Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

StyleEditor+ [BETA]
132 kommentarer
Bedmelt  [ophavsmand] 11. okt. kl. 6:19 
im mostly aware mid color has issues, but they're not being fixed cuz mid color is deprecated on the latest unstable version. we're moving to the much more robust and consistent color curve system, which has effectively infinite colors instead of just 3. sorry that the bug is still around on steam though ^^;
Hollikill 10. okt. kl. 22:51 
having the same issue as acidic kiwi 56, all my middle colors are being set to disable (it does save the hex code for the color though)
acidic kiwi 56 29. sep. kl. 21:11 
hey bedmelt im having a problem where i have a style that i like and modified but when ever i save it and try to use it, it disables the mid color for all the auras and i dont know why
XxREEKxX 29. sep. kl. 20:10 
whats the character in the image she looks cute I wanna fight as her
Bedmelt  [ophavsmand] 26. sep. kl. 16:45 
what do you mean by that? i'm not actually sure what you're reporting - what code are you cracking?
bugzy 21. sep. kl. 18:05 
So i crack the code to use the style, but when i try to use a style in game it doesnt work, for example "Spectrum ROYGBIV" or however the second parts spelt, it works in the customization menu, but when i try to pick it as a style in a fight, it does not work in the slightest.:winterbunny2023:
Bedmelt  [ophavsmand] 20. sep. kl. 11:16 
fallback layer / first layer if you dont manually set one
robro0.625 17. sep. kl. 9:42 
I Have a question, When I play with someone who doesn't have this installed what do they see?
Bedmelt  [ophavsmand] 13. sep. kl. 10:46 
you have another mod that's conflicting with this one, i couldnt tell you which, but feel free to tell me if you do find out
Jarack 13. sep. kl. 9:02 
While I don't know why it happens but if I have this mod installed Ninja's attacks don't deal any damage or connect.
PS: I think a "set to default" option in the mod menu would be nice.
lucedeuce 10. sep. kl. 3:44 
this mod has conflicts that break keyboard UI data and More Hotkey's similar functionality.
Bedmelt  [ophavsmand] 1. sep. kl. 22:33 
heya heya, just wanted to keep the steam-only users in the loop; a lot of extra work has come up, features are still getting iron'd out, and much more importantly, i just went from flying out to moving out, so ive been way more stressed and busy than normal .n.

if you are HURTING for 2.0, again the current unstable vers is available in my thread, but currently, i cannot give a firm date on 2.0's release

thank y'all for your continued interest, i would like to have things sorted as soon as i can <3
Ztron08 30. aug. kl. 23:06 
The base game aura system lacks a lot of things this mod so wonderfully adds, I love it!!!!!
JustAouse 20. aug. kl. 9:33 
How do i go to settings in the customization? I want to enable sprite cloning
Bedmelt  [ophavsmand] 19. aug. kl. 12:34 
thats in mod options - if you open this page to post a comment, i think its not too much harder to instead: read the description, and see if the answer is in there, so that i dont have to answer this really really simple questions multiple times a week. :bbtcat:
thinking monkey image 16. aug. kl. 10:14 
so im trying to do this custom style that requires style editor plus but for some reason it says error? and it asks me to enable something but i cant find it anywhere
Bedmelt  [ophavsmand] 14. aug. kl. 16:06 
you can add custom sprites yourself pretty easily but its a process that i dont have an official support for yet - i know say this in every comment, but the next patch is the big 2.0 (which is why im late), so it'll be included then. if you dont wanna wait, find my thread on the discord and ask some people there, there's a couple users that add custom sprites on their own that would gladly help you :)
Nooooooah820 13. aug. kl. 16:10 
could i technically add custom sprites to it if that sprite is a sprite from the games files / another mod?
Shining_Joot 10. aug. kl. 22:28 
I realized I just had to go and enable all the stuff lol
Shining_Joot 10. aug. kl. 17:22 
I have this installed but I am still limited to 2 auras, do I need to reinstall it or something?
Stewert 7. aug. kl. 12:19 
Ah alr, peak mod btw
Bedmelt  [ophavsmand] 7. aug. kl. 12:06 
afterimages are a basically daily requested feature, ive explained in thread a couple times that they're actually borderline impossible to add to the current particle structure has - but i still want them LOL.
im making them a seperate thing from the particles due to this, but dw ill be working on it, its just that there's no way to make the particle work like that, not without huge workarounds and a big performance hit.
Stewert 7. aug. kl. 11:55 
Something that i personally think would be great is a toggle to make it so the use sprite as particle don't constantly update, so it leave behind images of the move you did last.
Liynbug 4. aug. kl. 0:35 
YIPPPIIII, this mod has made me love yomi again and im super excited ^w^
Bedmelt  [ophavsmand] 4. aug. kl. 0:11 
hi!! to anyone subbed to this comment thread for some reason, i figured id keep y'all in the loop and say the big 2.0 shoulddd be this week: UI 2.0, introduction of traditional afterimages, optional graphs for variables, shader overwrites - its pretty much the big overhaul ive been looking to throw onto this mod. as always, beta testing versions are available in my mod thread, and all bug/QoL reports are wanted! hopefully this is as much fun for y'all as it is for me to make :^)
Liynbug 28. juli kl. 21:13 
oh my god im so sorry i just realized i can hover over said error, btw, awesome sauce mod, keep up the good work :D
Liynbug 28. juli kl. 21:10 
I receive an error when using the "use sprite" function, any idea why (I have no other non character mods besides character codex, and stage loader)
OmnDem 26. juli kl. 16:11 
The styles only seem to come with one aura from the steam workshop in the steam app.
OmnDem 26. juli kl. 16:08 
I have every setting turned on/to the max value, is there something I may need to turn off?
Bedmelt  [ophavsmand] 26. juli kl. 15:57 
this mod has a settings menu, your settings are probably not the same as theirs
OmnDem 26. juli kl. 11:41 
How do I get custom items that need this mod from the workshop? When i download them they only have the parts of the style that would work in vanilla.
Bedmelt  [ophavsmand] 25. juli kl. 19:40 
yeah ik ik ik, its good and people like it. which is AWESOME. i feel great pride when i see the stuff people make lol. but i dont like having something widely accessible when i know it has fundamental problems that need fixing; call me a perfectionist, but its just how i work. glad to hear you're liking it though <3
t* 25. juli kl. 19:17 
because it's GOOD
Bedmelt  [ophavsmand] 25. juli kl. 13:40 
unlisted until i consider it totally stable (and finished)
there's a couple big updates in the making, and this mod already has more subs than i wanted lol
t* 23. juli kl. 1:28 
what's up with this mod being completely impossible to search for lmao
Bedmelt  [ophavsmand] 20. juli kl. 14:16 
read the description :bbtcat:
SusTop 19. juli kl. 22:51 
uh, srry but idk why but why is the auras limited to only 2 auras for me
Infernis11 18. juli kl. 18:57 
nvm found out
Infernis11 18. juli kl. 18:45 
What up, me again thank you for the help last time, now I have a question I saw that in the discord thread that there was a style that had a different character entirely in fact literally the entirey of the vanilla yomi hustle cast, how do I do that?
pr010n 11. juli kl. 14:40 
Jsyk, the character mod Goon conflicts with this one. If you try to fight him in singleplayer and lock in, it crashes immediately every time. I think it's the AI it uses to compute its moves.
Bedmelt  [ophavsmand] 3. juli kl. 9:18 
turn on clip, and then set the particle in_front - itll only draw the particle when its on top of the character sprite. traditional afterimages are something im 50/50 on being able to do, and they are something i do WANT to do. but in vanilla, afterimages are made by spawning a new particle for each frame. obviously it becomes a lot harder to do when i have a loooot of other stuff to carry onto the new particles. so for now, not possible, in the future? maybe
IlBizzo!!! 3. juli kl. 1:05 
I can't seem to figure out what the "clip" button does. Also, is there any way to make it so that the "use sprite" particles are fixed on the sprite that was in use when they have been generated? Like, right now each particle mimics the player sprite for his whole lifetime, but i'm trying to create an aura with particles that never change form (they might change size of course) after they've been spawned, kinda like an afterimage. Let me know if it's something possible.
Bedmelt  [ophavsmand] 27. juni kl. 20:22 
if you hover your mouse over ERRs, it will display text showing why you got the error - in your case, go to the mod options for this mod, and raise the max auras.
Infernis11 27. juni kl. 20:09 
Hey I have a question, Everytime I try to apply the third aura I just get an error on the side Im I doing something wrong or is there something wrong with the mod?
Bedmelt  [ophavsmand] 27. juni kl. 12:58 
animation currently only applies to a very few specific sprites - it'll get a lot more intuitive after the UI update comes out!
Tomura Shigaraki 26. juni kl. 8:33 
what do the animation settings do? i really cant tell
Bedmelt  [ophavsmand] 23. juni kl. 18:55 
1) tip number one: just do shit until you like what youre looking at LOL. alternatively, find the thread on yomi mod discord, there's a pretty dedicated group of style wizards
2) uh yes. orbiting is in vanilla? and i didnt get rid of it. its called orbit velocity!
3) no and there never will be - you can add custom sprites but there's no way to make them show for everyone else, and i wouldnt make that possible even if i could, its literally a recipe for disaster
4)
lil_zoned_out 23. juni kl. 17:53 
some questions,
1, do you have any tips im dumb :sob:
2, is there a way to make particles orbit
3, is there a way to add custom particles that everyone can see,
4, THIS MOD IS SO SICK THANK YOU FOR MAKING IT!!!! :GunfireRebornlove: :stella_hearts:
Bedmelt  [ophavsmand] 23. juni kl. 7:36 
yeah ive seen a couple people say things along the lines of lam characters removing their auras - i think its just part of the mods, they might for whatever reason remove/replace aura particles. my mod script cant know that characters are removing/restarting the style, so its only overriding once at roundstart.
Nooooooah820 22. juni kl. 22:23 
alr well cool it isnt a bug with this mod i think its just something miko does