Project Zomboid

Project Zomboid

Scotts Jumper Cables Mod
31 kommentarer
scott_hf 31. aug. kl. 22:31 
good idea! whenever i get some free time, i'll see what i can do
SDgamer 5. juli kl. 12:42 
the perfect mod for a 1 Year Later setting. I know it sounds cheesy but, can we take a charged Car Battery and just hook that up to the car we are trying to jumpstart?
scott_hf_dunbar  [ophavsmand] 11. maj kl. 21:22 
@meyar i tested it with b42 and it worked for me. i did have to remove one of the ways you can attach the jumper cables. make sure you have the cables in your inventory and use the vehicle wheel.
Meyar 17. apr. kl. 7:52 
Are there any known mod conflicts with this in b42? I can't get the option to attach cables to appear on any car I've looked at.
TARDNUTS 8. apr. kl. 16:01 
@TEMPEST I think it's from the A-Team movie. Not 100% sure, it's been a while.
TEMPEST 3. apr. kl. 7:53 
Where did that gif come from? I need to know the backstory, it's so funny.
Amroth 7. mar. kl. 0:07 
Cheers! (:
scott_hf_dunbar  [ophavsmand] 6. mar. kl. 18:46 
@amroth sandbox multipliers added
scott_hf_dunbar  [ophavsmand] 4. mar. kl. 8:56 
@amroth I'll add some multipliers
Amroth 28. feb. kl. 4:14 
Does this have sandbox options? I don't like the idea of batteries taking condition damage or getting drained, as I'm already playing with pretty hardcore difficulty and it's rare to find any battery in remotely decent state.
eight 15. feb. kl. 14:27 
I haven't tried this mod but I literally LOL'd and shared the mod's page with a friend because of that animated GIF of the guy giving the car's engine a "jump" with an AED! LOLOLOLOLOL
Metal Izanagi 13. feb. kl. 22:03 
"If you forget to unplug them before you drive away, they will take ALOT more damage."

Zombies just sitting there laughing their asses off at the human driving off with jumper cables attached to the battery lol
scott_hf 13. feb. kl. 18:59 
@avennine

sorry for the late reply. what did you want to incorporate from my mod?
avennine 14. okt. 2024 kl. 10:23 
can i incorporate a part of this mod in my electrical mod if i give you credit?
scott_hf_dunbar  [ophavsmand] 17. juni 2024 kl. 8:34 
@estrxgen
some gif database... i dont remember exactly
sin skill 14. juni 2024 kl. 6:45 
where did you got the gif for the thumbnail?
scott_hf_dunbar  [ophavsmand] 12. mar. 2024 kl. 18:10 
Set charge amount from 17.5 to 22.5%

Let me know if that doesn't work. Thanks!
scott_hf_dunbar  [ophavsmand] 12. mar. 2024 kl. 14:40 
I'll take a look teeleh
Teeleh 3. mar. 2024 kl. 13:42 
I crafted the HQ jumpers and am trying to jump a car battery from 0%. I managed to get it to 17.5% but it isn't budging from there and will not start. Is it impossible for me to juice up a car from 0%?
MightyMonte88 26. feb. 2024 kl. 3:54 
This and point blank should be in the spotlight lol, good job man.
scott_hf_dunbar  [ophavsmand] 21. jan. 2024 kl. 9:17 
glad yall like it! :)

i've adjusted mod to have more realistic recipes
SS Edmund Fitzgerald 31. dec. 2023 kl. 7:22 
CLEAR!
RON 25. dec. 2023 kl. 12:25 
jumper cables now with more spring in that jump
Telos 22. dec. 2023 kl. 17:32 
@scott
Yeah your changes/updates sound solid :)
Nice work!

Yep, I imagine that at least 2 full electrical wires would be sufficient
TeeJay 22. dec. 2023 kl. 0:36 
Hi :) love this mod!

Realistic recipie i would say would be 16 elctrical wires (twine of em together) 8 ducttape to cover em, 8 scrap metal or a metal sheet for the wireclamps/batterypole clamps and 8 screws

As for skill level, id say ele lvl 1 and metalworking lvl 3 to craft the clamps

As for required tools, id say a ball peen hammer, a hammer, saw and screwdriver
scott_hf_dunbar  [ophavsmand] 19. dec. 2023 kl. 14:24 
@telos
unfortunately, you can't set a dynamic/sandbox-configurable value for crafting requirements around perk levels.

that being said, i do agree with the thinking around lvl 3 electrician requirement but i dont want to remove the option completely for any existing mod users so i implemented a compromise. lvl 1 recipe will grant you jumper cables with low durability. lvl 3 will grant you jumper cables with full durability.

also the condition issue is now fixed
scott_hf_dunbar  [ophavsmand] 13. dec. 2023 kl. 19:44 
Tunka , glad to hliked.

Tells, glad u likey.

I agree on condition. If it is 0%, it should not be able to be charged. If charge is 0%, that is ok. 0% charge remaining is actually what I solved for because the server I have with my brother and son, all of the vehicles in the world have ZERO charge lol.
I'll put in a fix for that.

Regarding sandbox options, I actually agree with electrical wire being a requirement. What do you think is a fair/realistic recipe is?

For the level requirement, I'll make that a sandbox option.

I'll aim to get those changes in this weekend
tunka 9. dec. 2023 kl. 6:12 
@scott_hf_dunbar

thanks alot, this is what i needed.
Telos 8. dec. 2023 kl. 2:28 
@Scott
This is great!

Would it be possible to have a sandbox option to adjust the electrical requirement and materials to craft?
(I want to set the electrical requirement for crafting it to 3 and include electrical wire to be needed to craft the cable)

Additionally I have noticed that you can jump start a car that has a 0% charge and 0% condition battery from a good battery (or even from a car with a 20% charge and 20% condition)
Is this intentional?
(I imagine that once a battery reaches 0% condition it would become a brick incapable of being charged)
scott_hf_dunbar  [ophavsmand] 4. dec. 2023 kl. 18:19 
@tunka

Workshop ID: 3044422476
Mod ID: ScottsJumperCables

i went ahead and reduced the spawn rate to 1/4 of what it was

here's the related distribution table. i havent used more lot settings before but hopefully this has what you need:

table.insert(ProceduralDistributions["list"]["CrateMechanics"].items, "ScottsJumperCables.JumperCables");
table.insert(ProceduralDistributions["list"]["CrateMechanics"].items, 1);
table.insert(ProceduralDistributions["list"]["MechanicShelfTools"].items, "ScottsJumperCables.JumperCables");
table.insert(ProceduralDistributions["list"]["MechanicShelfTools"].items, 4);

table.insert(SuburbsDistributions["all"]["crate"].items, "ScottsJumperCables.JumperCables");
table.insert(SuburbsDistributions["all"]["crate"].items, 0.1);

table.insert(VehicleDistributions.TrunkHeavy.items, "ScottsJumperCables.JumperCables");
table.insert(VehicleDistributions.TrunkHeavy.items, 5);
tunka 2. dec. 2023 kl. 12:10 
Hi whats the item id from the Jumpercables? I want to reduce the spawnrate with the More Loot Settings mod but dont know how to find out the id.