RimWorld

RimWorld

Vehicle Framework Expanded - Classic Mechs
196 kommentarer
强强又击击 17. okt. kl. 20:29 
I am still waiting😭
ПΛПО Dragoon 22. sep. kl. 12:18 
@DragonNutz If you can read you'd see the Author commented below. Nasty Dog is most likely tied up with family and other work.

@Nasty Dog, I wish I could help. I'm still learning about coding, so i can't say I'm very expierenced
DragonNutz 22. sep. kl. 0:19 
1.6 when? never?
Nasty Dog  [ophavsmand] 29. aug. kl. 13:12 
I'm sorry it's been so long. I'm going to get this done hopefully this weekend :)

If anyone has any coding experience and doesn't mind helping me maintain/add to this, please let me know. Currently doing work with family that limits my own time.
W.Swallow 29. aug. kl. 5:34 
1.6 plz... I’m waiting for these mechs.
Flames 25. aug. kl. 4:38 
1.6 i love mechs please
强强又击击 12. aug. kl. 9:40 
1.6plz😭
AlexelA 29. juli kl. 4:42 
1.6 plz
ПΛПО Dragoon 21. juli kl. 16:38 
I'm so excited to use these in space when it updates!
SmurfInHell 13. juli kl. 9:18 
Thank you for all your work on this mod. It is one of my all time favorite mods for vehicle expansion. My next major run will be a mobile grav ship base acting as a deployment setup for these MACS.
oscarmdsh69 11. juli kl. 14:08 
1.6 update coming?
Nasty Dog  [ophavsmand] 14. juni kl. 14:42 
Of course! Haven't had much time lately, but if anything breaks I'm gonna make sure it's fixed :)
强强又击击 13. juni kl. 21:33 
Is there hope for an update to 1.6?:steamhappy:
perhaps 9. juni kl. 13:19 
Combat extended ammo used:

Battle cannon : 120mm cannon shell
Machine gun: .50 BMG
Gatling cannon: 30x173mm NATO
Missile launcher: 83mm SMAW rocket
Raptor 2. maj kl. 16:47 
You included the Vehicles.dll in this mod, which is already different to the original of the Vehicle Framework... Any technical reason for this?
brokefire 20. mar. kl. 14:57 
where do i craft it i don't see it in research or vehicle tab
Gota 16. feb. kl. 8:02 
According to the CE compatability list, this should work with CE
Warren Commission Test Skull 9. feb. kl. 11:37 
there's a mod called titan vehicles continued that has an osprey that can carry up to 2 of these mechs across the map in a caravan for raiding purposes.
i tried the aircraft framework one and that just lets you carry them around across your own tile.
Nasty Dog  [ophavsmand] 26. dec. 2024 kl. 19:02 
It should! Let me know if it doesn't.
4hands44 26. dec. 2024 kl. 18:18 
does this work in 1.5?
Nasty Dog  [ophavsmand] 26. dec. 2024 kl. 5:33 
Lustreax, I think you need to put a pilot in them first.
Warren Commission Test Skull 25. dec. 2024 kl. 22:02 
i cant seem to select any of the mechs as vehicles to accompany my caravan
Crabbo Tank 23. dec. 2024 kl. 18:05 
i think weaker earlier mechs would good, i accidentally destroyed a powerfocus chip after using the mech to steamroll the mechhive queen.
haydenboy0912 13. dec. 2024 kl. 17:07 
you should remake the gungriffon for 1.5
Vel Ten 6. dec. 2024 kl. 15:46 
I prefer this using Vanilla Vehicles over exosuit. Exosuit is good, but this is very much a vehicle.
ПΛПО Dragoon 29. nov. 2024 kl. 12:49 
You the framework that was made after this mod was created? Idk how I about being unable to leave the mech without a hanger.
Hamza Baloch 29. nov. 2024 kl. 10:28 
would have been better if this uses exosuit framework.
The Crewman 1. nov. 2024 kl. 20:12 
whenever i try to move it, i get this error code first

Exception in JobDriver tick for pawn HIGH-MACS V1 Gatling
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E06C09F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Vehicles.Jobs:VehicleErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Vehicles.VehiclePawn:BaseTickOptimized ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
CTH2004 22. okt. 2024 kl. 7:42 
do you plan on adding in more features via upgrades for modularization?
ACity1x23 24. sep. 2024 kl. 18:45 
@Brother Mentula - cool mod! Can you make a setting where you can limit # of weapons available to the mechs? (i.e. I could choose to make it only have 1 weapon installed, with swappable weapons?) - or just choose when constructing the mech which weapon will be installed? (only 1 weapon)? Right now I feel like the multiple weapon choices are too OP.
ACity1x23 24. sep. 2024 kl. 17:11 
Can anyone tell me if this will spawn in enemy raids (operated by enemies)?
MK1374 15. sep. 2024 kl. 8:11 
"NO! THAT IS NOT SOLID SNAKE!" i guess...?
The Crewman 20. aug. 2024 kl. 19:27 
god ayre is so hot
Emperor Lowa 16. aug. 2024 kl. 23:54 
I mean i have been ectastic since the VE team promised warwalkers, and while that got delayed and pushed to kingdom come and all that. This will provide an excellent alternative,

I suppose you could take a look at Warwalkers whenever the hell that happen. Either way thanks! Was starting a solo run and a solo piloted mech felt about right.
SmurfInHell 12. aug. 2024 kl. 20:50 
Hey Barry,

Thanks for getting back to me, and it was user error. I had tried utilizing the C5 Galaxy thinking of big bird, turns out that was from a different Aero Mod. The NL-7 from aerocraft had the fast loading you were talking about and I see what you meant now. Would love to see something similar to that hauler, that or go down the route of something akin to the MW/Battletech Series leopard!

Thanks again, love the work you do.
Nasty Dog  [ophavsmand] 12. aug. 2024 kl. 0:57 
Smurf,

Currently, you do have that capability. I mentioned in the description "-Did you know, with Aircraft Framework and a big enough bird, you can fast load these mechs and deploy them from the air? I didn't. Now I do. Now you do too!"

You have to use fast load, but you can. A dedicated hauler to deploy a group of three via airdrop was in the works, though. Inspired by that big AC:6 helicopter transport.
SmurfInHell 11. aug. 2024 kl. 20:08 
Out of curiousity has there ever been a thought about SRTS or Vanilla Framework to include an airship or vehicle capable of hauling other vehicles? I'm thinking something of like a big rig pulling a tank for fuel efficiency or a larger ship capable of carrying 1-2 Ground vehicles to cut down on deployment times.
cyman.huangjing 31. juli 2024 kl. 8:29 
Does anyone know which caliber of ammo V1 Gungriffon used in CE
VelxraTV 28. juli 2024 kl. 19:14 
I think many of us eagerly await to see what the mysterious box will reveal! =p
Nasty Dog  [ophavsmand] 28. juli 2024 kl. 14:04 
Just finished getting settled in :) I hope to have something out next month/September.
VelxraTV 28. juli 2024 kl. 13:22 
"I just started a new job but I plan on doing an overhaul when I get the time."

Any news or info about this overhaul update for one of my favorite mods?
Nasty Dog  [ophavsmand] 16. juni 2024 kl. 17:23 
@Touka I intend to. Tips and donations towards this end are really appreciated.
Touka 16. juni 2024 kl. 15:21 
PLEASE MAKE MORE MECHS
Nasty Dog  [ophavsmand] 14. juni 2024 kl. 7:51 
Yes, it is 1.5 compatible already. Any further issues, please put them in the bug thread. I just started a new job but I plan on doing an overhaul when I get the time.

As far as the CE Version: That is handled by someone else. I'm fine with anyone making CE patches, but time is stretched pretty thin for me these days- I don't have time to support/code a CE version or else I would. Any issues you're having with thatwith that, you'd need to post up for the CE Edition that someone else is maintaining.
gometoev 12. juni 2024 kl. 12:43 
there are many problems with the CE, often opponents who fight in close combat do not notice the vehicle, and the vehicle does not have a description of the weapon and caliber, I just physically do not know how to charge it and do not know the combat power of its guns, or I have some bugs, or there are not enough updates
thanks
Cardoon 9. juni 2024 kl. 20:25 
@darkzero It's already available for 1.5 though, has been for a minute. Works as intended in-game too. Enjoy!
Ranger Dimitri 7. juni 2024 kl. 14:55 
Hope you can implement some upgrades to the mechs in here since the Vehicle Framework now allows upgrades to various vehicles.
darkzero 2. juni 2024 kl. 16:59 
Not to be one of those, but I'm hoping for a 1.5 release.
Nasty Dog  [ophavsmand] 25. apr. 2024 kl. 11:44 
Thanks Kiyoshi, I'll look into it. When it happens again, can you kindly log it and put it in bug reports so I can dissect it?
Kiyoshi Senpai 25. apr. 2024 kl. 10:28 
Theres a bug with flight, the sprite doesnt load when in flight and still appears on the ground before reappearing at its intended destination