech Engineer

Rebalance Mod
40 kommenttia
newageofpower  [tekijä] 26.11.2024 klo 18.46 
Nah, that was a mechanical/hardcoded change to flame stacking which we can't mod as of build 65.
Armedwithpuns 26.11.2024 klo 16.12 
not to my knowledge, but the announcement of the update says that they've changed various weapons, so I was imagining this mod would overrule some of those changes (for example to the flamethrower)
newageofpower  [tekijä] 26.11.2024 klo 13.25 
@Armedwithpuns
Um, did it break? I just ran a manual diffcheck + merge today, let me know if there's still any issues.
Armedwithpuns 26.11.2024 klo 11.41 
hey are you going to update this for newer version of the game?
Argon 18.10.2024 klo 23.22 
As soon as I finish my first play through i am downloading this
AburntBridges 29.7.2024 klo 10.32 
This is awesome, love the flamerthrower as a starter option.
Honestly thought it was a junk weapon compared to just machine guns though i've just unlocked the Plate and suddenly flamerthrowers / short range denial weapons make sense.

Best of luck and hope you keep modding for this game.
Bonsono 15.7.2024 klo 15.14 
Thanks! I will choose the lazy way. :steamhappy:
newageofpower  [tekijä] 14.7.2024 klo 7.08 
@Bonsono

Steam Workshop downloads the mod to /steam/steamapps/workshop/content/<gameID>/<modID>; for Mech Engineers the game ID is 1428520 and for the Rebalance Mod the mod ID is 3048952287.

Every time the game starts, it then uses files from this directory to overwrite the local files at user/AppData/Local/Mech_Engineer/mods

If you want to be lazy, make edits to your master copy of the modded-mod, overwrite files at the steamapps/workshop end, and then fire up the game.
Bonsono 11.7.2024 klo 3.01 
First thing: Thanks for the mod!
Now for the question: I would like to make small adjustments to the balance.ini file, but I noticed that the whole mod folder is rewritten every time I start or save the game, so any modifications are lost.
Is there a way to deactivate this behavior? Could this be a game bug?
I could stop this updating by unsubscribing to the mod in steam, but I'd rather not do that if possible.
newageofpower  [tekijä] 3.7.2024 klo 14.40 
Alright. I removed the descriptions. RIP all the hard work (mostly by Skaian)
Kendov 3.7.2024 klo 6.22 
not game *breaking* but requires a restart afterwards anyway. Getting the pop-ups brings me back to desktop, and after closing them the mouse is locked in the top left corner. alt+tab back to the game only lets me move the mouse while holding LMB down, otherwise unresponsive. Not critical but annoying as heck.
newageofpower  [tekijä] 2.7.2024 klo 18.07 
If it's really unbearable I'll remove the code adding descriptions. That's what unearthed the problem, anyhow...
newageofpower  [tekijä] 2.7.2024 klo 17.48 
@Kendov does it break your game? If you just keep clicking OK it should let you continue your turn.
Kendov 1.7.2024 klo 16.03 
this mod gives me an error message whenever a component is completed Oo something about null reference
newageofpower  [tekijä] 29.6.2024 klo 9.49 
@FlyingMonkey472 if you read what I wrote <<every mod>> (including the developer's Example Mod) had the same problem. That is to say, the developer fucked up, not the modders.

As Core said, the patch this morning should have fixed the problem, you can poke Kiber on discord if it hasn't.
Core2 29.6.2024 klo 6.21 
The latest game update should have fixed the crashing problem.
FlyingMonkey472 29.6.2024 klo 2.58 
I am having a similar issue as the previous comment. With no mods the current version works fine but with only this mod the game crashes with an error about the obj_battle_map.lua missing scripts
newageofpower  [tekijä] 28.6.2024 klo 14.42 
@It's Shas the developer (KiberKreker) confirmed on Discord only mods which use obj_battle_map.lua (neither Rebalance nor Heavy use this file) requires patching.

However, other modders (see WalrusJone's Autocannon Mod) have similar issues with the patch...

There is another error in Rebalance/Heavy related to ending turns, but clicking "OK" allows the next turn to proceed normally, at least on previous version of Mech Engineers.
It's Shas 28.6.2024 klo 8.35 
Patch broke the mod probably due to the changed names of the lua functions I would assume?
WalrusJones 9.6.2024 klo 17.10 
I just figured making them less of a slave to laser armor strip by making them mildly passable solo.
newageofpower  [tekijä] 9.6.2024 klo 15.58 
@WalrusJones
Excellent suggestion, will test it out (in my copious, imaginary free time... been like a week since I touched meng)

I mostly want to buff Plasmagun - I think Beta 60's nerfs to the base Flamethrower were necessary.
WalrusJones 7.6.2024 klo 8.14 
Default balance.ini has a line for the fire armor damage reduction.
Testing 0.08 gives you fire weapons which barely work on heavily armored enemies but get better as you pair them with other weapons.
newageofpower  [tekijä] 26.5.2024 klo 17.42 
@Hud check the page lol
Hud 26.5.2024 klo 5.15 
@newageofpower Thank you, I have also picked this game up as a V1.0 purchase and love modding my games out, so this is brilliant. Will you also be updating the Heavy/Superheavy Mech mod too mate?
newageofpower  [tekijä] 25.5.2024 klo 12.42 
@Who
will update ASAP
DimaD 23.5.2024 klo 6.30 
Дякую за мод
Who 21.5.2024 klo 15.11 
Just got this game at the release V1, this being updated or works?
chryssjanzonio 29.12.2023 klo 21.38 
great mod. love the philosophy behind it.
skaianDestiny 29.12.2023 klo 13.19 
Is this compatible with B62?
Rat Bastard 14.12.2023 klo 12.49 
Does this work with the new update?
mirlong 22.11.2023 klo 6.33 
thanks, vanilla is too slow . Games will be better with your mod
Cmdr_FIl 17.11.2023 klo 12.42 
great job! cant wait to see what else you and future modders make!
posd23 14.11.2023 klo 14.49 
Works now honestly can't wait to see whatelse comes too the work shop or if you plan on expanding this?
newageofpower  [tekijä] 14.11.2023 klo 13.39 
Updated. On my end New Game adds a flamer & chemsprayer to the end of the starting weapons list.

Give it a try and let me know if you still have problems.
Cmdr_FIl 14.11.2023 klo 12.39 
gotcha! hope you feel better and thanks for reaching out
posd23 14.11.2023 klo 12.31 
Oh don't worry about it was just kinda confused when i put it on and nothing happend ^_^ hope we can get an update in time
newageofpower  [tekijä] 14.11.2023 klo 12.25 
@Screethegargoyle @posd23 sorry, mod was made during closed beta looks like some of what I implemented isn't compatible with current release (version 61)

been busy/sick/unmotivated lately, haven't had a chance to see what was changed with modding
Cmdr_FIl 12.11.2023 klo 6.46 
yeah the game doesn't start with the flamethrowers and toxic throwers
posd23 6.11.2023 klo 17.14 
i think the reason im not understanding the mod is because the flame/toxic throwers arn't showing up?
posd23 6.11.2023 klo 17.01 
Mod slightly confuses me on how it works...