Total War: WARHAMMER III

Total War: WARHAMMER III

Larger Battle Maps (WH2 maps only)
12 opmerkingen
Gwynbleidd 6 okt om 10:26 
Update?
n.pedrazalis 5 sep om 7:36 
Hello the mod is outated in my mod manager uptate please
swejack 2 feb om 1:41 
yeah, and cavalry definetly isnt helped by being so claustrophobicly constricted
DarwinPon 5 dec 2024 om 19:22 
I hate how CA seems to have developed a fetish for smaller and smaller maps over time. It's very dumb. Armies are not magically dropped into a tiny box, they came *from* somewhere, meaning that maps should never be narrow on all four sides. There should always be room at least behind every army. I'm glad to see that the community is doing something about this issue.
Steevo  [auteur] 26 nov 2024 om 12:07 
Probably, although I cant test - it was made in such a way as to not be affected by patches generally. The bigger problem is that it only really ever worked with WH2 maps so it can look like its not working for ages until you get one of the large maps it works on
AURICAGENTCLASS++JHONNYBEGOOD++ 9 apr 2024 om 8:48 
after play it for a while i find ur mod is the best
i really enjoy huge scale unit number mod and it fit greet with it, specially that now i can manoveur around cavalery without licking the border of the mpa like retard. Thanks for ur mod i really really hope u gonna find the motivation for persue adn upraged it to the WH3 map.
have a good day
AURICAGENTCLASS++JHONNYBEGOOD++ 13 feb 2024 om 18:32 
id like to play with huge unit mod and it feel weird sometime their is no place to move i will try ur mod
Steevo  [auteur] 3 okt 2023 om 11:36 
So the AI is able to pathfind and fight around the larger maps. From what I know of map making it wont be able to recognise good defensive locations outside of the normal bounds, and I've seen nothing in gameplay to suggest otherwise, but the ai is bad at that anyway.

It is also easier to pull apart because of the increased space, but that was obvious.
Barracuda 3 okt 2023 om 7:50 
How does the AI react to the larger maps?
mtbeasley 2 okt 2023 om 16:37 
I'm playing Noctilus so reinforcements coming from the ocean seems perfectly reasonable.
Steevo  [auteur] 2 okt 2023 om 8:58 
Thanks, youre too kind! This mod is very simple, just 2 table entries which force the battle map borders outward. I'd love to do more work, like fixing the impassable terrain allocation, and extending the maps that this mod hasnt changed, but as of yet we cant edit vanilla maps until someone makes a tool to extract them into Terry, the terrain editor
Jugumanda 2 okt 2023 om 5:35 
This sounds so delightfully hopeful for what the future of open field war's can be. Imagine right, actually having a battle between the Empire's men and allied Dawi Kin against a genuine WAAAAGGHHHH 10'000s strong, all in a battle that can not only field it, but have space to maneuver and orgnaise in. If we get mods that significantly improve AI in battle to be more human with active decision making that's cohesive to an actual target, I would be so excited. I love this, thank you so much modders and Steevo, this is awesome