Cities: Skylines

Cities: Skylines

window cleaner animated + prop
댓글 16
truffleshuffle 2024년 2월 23일 오후 2시 33분 
That's an undercover cop for sure...
AmiPolizeiFunk 2023년 10월 9일 오후 6시 30분 
I wanna put him in a BMU
SvenBerlin  [작성자] 2023년 9월 19일 오후 1시 21분 
So you don't need a vehicle definition. Only the effect definition. Xml and the Mod Custom effect loader must be activated.
ApollonDriver 2023년 9월 19일 오전 10시 36분 
they are for props. they are basically very small cubes that emit blinking light, there are around 8 of them. I didnt upload them because naturally I'd like to see if they are going to work before uploading it :,)
SvenBerlin  [작성자] 2023년 9월 19일 오전 1시 54분 
@ApollonDriver did you get it working or still you need help for your lights? Are these lights for a vehicle or a prop? If you have different light effects for one upload in the workshop you should use only 1 effect definition xml file.
bitsaul 2023년 9월 16일 오후 7시 00분 
I LOVE your animated cims and have used them to create some really interesting scenarios. I would love to commission someone with your talents to create some animated Disc Golfers. Making a putt or throwing a drive. I've used some of your cims to make these scenarios already but they are static
ApollonDriver 2023년 9월 16일 오후 2시 14분 
Well yes I also followed this, actually took Dying's xml file from one of his assets and changed the names to be unique. It worked in the editor, I wasn't able to change the position but I'm assuming that's something that is done with the second xml file, VehicleEffectsDefinition. Anyways, I was able to get it working in the editor, effect was seen in the list and was working properly.

Then I saved it, generated the crp file and opened the game. However in the game, there is just no light. Do you think that it's maybe because in local files, I have the crp of the light cube prop but not the xml file? I didn't place it there, because if I place it there, then I can't have any other xml files in the local Assets folder, since you can't have two files with the same name in a folder. But I have, like, 8 props, each with different xml files. Or should I create one xml file and write each effect in it one by one, like a collective xml file for all of my custom effects?
SvenBerlin  [작성자] 2023년 9월 16일 오전 12시 03분 
If you have still some problems tell me.
SvenBerlin  [작성자] 2023년 9월 16일 오전 12시 02분 
@ApollonDriver I would suggest to have a look on zhis site from Ronyx69. Here you will get all informations you need . https://cslmodding.info/mod/custom-effect-loader/
ApollonDriver 2023년 9월 15일 오후 12시 03분 
very unnecessary, but somehow beautiful. Great work! Sven, I've been working on some custom blinking light props to use in various scenes, but I just failed after many attempts. Effects work in the editor, but when you try the props ingame, they just don't light up. Do you think you could give it a shot, with all your animated stuff experience? Or any tips/tricks for me to get them working?
BonBonB 2023년 9월 15일 오전 2시 01분 
Wipe on. Wipe off.
lunai0226 2023년 9월 14일 오후 3시 10분 
all day all night
nemash 2023년 9월 14일 오후 12시 07분 
Then have fun =)
Chamëleon TBN 2023년 9월 14일 오전 4시 13분 
Because i wanted it for my build :) I love detailing :)
nemash 2023년 9월 14일 오전 3시 36분 
Just curious. Why a window cleaner?
Chamëleon TBN 2023년 9월 14일 오전 2시 25분 
Thanks a lot mate!!!! I really appreciate