Space Engineers

Space Engineers

Concrete Armor Blocks (DX11/PBR)
491 kommentarer
Vas 23. nov. kl. 16:09 
The upload and download is super easy. :P If you mean the mod. Just load the game and hit publish from a world mod list.

Download, subscribe, then look for the ID in your mod list.
Slaghkre  [ophavsmand] 16. juni 2024 kl. 19:35 
idk. I haven't looked at the files for so long, I'd have to relearn the process for download and upload, and figure out what might be missing from the mod file that might have that effect.
⚛◉⚛ 5. juni 2024 kl. 19:34 
Sound of grinding is absent. When I try to grind a block of this mod, it just plays no sound of the grinder tool. Can you fix it ?
semtex 9. mar. 2024 kl. 8:29 
Concrete armor should be intended for stationary/static objects - that is, for objects where weight does not matter.
Concrete armor should have more durability than light, or slightly more, with heavy weight (multiple times the weight of heavy). But it should be very cheap and easy to manufacture.
An improvement should/could be reinforced concrete, which when adding metal "in the amount of light armor" has a strength exceeding that of heavy armor (of course - at a multiple weight).
göksu 19. juli 2023 kl. 23:46 
Concrete armour should have more health than light, but very slightly less than heavy armour with A LOT MORE weight to it. As it is, there is no point to concrete, with even less health than light armour and so much gravel needed (one block needs 2.500kgs of gravel, are you ♥♥♥♥♥♥♥♥ me) that it is just impractical compared to anything else. It's obsolote.
Doviena 12. feb. 2023 kl. 21:55 
The Concrete Round Armor Inv.Corner seems to be having rendering issues? Or is that just me?
Slaghkre  [ophavsmand] 17. dec. 2021 kl. 19:58 
@Gunner76th,
The arch is, from left to right, cube blocks at the base, then the 1x2 slope blocks (~26.6deg) rotated to be vertical with bottoms of the tips matched with the bottoms of the bases, then regular slope blocks, then 1x2 blocks placed horizontally, cubes at top and a similar setup on the other side.

With the zero girders, I honestly can't remember if that was intentional.
Gunner76th 17. dec. 2021 kl. 7:28 
Also discorded a recipe bug. The Concrete Round Armor Corner build requirements lists Girders - 0
I am assuming this should have a none zero value.
Gunner76th 17. dec. 2021 kl. 7:15 
Does anyone know how you go about creating the arch like what is in the top back left of the first image? I do not see any slabs with angled edges so I am unsure how creating them was accomplished.
Doctor Verum 4. nov. 2021 kl. 15:31 
I really do wish these were just a bit more durable. Currently less durable than light armour. Wanted to make heavy bunkers with these.
SunGod 5. okt. 2021 kl. 10:40 
Agree that this is hands-down the best concrete blocks mod available for Space Engineers. These are the only blocks that I will use for a permanent planet-side landing pad, and I love that there are large 3x3 and 5x5 block variants that let me build to scale for very large ships that I need to power down and work on. I do wish there more block variations (concrete equivalents of all the vanilla blocks), but for now this handles well my primary use case.

@Slaghkre Thanks for all you work on this mod!
DFA.Jaken Veina 26. sep. 2021 kl. 15:19 
So, after investigating around, I'm still convinced this is the best Concrete blocks mod.

A couple bugs, though...

No audio plays when concrete blocks are being dismantled.

The "Round Inv. Corner" block is messed up. Some of its facts are transparent.
Gate 28. aug. 2021 kl. 17:51 
@Slaghkre

Thank you.
Slaghkre  [ophavsmand] 28. aug. 2021 kl. 17:47 
@Gate

Yup. You may reuse and/or modify anything in the mod folder as you like to use in your mod.

I just apologize for my lack patience to dig through my source files to upload the modified, relevant fbx files.
Gate 28. aug. 2021 kl. 17:22 
@Slaghkre

May I have your permission to reuse your models, and publish a modified version of concrete blocks? I have a private (local) copy with modified textures, and updated xmls.
SledgeHammer43 4. mar. 2021 kl. 5:07 
could you please remove the sound of hallow steel when moving across the blocks? A reinforced Concrete Armor does have the same sound as hard rock.
Belfontan 16. jan. 2021 kl. 18:15 
My favorite concrete block mod!
Very cheap, but heavy components. Easy to produce, but difficult to weld because of its volume/weight.

Best blocks for base building, especially for landing pads if thruster damage is enabled and ONLY if you have a welding ship. Otherwise you will need dozens of tripsfor a small pad.

But the ballance between effort and weight or volume is ok, at least for me.

Thank you!
Storpappa 4. dec. 2020 kl. 13:37 
Anyone ever see bouncing of vehicles on blocks during or after getting to 100%?
1x5
5x5 blocks

using them to build a runway on a rover / plane world, and noticing some funny shifting of the vehicles parked even with no one else on the DS.
Grat Dalton 28. nov. 2020 kl. 19:41 
1x3 bug.
Select 1x3 concrete block & when placing block it is 1x5.
I use Dragon Industries - Expanded Ore Processing mod.
Sauze 28. juni 2020 kl. 20:35 
@Albino Waffle The concrete slab needs to queued up in an assembler, not a basic assembler. It requires gravel to craft.
Lard Ass 10. juni 2020 kl. 13:42 
How do you make the concrete slab material?
meRlinX_AT 27. maj 2020 kl. 11:51 
hello,

there are warnings in the logfile

Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeConcreteArmorBlock
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ConcreteArmorRoundSlope
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ConcreteArmorSlope2Base
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ConcreteArmorCorner2Base
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ConcreteArmorInvCorner2Base
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/Concrete1x3Block_Large
Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/Concrete3x3Block_Large
woostyboy 26. mar. 2020 kl. 2:21 
Love these, use them all the time!

https://steamuserimages-a.akamaihd.net/ugc/780748444122636515/D4CB19834C1E239466ACCD0099BC61E5BDF3A328/

Do you think you might be able to create this as a 'skin' to work on all blocks, similar to the 'digital camo' or 'wood' blocks?

If this is not possible, please could you make some extra different shaped blocks?

Many thanks in advance.
:)
helios1979 15. mar. 2020 kl. 7:20 
any future plans to change from "blockvariants" to "block groups"
Dzimentar 8. feb. 2020 kl. 4:13 
Please, finish Build stage models...
Kam Solastor 19. jan. 2020 kl. 12:20 
Any planned support for skins by chance? :D
Zierk 2. jan. 2020 kl. 14:50 
Why is this not part of the vanilla game? Nice idea to use all that stone :D
Burstar 8. dec. 2019 kl. 11:07 
While at it, to fix the instant depressurization if you touch the block with grinder issue, change the values for the final stages of all the blocks " <Model BuildPercentUpperBound= 1 >New Value > 2nd stage value File="*"/>
Burstar 8. dec. 2019 kl. 10:18 
To fix the invisible Round Inverted block texture change line 831 of Concrete_CubeBlocks.sbc to:
<CubeTopology>InvCorner</CubeTopology> <!-- Original: RoundInvCorner -->
VS-lockon 8. okt. 2019 kl. 9:15 
you mod have a bug if you in creative and you place a 1b3 block down and delete it if next a vanilla it make the vanilla invisible
Crazival 6. okt. 2019 kl. 13:17 
Love concrete floor in game. not sure what happened but since few days I have started sinking through the concrete blocks. I could be to do with the Keen update. Gwaitûr could you look into it. We have massive base with concrete floors all over it.. it will kill us to replace it back to steel. Also I would love to get 3x1 and 4x1 ramps in concrete... 2x1 a bit to steep IMO we have mod which add steel ramps up to 5x1 which is really great. Thanks for great mod. I wish concrete blocks could be part of vanilla game.
Narg 20. sep. 2019 kl. 16:24 
The round inverted corner currently has one side invisible, I can see the background through the inverted corner and one of the adjacent sides. Otherwise, I love how the blocks look.
PeterRabbit 17. sep. 2019 kl. 10:56 
Well, the integrity to mass ratio of concrete slabs is lower than steel plates, and because kinetic energy is proportional to mass, when you shoot a block the ratio of kinetic energy to total integrity is less for concrete blocks than for metal blocks and therefore the concrete block will lose.

It's simple physics.
MisterMann 15. sep. 2019 kl. 10:46 
Also i should add, yet weighs slightly a bit more than a heavy armor block.
MisterMann 15. sep. 2019 kl. 10:41 
I just did a silly shooting test to see the durability of the blocks and realized that these are more flimsier than the light blocks, why is that?
maverick 7. sep. 2019 kl. 13:25 
when making concrete slab the sim speed drops to 0.03 and the ups to 1 this create lag hop that you can fix it
Slaghkre  [ophavsmand] 4. sep. 2019 kl. 18:42 
Well it's not cement. :)
Dr Fraud 29. aug. 2019 kl. 15:01 
Would Concrete be logically available in a Basic Assembler? Even on a waterless/airless moon?
Is it Concrete or a fused stone product? If it's fused then a full Assembler as it is now seems appropriate.
Zero_Sum_Outcomes 22. aug. 2019 kl. 19:36 
Hello,

'Stone Refining Re-Balance' will fix the issue of not getting enough gravel without needing to install another block mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1690575357
PeterRabbit 11. aug. 2019 kl. 8:58 
They did as part of the change where refining stone gives basic other materials in addition to some gravel. A simple tweak to make that give more gravel should resolve the issue.
Slaghkre  [ophavsmand] 11. aug. 2019 kl. 1:35 
idk if they reduced the stone gained since I last balanced it. I thought it seemed good back then. This mod seems to be getting further out of date and I'm not finding the time to work on any mods.
PeterRabbit 4. aug. 2019 kl. 16:41 
@Sabrewulf the amount of gravel needed is realistic. The issue is that refining stone into gravel gives dramatically less gravel than it should.
Sabrewulf 4. aug. 2019 kl. 12:51 
@gwaitûr
Can you greatly reduce gravel needed for each slab?
I'm building a cinlindrical underground base mining with multiple drills spinning at 5 pistons expanding, i mined ~50% of pistons lenght and it only gave me stone for ~3,5 floors (without walls).
I think the volume mined "x³" vs the area builded "x²" math is clearly wrong (by Keen), concrete is not worthing more than iron for building volume, making it pointless for logistic and for build cheap/weak.
So summing up: for build 1 toothpick i'm spending 1 baseball bat mining area.
Bonaducci 21. juni 2019 kl. 21:12 
I just too a look on steam files and they are also purple there, so it's not problem with game but rather steam workshop compatibility. They are placed in Steam\steamapps\workshop\content\244850\303959338\Textures\GUI\Icons\Cubes

https://i.imgur.com/2tMuInD.png

I also tried downloading it directly but it is not possible to directly download steam archive. By using {LINK FJERNET} I got archive with the same purple textures. Either dds export settings are wrong or steam workshop messed something up.
Tanis 20. maj 2019 kl. 7:25 
how?
Malignant 19. maj 2019 kl. 22:05 
I fixed it.
Slaghkre  [ophavsmand] 19. maj 2019 kl. 18:52 
I haven't figured out the texture thing yet, but I also haven't been putting any time into figuring it out. :\
Annonymous 11. maj 2019 kl. 16:31 
Has this been causing issues in Dedicated Servers?

I'm running mods, but when I add this one, it causes the server to crash. Take it back out, server runs fine with other mods.
Malignant 6. maj 2019 kl. 18:46 
I'm seeing the concrete block textures fine, but the metal frame is showing up pink. It links to light_armor_construction but I can't find that that file.
-₪EPIC₪- Fail 15. apr. 2019 kl. 17:07 
If you guys decompress the mod into a folder you don't get the purple models, it works the way it should.