Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Your mod ist OFF THE CHARTS helpful and hopefully it will stay that way
ill definitely give it another go if the memory leakage every gets patched up
@Zassi12 Can't explain how here, but make sure that anything you create, you either destroy it when you're done with it, or destroy what it's replacing. Normally, that's supposed to happen automatically, but certain UE4 features keep references to objects around long after they should've been destroyed. Dunno how your setting up the spacer works, but I could easily see something like "player adds a spacer, MW5 creates a new mech inventory and copies over the items from the old one, then keeps both inventories in memory, even though it'll never use the old one again." If that's what's happening, then after just a few refits, you're stuck with who-knows-how-many mech inventories that will never be used for anything but will still be in memory until the game closes.
It seems that this mod is at least part of the cause of a massive memory leak.
Playing around with modular armor from a mod and this one and then the game stops working, on inspection, task manager says the games eating up more than 28 GB of memory and has frozen.
Though to be honest, I really do like this concept, so I cant really complain.
And this mod does work, and does what it says it will do.
Figured you might just care to know in case its just something in like the syntax or whatever.