安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






it's beautiful, but how it's animated irritates me. it's really fast in a way that makes it uncomfortable to look at. it's also very large and distracting.
i suggest
scale it down until the main clock is roughly the same size as the average mercenary's head
slow the animation down, and keep the hands moving clockwise instead of spazzing out all over the place. perhaps make the hands be the hour and minute hand, and sync them up so that a full revolution of the big hand is a minute, and a full revolution of the small hand is an hour, like a real clock?
We only have a single official website. Participation to the event was only possible through the official community workshop and we do not require the community to vote on submissions as the vote is done by a panel comprised of staff members.
but nice timeband
Actually, it's a pretty nice effect!