Barotrauma

Barotrauma

Whispers - Adventure map
44 kommentarer
Kookoorooza  [ophavsmand] 19. apr. kl. 17:51 
Не, вводите сами.
godfallout10 19. apr. kl. 16:07 
Введите код?
Kookoorooza  [ophavsmand] 6. apr. kl. 14:55 
Ну я так и написал в описании
"Внимание! Эта карта требует от вас хотя бы какие то знания английского языка(Pre-A1 точно хватит на прохождение, моего А2 хватило на 99% текста)
Перевода на русский нет. В случае чего, переводите через камеру вашего телефона."
The cute tank Commander✅ 6. apr. kl. 13:13 
Забавно что описание к сценарию на русском, но при этом текст в самой карте английский.
Kookoorooza  [ophavsmand] 12. nov. 2024 kl. 9:06 
there are even more, but yeah, they are moslty PvP or super bad overall. I like the concept of "train system" but overall map is poorly balanced and way too short.
"Nevada" is probably what you are trying to create, but i tried it once and it was unplayable due to some strange lags.
Antinous 12. nov. 2024 kl. 6:34 
Wow, that's more than I expected. Thank you for taking the time to compile them into a list. I'll check them out when I can.
Antinous 11. nov. 2024 kl. 16:17 
That's a good point. They'll just keep using their favorite weapons and nothing else.

Oh, okay. I wasn't aware the original was completely story-driven.

Yeah, I get why the dependencies are there, I just think some of them could be bundled up into a single mod. Sofa's Deco could be merged with Monster Spawner, for instance. I think Pure Empty Level should be independent because it's not designed with flexibility in mind.

You dislike Sofa? I think it's alright, although I'd be happy to see some more variation of natural grounds/walls.

Well, I could make a patch. Whispers already has resources. Recipes including them just need to be made, and with the portable crafters I have set up, it's very easy to do.

There are other maps? Whispers and PATHOS-I are the only 2 I've seen on Baro's workshop, unfortunately. I think there should be more endeavor for this type of content.
Kookoorooza  [ophavsmand] 11. nov. 2024 kl. 15:50 
I can only suggest you try to find existing maps and try to breath some life into it, like i did with whispers. Location building is the most diffcult thing, balancing and creating some interactive things is much faster
Kookoorooza  [ophavsmand] 11. nov. 2024 kl. 15:48 
As i said before, i did so in pathos and it didnt work at all. If you got more ammo, then you dont want to switch between guns, no?

Yeah, thats the main goal. Original whispers was only about story and world, there was like 1 husk in entire campaign. I added more combat and interactions into it, so it feels more complete. But if you want to make it survival horror, then you need to rebalance everything,which is conflicts with my vision.

You can remove all dependencies but whats the point if you lose quality? I dont like SOFA at all, but it will require a lot of time recreating location. Empty level makes all maps safe from random baro ♥♥♥♥, like spinneling attacking your map, or you spawn in ballast flora, or collide with something and so on. Spawner is basically a script tool. You can Spawn mobs only if you are in some square, like motion detector, but with modded you can make scripts, like timers, or spawn with press of a button
Antinous 11. nov. 2024 kl. 15:15 
Well, I didn't have anything drastically altering in mind. Obtaining all the weapons you do in level 2 is good. It encourages you to try something new. The generous Calyxanide supply is also important lore-wise. I just think you should be capable of crafting additional ammo with Magnesium/Phosphorus and a Reloading Kit, for instance.

To me, the campaign felt more like a visual story than a game, and while I do appreciate all the detail that went into everything, I think adding this kind of mechanic would make it more interactive. I haven't gotten the mod to a presentable state yet, though, so I guess I should work on it more and see how the final product pairs with Whispers. If possible, I'd like to make it totally separate so it doesn't become yet another dependency. This has 3 workshop requirements, and that's already too much.
Kookoorooza  [ophavsmand] 11. nov. 2024 kl. 14:22 
@Antonious
Honestly, i prefer it to be simple as it is. For example on second level there are really lot of different guns, so you can use all tools that you even probably never ever used in campaign, but with crafting you will lock all those guns.
When you kill everyone without damage, you will just dont want to heal, but if you are bad at game, you will lack both, ammo and health. If you force person to seek for calyxanide, then he will skip story bits and it will ruin immersion and pacing.

I tried it in Pathos I, and it didnt work at all, especially after millions of game patches, like when stun battons no longer can stun instantly, so batteries are useless.

So, mostly no than yes.
Kookoorooza  [ophavsmand] 11. nov. 2024 kl. 14:15 
@wake im sorry, i fufed up with player spawn location. It was the end of level, not it`s start, but thats clearly the end. (fixed today btw)
There are even text that says "thanks for playing", and when you get trapped, yeah, thats the end too.
Antinous 11. nov. 2024 kl. 12:41 
Hi,

I'm currently working on a mod that allows you to make the best of your situation using the resources around you, kind of like in Resident Evil games. I really enjoyed the campaign, and I think the gameplay would be even more engaging if you had to make the decision between crafting Ammo or Medical items.

When I'm happy with the state of the project, do you think you'd be interested in integrating its features into these levels?
Wake 11. nov. 2024 kl. 12:01 
i am stuck in the spawn area where the sub is docked below and the bad memory to the left.
going left gets me trapped. going down to the sub i cant find anything of use. i can drive it but i dont see anywhere to go. going to the right there is a shadow creature with a gene splicer and a pink alien door that i assume i have to go through but cant open. there is more to the level but i cant figure out how to get to it.
Kookoorooza  [ophavsmand] 11. nov. 2024 kl. 1:19 
i need an better explanation
Wake 10. nov. 2024 kl. 18:00 
I cant start part 3. the pink door next to the shadow thing wont open. am i missing something?
Kookoorooza  [ophavsmand] 8. sep. 2024 kl. 3:20 
You can go see it in discussion, that is placed slightly higher than comment section
AKA冷鸢 8. sep. 2024 kl. 1:46 
Very good work! Alien friend is so cute, although I didn't fully understand the plot =)
Kookoorooza  [ophavsmand] 19. maj 2024 kl. 6:11 
Yes, as you wish
FxCl 19. maj 2024 kl. 2:15 
Hello Sir? I made a Chinese Version for this mod. Could I upload it to the workshop,please?
Kookoorooza  [ophavsmand] 5. nov. 2023 kl. 8:36 
D:
Aether 5. nov. 2023 kl. 8:32 
Just to let you know : The end of Part 2 says "End of Part 3"
Kookoorooza  [ophavsmand] 4. nov. 2023 kl. 11:24 
Almost untouched story and design parts, but extremely lot of gameplay changes, also i force player to investigate whole map, in original, sadly, i scipped 1 location and some rooms with important story bits.
And yeah, most important one, if you dont familliar with baro modding, you cant play whispers p2 and p3 (out of 4), since it is bugged and cant be selected in mods menu
You can read stuff i changed in "spoilers" section.
Aether 4. nov. 2023 kl. 10:27 
Question : How different is this version compared to using the original creator's ?
Kookoorooza  [ophavsmand] 4. okt. 2023 kl. 14:19 
It is too late, comrade, check meds you used before, it was calyx inside...)
Autumnis 4. okt. 2023 kl. 13:41 
I don't care who the coalition sends, I will not turn on VSync!
Kookoorooza  [ophavsmand] 3. okt. 2023 kl. 6:41 
terrorbob238 2. okt. 2023 kl. 19:08 
how good is this with total darkness on
vadyrady 2. okt. 2023 kl. 19:07 
FLOPPA
Kookoorooza  [ophavsmand] 2. okt. 2023 kl. 4:18 
I dont understand the problem with second level. And for third one... Well, there only 1 way you can go.
A Snail Riding a Snake 2. okt. 2023 kl. 3:49 
Yeah got stuck on the second mission because I didn't know who to say was calling, then the final one has me stuck with nowhere to go and a door with no codes I know.
trooperm151 1. okt. 2023 kl. 17:11 
Great story! Some parts definitely took me by surprise :steamhappy:
Kookoorooza  [ophavsmand] 1. okt. 2023 kl. 14:54 
Well, same for me, so if you will accept, ill add you as co-author, and then you can remove me.
Cyan the Magnanimous 1. okt. 2023 kl. 14:20 
Sorry Kookoorooza, I only accept friend requests from close personal friends right now. If you have any story questions about the maps, you could create a Spoilers Discussion thread and I can answer some there or in the Discussion threads on the old maps I posted.

As for your ending, it's not quiet my vision but different authors have different visions and directions. If your ending has something meaningful to you and a message you feel is important, then by all means keep it :)
Kookoorooza  [ophavsmand] 1. okt. 2023 kl. 12:03 
Well hello sir! To do so, i need to add you as a friend. Plus i have some questions about the story. And the most important one, is the second ending is ruining something?
Cyan the Magnanimous 1. okt. 2023 kl. 8:38 
Hello Kookoorooza. You put a lot of effort into this, I'm glad you thought so highly of the old maps. If you want, you can add that the original author has given you permission to post this so that no one hassles you about it. Good work.
Thug Hunter 1. okt. 2023 kl. 2:53 
ХУЙНЯЯЯЯЯ
Kookoorooza  [ophavsmand] 1. okt. 2023 kl. 1:24 
Solo, second player would ruin immersion, but you can.
TheShaddyGuy 30. sep. 2023 kl. 19:34 
is this supported for multiplayer or should it be played solo?
Badger 30. sep. 2023 kl. 13:46 
I am at Native Speaker level of English
☭Dictatorship™ 30. sep. 2023 kl. 5:51 
nice
Thug Hunter 29. sep. 2023 kl. 9:49 
ИМБАААА
AnеоZest 29. sep. 2023 kl. 9:13 
Вау. А вот и разнообразие для баротраумы, спасибо за работу!:steamthumbsup: