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번역 관련 문제 보고






Don't you think I would've done that if it was that easy?
The c_model hands in Garry's Mod are setup differently and have different bones compared to those in Team Fortress 2, meaning I can't just place animations from TF2 into Garry's Mod SWEPs if I want them to use Garry's Mod arms. It would require really complex rigging and re-animating to do something like that.
pls
Haha whoever made that is a awesome troll.
Anyway, they're also a sneaky one. They must've made a addon and hidden a lua file in it somewhere so when you run the game, it will pop up with a skeleton every few minutes. Simple fix. First, navigate to the Garry's Mod main menu 'addons' option, and click 'disable all' on the left. This will obviously disable all your addons. Then launch a map. If you can go about 3 minutes without seeing the skeleton, then you know you have to unsubscribe from the addon that has the skeleton. Try unsubscribing any addons you recently installed before the skeleton appeared. Let me know if this helps!
I don't know about the soldier pack. It relies on projectiles rather than bullets (Obviously meaning it will need to shoot rockets) and I am not farmilar with creating projectiles for weapons. I would need to contact somebody who does know (and I know just the right guy) and have to collaberate with him to create a Soldier SWEP Pack. Also, try deleting the .gma file for my addon in your Garry's Mod addon folder, and then restart Garry's Mod. If that doesn't work, make sure you are in Sandbox. If that doesn't work, then come back to me.
Make sure 'Team Fortress 2' is checked when you open the game controller button in the bottom right corner of the Garry's Mod main menu.
No problem, glad you enjoy
Yes, but I just don't have the time for that at the moment. Sorry
Read the description.
That is a problem with the source I run on, I will look into it.