Barotrauma

Barotrauma

Enhanced Reactors
711 kommentarer
ragemode101 2. okt. kl. 1:29 
Ahh, ok thank you
_]|M|[_  [ophavsmand] 1. okt. kl. 14:03 
@svenjamin: Yep that would be it. Immersive Repairs also overrides the reactor to spice up the repair while not introducing any radiation gameplay for those who prefer to play without reactor mods that add radiation to the gameplay loop.
So it is indeed important to place Immersive Repairs below Enhanced Reactors for the radiation caused by Enhanced Reactor fuel rods to be properly contained. :steamthumbsup:
svenjamin 1. okt. kl. 13:13 
@_]|M|[_ Thanks for the reply, I did notice after playing with my friends that I had immersive repairs over it so maybe it was from that. I started a new run in singleplayer with the correct order and haven't noticed it happening again. Thank you for your help!!
_]|M|[_  [ophavsmand] 1. okt. kl. 9:58 
@Maestro: I assume you're playing with the Reactor Management Add-On as that's what makes changes to max power output and consumption changes.
As a sub-builder you shouldn't need to make adjustments in terms of consumption rate as the values on the fuel rods themselves have been changed by the mod, allowing them to be consumed slower by default.

@svenjamin: That sounds like a mod conflict. Radiation leaking at the start of the round is usually caused by another mod that's also overriding reactors loaded above Enhanced Reactors in your load order. Make sure to place Enhanced Reactors above any other mod that makes changes to reactors.
_]|M|[_  [ophavsmand] 1. okt. kl. 9:58 
Sorry for the late replies!

@Able: It's actually intentional.

@Mr. Orgasm: Hazardously Enhanced Reactors is outdated. I'm not planning to combine both mods. I made Enhanced Reactors because I wasn't happy with Hazardous Reactors. I know people may want some of its features in Enhanced Reactors, but I'm not really interested in them. The only thing from it I'd say Enhanced Reactors is lacking is the nuclear waste after a meltdown maybe.

@Xolid Blue: Either a broken installation or a mod conflict. Try reinstalling the mod and changing load order around.

@ragemode101: They require nuclear cartridges instead of fuel rods.
svenjamin 1. okt. kl. 6:39 
I love this mod but it needs an update cause a lot of the outpost reactors will just leak radiation everywhere or sometimes when you load into a new area people will be contaminated for no reason
King Baro 28. sep. kl. 19:33 
Hi, I’m using your mod and I want to make sure I have the correct fuel consumption values for the modern Uranium and Thorium rods. In vanilla, a single rod is enough to run a reactor, but here I need 4 rods, so I assume the Fuel Use Rate is different. Could you please tell me the official Fuel Use Rate for each type
ragemode101 26. sep. kl. 20:27 
For some reason I can't put a fuel rod in the exo suit
Xolid Blue 25. sep. kl. 8:00 
i can't find any fuel rod crate in game and editor
Mr. Orgasm 13. sep. kl. 9:45 
Is Hazardously Enhanced Reactors still working? Do you plan to combine Hazardously Enhanced Reactors with Enhanced Reactors in the future?
Able 6. sep. kl. 14:11 
Is there something wrong with the pressurized hazmat suit's tags? i noticed you hold it with one hand (unlike normal diving suits) and the interactions are a bit scuffed with other mods
Your favorite Heavy 5. sep. kl. 1:21 
nevermind figured it out
Your favorite Heavy 5. sep. kl. 1:17 
the reactors seem to be stuck at 0% heat sadly, no matter what i do. is there a fix for this?
PBL 1. sep. kl. 14:23 
why doesnt the hazamt diving suit have a light on it? any chance we could get one?
Human1I 24. aug. kl. 7:42 
hi, does the water cool reactors?
_]|M|[_  [ophavsmand] 24. aug. kl. 4:37 
@DustRaven: Because you could otherwise just drag and drop from and into the Reactor without using the tongs and not requiring a hazmat suit, completely bypassing the radiation gameplay part.

@Iluhanius: If you're using "Enhanced Reactors Lua" then that might be it, but otherwise I'm not sure. If your character is in godmode you can't hear it because it applies afflictions to the character to play the sounds, but godmode prevents afflictions on your character.
Iluhanius 23. aug. kl. 12:12 
Hello, i want to know why i can`t hear Geiger Counter clicking? Enchanced Reactors placed above all mods not taking into account Cs and Lua. I removed Neurotrauma, EK but not remove Barooverhaul classic (because i have compability patch) what i need to do? I can give more info if needed.
DustRaven 11. aug. kl. 10:11 
Any reason why I need to drop rods fuel crates and press E to open them instead of accessing the content while carrying it ?
_]|M|[_  [ophavsmand] 11. aug. kl. 4:01 
@◘Quetz◘: Fuel rods you spawn with are inactive and thus don't create radiation.
You are most likely experiencing a load order issue with some other mod above Enhanced Reactors overriding the reactors, causing them to leak the radiation and since the engineer usually spawns in the reactor room, they get irradiated.

@Raven: You might be playing with another mod (probably a weapon or talent mod) placed above Enhanced Reactors in your load order which also overrides the RFA and thus causes them to use fuel rods again.
Raven 4. aug. kl. 17:05 
The RFA is still taking rods instead of cartridges, but I can craft the cartridges. However, when trying to fire it with a rod it does nothing. Thoughts?
◘Quetz◘ 31. juli kl. 23:40 
Trying to play with this mod just leads to the engineer instantly dying on startup because they spawn with a fuel rod. :barotrauma:
jekypoutin 23. juli kl. 7:09 
does anybody know if you can rewire the reactors to be more efficient with this mod on?
PBL 18. juli kl. 11:33 
thanks for the reply. it might be a good idea to leave it on the page cause i assume im not the frist and probably wont be the last
Yeti 18. juli kl. 10:20 
Makes sense, thanks!
_]|M|[_  [ophavsmand] 18. juli kl. 9:22 
@PBL, @Yeti: Not a bug. Please see my comment from 10th of july further down. I should probably add some info about it to the workshop page :)
Yeti 18. juli kl. 8:40 
I have the same bug as PBL, however I do not have Hazardous Reactors installed. Normal fuel rods will not go into the vanilla exosuits. Everything else rips though, and I love the proper hazmat suit design over the slightly different coveralls that some mods use.
PBL 17. juli kl. 16:32 
i have enhanced reactor and hazardous reactor and the patch for both, and we noticed the full rods dont go into the vanilla exosuit. is that normal?
_]|M|[_  [ophavsmand] 16. juli kl. 13:00 
@BlueSeaO: Good find! That's a bug with the way they convert to the modded version. I'll try to fix that soon!
BlueSeaO 16. juli kl. 8:58 
I have a question about the quality of the Volatile Fulgurium Fuel Rod, it can't make Good or better quality of it. Is there any glitches or is it just designed that way?
_]|M|[_  [ophavsmand] 13. juli kl. 2:29 
@DarkMein: If you noticed the wreck is leaking radiation, it's recommended to go back and take some potassium iodide tablets before diving back into the wreck and making sure to bring a fuel rod crate and tongs with you to quickly navigate to the reactor and contain the fuel rods from the wreck's reactor. After that it should be safe to explore. You will most likely always get contaminated during this, but depending on your speed it might just be a little and can be get rid of by using the activated carbon tablets or a short spray down with Deconsol.
DarkMein 12. juli kl. 18:06 
I have a question, is there any way to get 100% protection to radiation exposure without using the non-water resistant hazmat suit?

I am having a problem with this matter as when I go to a wreck with a leaking reactor, even while wearing a pressuriced hazmat suit (50% resistance) + a coalition CBRN suit (50% resistance), I still get irradiated A LOT. I do not know what more I can do to protect me from radiation and loot these zones without needing to hurry to the medbay so the doctor can cure me (playing with neurotrauma)

Any tips about this?
Stage 4 malignant brain tumor 10. juli kl. 10:50 
thank you for helping with that
_]|M|[_  [ophavsmand] 10. juli kl. 3:17 
@Stage 4 malignant brain tumor: That is intended. You require the Nuclear Cartridge to power exosuits. This change was made back in may because you always required a fuel rod crate, tongs and a hazmat suit to exchange fuel rods from exosuits, but modded exosuits might not let you interact with their inventory if not wearing it, making changing the rods extremely dangerous as you then can't equip a hazmat suit.
The cartridge does not spread radiation so recharging the suit isn't a health hazard anymore.
Stage 4 malignant brain tumor 9. juli kl. 20:56 
unable to put fuel rods into exosuits, it might be a compatibility issue with other mods tho
_]|M|[_  [ophavsmand] 8. juli kl. 12:32 
@Marik: Another mod seems to be overriding the reactors. Place Enhanced Reactors higher in your load order. ER needs to be above other mods that are also overriding reactors to function with the exception of compatibility patches specifically designed to be placed above it. Make sure to follow load order instruction on the workshop pages.
Tangent 7. juli kl. 23:32 
does anyone know why reactors just leak radiation everywhere despite being fully repaired and nothing happening?
Ill literally walk next to it in the sub editor with a hazmat suit and get radiation sickness?
Is that intended??
_]|M|[_  [ophavsmand] 7. juli kl. 11:01 
@LeadOnTaste: Most likely not. I barely have any free time nowadays so I focus on creating actual mods rather than patches unless I require them myself. I'm lacking the time to maintain all these patches. More than half of my workshop mods are just compatibility patches and I fail to keep them up to date already.

@Sanders: Yes it's intended to put it in the sprayer. You most likely have another mod placed above Enhanced Reactors that also affects the sprayer. Hover your mouse over the sprayer in your inventory to see the mod name in purple and then make sure to follow load order instruction. If unsure/not listed, place Enhanced Reactors above the mod currently overriding the sprayer.
Sanders 7. juli kl. 10:40 
Is deconsol supposed to be used with a chemical sprayer/painter? I can't seem to put it in anything but the fixed decontamination shower object.


It would be nice to hose people down before they track radiation throughout the ship (or spray NPCs, who frequently manage to open the reactor door the exact moment I'm swapping fuel rods and then run around aimlessly contaminating others, can't seem to get them in the shower).
LeadOnTaste 4. juli kl. 3:26 
Will there be a compatibility patch for the Firefighter Suit from EK Utility? It has rad protection, so having contamination protection would be good too, same as probably a compatibility patch for non-pressurized Hazmat Suit to work with Immersive Diving Gear - giving it a helmet would be nice.
Scp-Apollo-9k 2. juli kl. 1:03 
_]|M|[_ thank you for the help i can now get into the crate and go back to having fun with this mod thank you again:steamthumbsup:.
_]|M|[_  [ophavsmand] 30. juni kl. 9:02 
@Ghoster: It's literally not as I've played just yesterday. You're most likely using an incompatible mod or the wrong mod load order.
Ghoster 30. juni kl. 8:40 
Nah this mod is bugged, Im taking heavy radiation through the hazmat suit.
Ghoster 30. juni kl. 7:03 
how do we activate the reactor ? is it by putting 4 rods in it or by something else ?
_]|M|[_  [ophavsmand] 30. juni kl. 2:19 
@Scp-Apollo-9k: Your mod installation might be broken. Reinstall the mod from the ingame mod menu (RMB on the mod -> view details -> circular arrow top right to reinstall)
I just played a bit yesterday to test some stuff for the deathwish mod collection and had no issues interacting with the crate.
Scp-Apollo-9k 29. juni kl. 17:26 
I don't know if you have played recently but i think the update they did recently broke the fuel crate box i can no longer get into there inventory in the submarine editor or in game. you can put stuff in it still but but i have not found away to get it back out. i have even removed every other mod i have and tried it with it being the only one and i still cant get into or get the fuel.
_]|M|[_  [ophavsmand] 29. juni kl. 6:28 
@Nexi: Then you're using the wrong mod load order. Some other mod is overriding reactors, causing the radiation to not be contained. You need to figure out which mod that is and put ER above it in your load order to fix the issue.

@PBL: Bots are stupid unfortunately and it is recommended to let players handle the reactor. To have a bot operate it, you need to have a fuel rod crate shelf right next to the reactor with a fuel rod crate inside it. Then have the bot prioritize cleanup before handling the reactor. That way when they swap fuel rods, they instantly clean up the dropped fuel rod. It's however still not optimal and they may still sometimes fail to do it properly. Nothing I can do unfortunately.

@EdensFxll: It was caused by a change in DE which has been fixed shortly after. Everything should be fine again.
Nexi 29. juni kl. 6:22 
this mod just makes my game unplayable
every outpost dies fro radiation poisoning. killing all traders and mission givers and then they spread the radiation to me unless i go into the outpost with a hazmat suit because the reactor is right next to the traders in some outposts
PBL 19. juni kl. 11:01 
I like the premise of this mod and it workd nicely, but my npcs never use the tongs to pickup the depleted rods and get burned. i tried having only one person on pick-up>reactor duty but even at some points, like during crisis some1 else might end up picking it up. and placing it god knows where. Is this normal or am i doing something wrong?
dorly 18. juni kl. 3:05 
@EdensFxll Do these performance issues appear in PVE missions with DE? I have them on missions to destroy submarines.
EdensFxll 17. juni kl. 19:35 
From my understanding, there is currently a conflict between DE and ER since the update. Is there any known amount of time before this may get patched? The issue seems to be DE trying to find the fuel rod ID and tanks performance.