安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I seriously doubt that I have it anywhere. I did a cleaning and renew of hard drives recently and I only remember having the final version, that is this one.
Anyway you aren't missing anything amazing.
I wanted the levels to be progressively more complex. In the first one I wanted to experiment with narrow spaces and long hallways, which is something you don't normally see in the original game.
I may consider changing the secret silver key access passage to a normal lever-door access. I don't know why I put that in there. I guess I was improvising.
I personally liked the later levels better (from the third level onwards). The first one is the only one I found a bit "meh", there's a maze-like design to it that I'm not a big fan of, and progress depends on noticing a secret passage, but it's not that hard to find.
I haven't checked it out, but I think it's possible to skip that whole night city level by jumping over the fence at the end with a rocket jump or with the dog (bark + use). I wanted to check it out, but I still haven't figured out how to select levels in this damn game so I'm not sure if it's possible.
But all in all, good job.