MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
174 comentarios
Malum Umbra  [autor] hace 12 horas 
It can yes, you'll just loose out on a few Legendary mechs that come from those mods like the Fafnir, Mad Cat MK II, and Mad Dog.
MeGrimlock55 5 OCT a las 21:50 
Hello Sorry Stupid Question Can This Be Used Without Yet Another Clan Mech And Yet Another IS Mech As They Havent Been Updated For SOK Yet?
Malum Umbra  [autor] 5 OCT a las 10:23 
@Lolzyking Ah I see, those are spots meant for missiles, usually there's a metal plate over it called a 'Blank' in this case it seems to have been unlinked.
Lolzyking 5 OCT a las 0:19 
Nexus install was missing the textures aswell, exclusively the issue is on the non hero huntsman
Lolzyking 4 OCT a las 23:49 
posted to the nexus, going to try installing from there instead to see if that fixes
Malum Umbra  [autor] 4 OCT a las 14:45 
If you can, post them to the Nexus page, it's easier to get screenshots there.
Lolzyking 4 OCT a las 3:07 
The hero mech has working textures, its on the shoulders they seem to either be missing a center or top panel depending on the model. I'll take some screen shots
Malum Umbra  [autor] 3 OCT a las 20:47 
@lolzyking Thats, odd, no other reports about that, and all the textures are properly linked. I'll take a look.

What sort of textures are missing, and if its a specific skin which ones.
Lolzyking 3 OCT a las 18:38 
I've noticed a problem with some of the mechs added, so far the huntsman is missing a few textures
Malum Umbra  [autor] 27 SEP a las 10:51 
Reminds me I should update that requirement.
trend is over 26 SEP a las 22:27 
@Throcky Yes, absolutely. It is even recommended.

http://yetanotherwiki.wikidot.com/start
Throcky 26 SEP a las 20:02 
So do we use Harjel Eternal instead of YAEC? Considering YAEC hasnt been updated, and from what I understand wont be.
UpTheArts 21 SEP a las 14:16 
@Malum Umbra You are a real one for updating faster than most of the YAML-dependent mods.

I don't care for many of the Legends but some of them are among my favorite mechs of all time. Thank you for bringing them to the players, more reliably than Amazon Prime.
Gabby the Wolf 17 SEP a las 16:14 
just an FYI for everyone YAISM is also not updated yet. it is best to assume using the outdated mods with DLC 7 updated mods may not be stable or save safe
Malum Umbra  [autor] 17 SEP a las 8:06 
@Bsodislavenciaga You can Yes
Bsodislavenciaga 17 SEP a las 7:38 
Nexus says this requires Yet Another Clan Mech, which had not been updated yet. Can I run this one without YACM?
Malum Umbra  [autor] 17 SEP a las 7:23 
Ok so at the moment, YACM does cause issues, I'd reccomend turning off for now, your will only loose the Sigma Mad-Dog, and Moonwalker Mad Cat MKII
Burstdragon323 17 SEP a las 2:35 
Deredex, if you look at the right side of the page it shows all required mods
Honourable Battlebrother 17 SEP a las 0:21 
Does this currently work without some of the required mods? Since some, like YetAnotherClanMach do not seem to be updated yet.
Silver Pheonix 12 SEP a las 20:06 
Thank you folks yall doing great, Please take your time and no need to rush.
Malum Umbra  [autor] 12 SEP a las 0:02 
At the moment, theres a lot of issues between DLC7 and a lot of the popular mods, YAML included. Currently working on a update to DLC7 which I hope to get more time on this weekend [September 13 - 14th]
Ӎeρнɪsϯɵ 11 SEP a las 22:29 
does this work with YAMlab? It state conflict with YAMlab mod.
Brotherman Bill 7 SEP a las 15:39 
I look forward to seeing the update when you're done with it Malum! Best of luck with the mod and don't feel rushed!
Malum Umbra  [autor] 5 SEP a las 18:01 
At the moment no, I'm doing quite a large rework to weed out the mechs that are now overlapping with the DLC, and restructuring the hardpoint setups on my existing mechs to a upcoming standard within the modding community.
Devils 5 SEP a las 17:40 
So this works with DLC7?
CrampyGumbo 3 SEP a las 21:25 
It was something else, my bad.
Malum Umbra  [autor] 15 AGO a las 15:36 
@CrampyGumbo do you have a error log or is the game just refuseing to boot at all.

I can't think of why beyond some failed attempts to make a mod option on my end would cause that.

If you have a error log head over to the Nexus and report it there as its way easier to post it there then here.
CrampyGumbo 13 AGO a las 21:48 
As of today this mod is the problem child that wont let me launch the game. Let me know what I can do to help.
CloudedByKatana 9 JUL a las 3:35 
Am I missing something or are some of the legendary quirks and such not working? Like, the gorewing doesnt properly have its 360 yaw angle, despite it being listed as a quirk, and the partial wing kit on the apache seems to just function as a normal jump jet.
༒Nairodstar༒ 14 JUN a las 18:48 
@Malum Umbra ahh gotcha i understand i mean hopefully on the YACM going add that mech well at some point i mean it haven't been updated that much but i understand.
Malum Umbra  [autor] 14 JUN a las 16:38 
@༒Nairodstar༒ So me and Deadraiser who are working on Yet Another Clan Mech had made a agreement to essentially split the Clan mechs between us, so while mine will move to YACM, there are some such as the Stormcrow that will likely appear in YACM first.

I'm not opposed to it, I just don't like stepping on toes all that much.
༒Nairodstar༒ 14 JUN a las 15:56 
question for you @Malum Umbra is there any point you going to add a one clan mech aka stormcrow ? just wondering.
Malum Umbra  [autor] 2 JUN a las 11:01 
Correct, due to the complexity of the Omni style of Mech [In universe] they are carefully designed around the engine and Gyro's ability to compensate for the ever changing weight load of the Gyro, and in some instances the Elementals hanging onto them.

In game, YACM made them Fixed and immovable to emulate this. There is a option in YACM that lets you move those around, but it needs code I can't seem to get working for my YALM mechs. Been working on that on and off here and there.
TamTam 2 JUN a las 9:12 
@WODZU123098 clan mechs have fixed components. the way i understand it is that clan mechs have much better tech then the IS. also clan mechs weapons are very customizable alot of them using omni slots able to hold any weapon type. so they get the biggest weapon selection but they cant change there internals. thats how i understand it
WODZU123098 1 JUN a las 15:25 
Why can't modules like the engine be removed in clan mechs?
Malum Umbra  [autor] 10 MAY a las 15:17 
@Scubert I'll do what I can, the issue is how MW5 does skins, I'd need to override every vanilla black knight skin, so any modded ones, like those added by YAML or such wouldn't account for it. I might look to just give it a flat texture instead. might not look as nice, but it will accommodate all the other skins.
Scubert 9 MAY a las 22:41 
the black knight 'red reaper' hero mech's helmet accessory turns into a weird red texture if you switch to any paint scheme than the default one it has, would appreciate if this got fixed but it looks very cool in default colors too.
TamTam 7 MAY a las 16:37 
oh i just found it. i thought it would of been a hero but it wasnt marked as a hero mech
TamTam 7 MAY a las 16:33 
@Malum Umbra I dont see the Onyx on my list of mechs. do i need a dlc to see it or is it not called a centurion?
Malum Umbra  [autor] 7 MAY a las 15:27 
So the Onyx has a unique shield that is only a part of it that only it can have.

I know there is another modder making shield assets for all the vanilla MW5 mechs. Rumia I believe is the author. Their making progress.
TamTam 7 MAY a las 10:47 
maby im dumb but i need to ask if anyone can help. how to you get a Shield like the one on the centurion?
༒Nairodstar༒ 5 MAY a las 16:22 
@Malum Umbra gotcha that's understandable.
Malum Umbra  [autor] 5 MAY a las 12:59 
I'll keep a eye on things to be sure. I know the Clan faction, as one that is added in, has some quirks and kinks I need to learn and adjust around.
༒Nairodstar༒ 5 MAY a las 11:36 
@Malum Umbra ahh gotcha. i mean i have it on well the requirements it have and such weirdly the year didn't show up anymore even the clan faction does not showed up but the good thing is the clan battlemechs are still there which i can use.
Malum Umbra  [autor] 5 MAY a las 11:13 
@༒Nairodstar༒ So the Clan faction itself is handled by Yet Another Clan Mech which is now a requirement, since there are mechs from that mod that have legendary mechs, and it would be annoying to have to make my own, which would bog up spawn pools.
༒Nairodstar༒ 5 MAY a las 9:14 
uhhh well when you did the update from may 4 which the clan mechs did should up on the list but for missions you can't fight the clans anymore for the custom scenario on instant action like you can set the years up and such.
Malum Umbra  [autor] 4 MAY a las 11:55 
They should be update at the same time, though I can push a update to be sure and safe. It's easier to do for the steam workshop then nexus.
Metamoq 3 MAY a las 18:59 
Is this updated on par to the nexus version? The dates for the updates on this one dont match by one day, and clan mechs were not spawing when i fought the clans
Malum Umbra  [autor] 27 MAR a las 19:31 
@WODZU123098 Odd, I'll take a look, I've not touched the Big Al's loadout, but I can confirm it's missing it's LRM 10s
WODZU123098 27 MAR a las 13:34 
The Atlas AS7-BIG mech is 10 tonnes lighter, as if it lacked the LRM launcher