安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






(sorry for deleting and resending this like 3 times I'm having a consistent spelling error)
(1k character limit on posts sucks lmao)
For the white part, that's definitely understandable, and I did not realize that was an issue with this base. I do definitely think the textures juxtapose against each other though, and the warpaint system being extremely limited at points does not mend the fact that the result is going to look a lot worse due to being limited.
The solid white internally has a texture scale of 1.0, making most if not ALL texturing impossible to see. Even the original template has that problem if you look at yeti_white. I tried my best with what is possible without making too many changes, and I already had to make some for it to even work how I wanted it to.