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I’ve also left a notice in this mod’s description for anyone who wants to know a bit more.
Anyway, really enjoying your mod. Thanks!
The following mods cause a crash to the Database:
Auto_Learn_Skills.pack
The first invalid database record is
wh_dlc08_skill_nor_throgg_battle_frost_bitten102 in table
character_skills_to_level_reached_criterias_tables
and pack file Auto_learn_Skills.pack
The application will terminate now.
The Bug: When this skill is added by your mod, my Mage Lords/Heroes become permanently frozen (unable to move) at the start of battles.
They are stuck until an enemy unit gets within 150m of them, which seems to be the trigger that breaks the freeze. This is clearly the internal script from Azazel's Quest Battle, which your mod is wrongly applying to my units.
This makes my mages unusable. If I reset their skills (Respec), it's fixed. But as soon as I level up again, your mod re-adds the bugged skill, and the problem returns.
--
the same issue appears to affect Wood Elf Darkweaver Lords as well. Their Spellsinger Lords/Heroes might also be impacted, so it may be worth checking them too.
@Dasein Don't know
I also wanted to mention something I recently noticed: the same issue appears to affect Wood Elf Darkweaver Lords as well. Their Spellsinger Lords/Heroes might also be impacted, so it may be worth checking them too.
Hello,
I'm reporting a critical bug. Your "Auto Skill" mod incorrectly adds a hidden skill, Daemonblade QB Effect, when my characters level up.
The Bug: When this skill is added by your mod, my Mage Lords/Heroes become permanently frozen (unable to move) at the start of battles.
They are stuck until an enemy unit gets within 150m of them, which seems to be the trigger that breaks the freeze. This is clearly the internal script from Azazel's Quest Battle, which your mod is wrongly applying to my units.
This makes my mages unusable. If I reset their skills (Respec), it's fixed. But as soon as I level up again, your mod re-adds the bugged skill, and the problem returns.
Request: Please blacklist Daemonblade QB Effect from your mod's auto-assign list. This will permanently fix this critical issue.
Because personally I want to assign skill points early but once you end up with multiple higher level lords it becomes tedious and a lot less important just dragging turns out, so then at that point an auto skill mod seems ideal, also you seem to be the only one with this kind of mod.
Perhaps it's due to a mod, but Caravan masters always seem to have 4 skill points available that I'm unable to spend. (Not on Cathay, so probably from a mod). Also happened with certain dwarven heroes (slayers I think it was).
Would be nice to have a submod for Heroes of Legend.
Keep in mind I do not have any other mod that has to do with skills whatsoever.
Is this issue already known and is there any fix for it ?
@Incata I meant all lords - As in The AI would also switch to this function along with said lord.
Ill miss this mechanic for the beginning of the playthrough tho. Makes me think a good idea would be to make this a feature which only enables when a lord(any lord from any faction) Reaches rank 25 or 30. So long as this works mid playthrough i guess you could just enable it once you've left the early game.
@FireDogy I don't understand what you want to tell me