MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Pilot Promotion
52 kommentarer
Noop  [ophavsmand] 31. okt. kl. 13:32 
Working OK for me.
dmb 31. okt. kl. 7:37 
Causes crashes when accessing the barracks after the new patch.
Fat Spiderman 24. okt. kl. 8:59 
@endersblade PO-E has promotions integrated via traits that can be earned. Having Noop's mod would be if you wanted promotions but not all the fatigue, quirks, etc. alongside it.
Noop  [ophavsmand] 15. okt. kl. 15:40 
They conflict on overridden assets. Have to pick one or the other.
endersblade 14. okt. kl. 22:58 
Using this + Pilot Overhaul Eternal, don't have the option to promote. I get the prompt where they ask for the promotion, but there's no option in the barracks to promote.
Noop  [ophavsmand] 9. okt. kl. 8:50 
Updated to work with game version 1.12.376 (10/8/2025 patch).
MagnusEffect 8. okt. kl. 19:47 
FYI:
not working correctly after 10/8/2025 hotfix
crashes to desktop when you try to click on barracks tab
Brezonte 11. sep. kl. 19:35 
Nice
Noop  [ophavsmand] 7. sep. kl. 16:59 
Updated to support Shadow of Kerensky DLC.
Noop  [ophavsmand] 5. sep. kl. 7:33 
It's going to be a bit before I get a chance to look at updating.
cwolf2k 4. sep. kl. 17:02 
needs update. Looks like it doesn't handle the new traits. The roster list shows blank portraits with 0's for stats, though if you click on one the window does show correct stats for the pilot
Noop  [ophavsmand] 3. juni kl. 7:35 
There was some discussion earlier on this if you go back through the comments, but basically no because lancemates all get the same AI behavior. I haven't seen where it's possible to change one without changing them all. The veteran/elite/etc. ranks appears to just apply to enemies and other non-lance allies that may drop.
Havok006 3. juni kl. 3:20 
Love the mod. Is their any chance later on, have the same system improve their AI Rank?

Like have Promoting raise the invisible Pilot's rank from novice, veteran. Or when it gets to 60/60 go from Veteran to Elite? That woutbe awesome.
Naylind 4. mar. kl. 7:55 
yeah i use both just a new mod installation to try yaml for the first time and it work until the pilot notify the player that pilot can be promoted, but on the pilot in the barrack there's no option to improve it.
Z Man 24. okt. 2024 kl. 8:35 
Love both this and Pilot Overhaul mod, i hope dev adapt this into the game if they gonna release the next DLC.
Noop  [ophavsmand] 23. okt. 2024 kl. 12:41 
Mod Options is a separate mod available on Nexus:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

The settings can also be changed by editing the Game.ini file as described above without the need for Mod Options.
cwolf2k 23. okt. 2024 kl. 12:39 
Ug, I see this Mod Options is not on steam, only Nexus which makes it unusable for me. (I refuse to make an account on there for a variety of reasons).
cwolf2k 23. okt. 2024 kl. 11:41 
I'm not finding this Mod Options when searching for it
cwolf2k 23. okt. 2024 kl. 11:29 
The # of skills maxed to be promoted....where/how do I set that? I read somewhere there's an execute option (not that I intend to ever use it) that defaults to off. How do I change that?
Noop  [ophavsmand] 22. okt. 2024 kl. 20:27 
I'm not sure what you mean by interface. The mod basically just adds buttons to the barracks screen. There are no dependencies other than Mod Options for configuration convenience.
cwolf2k 22. okt. 2024 kl. 18:10 
HELP! How do I get the interface for this to show up? Is there some other mod I have to install as well?
Mr. Bix 28. juni 2024 kl. 22:00 
possible to make them immortal like mason, maybe? shrug
Noop  [ophavsmand] 28. juni 2024 kl. 21:15 
At this point, yeah. I added the rank with the intent of giving them a little extra boost at some point, but I don't think that's going to work out with how the game operates.
Mr. Bix 28. juni 2024 kl. 17:58 
if a pilot has to be full 60/60 in order to be promoted to a colonel, i'm assuming colonel offers no gameplay benefits and is purely for flavor?
gulegule 23. juni 2024 kl. 15:19 
Would be nice if possible to change the rank strings via config.
Noop  [ophavsmand] 2. juni 2024 kl. 20:23 
Unfortunately there is some 'under-the-hood' complexity to managing pilots within the game that would make compatibility between the two mods challenging. From what I've heard the PO author has been re-working his mod for a major update and doesn't do much with the existing mod code base beyond keeping it compatible with new game patches. However, it sounds like he's extremely busy so there's no way of knowing when that new release might be.
Paladin 1. juni 2024 kl. 9:17 
@Arcosraid

Hard agree. The Pilot Overhaul mod is awesome but I would really like the features of this mod to be compatible.
Arcosraid 30. maj 2024 kl. 9:17 
So far it does not create crashes but sadly 330 simply completely over rides it totally and wont come into play. I do like the idea of this mod gonna be trying and testing it out for a few hrs either today or tomorrow see the differences but if you ever get a chance maybe chat up mod maker for 330 and see if the two could be combined in such a way so the pilots could advance across and be trained up both from experience and from money making it so they can go from being sappy mooks from the start to seasoned mech warriors that way I can up my pilot death difficulties and make the impact of that aspect of the gameplay even more intense just a thought dont know if its possible or if you care just trying encourage good fun :)
Noop  [ophavsmand] 30. maj 2024 kl. 6:12 
Bah! I even had these typed out in a word processor to catch spelling errors. Oh well.
ChuToy_89 30. maj 2024 kl. 0:13 
There is a spelling mistake for the word "believe" in one of the pilot promotion messages.

Otherwise, thanks for the update! I asked for the option of pilots to be more flexible on NexusMods, so this is really welcome to see with how tedious some skills can be to be upgraded (the main one being, Heat Management). :)
Noop  [ophavsmand] 21. maj 2024 kl. 15:28 
Pretty sure it will not work with Pilot Overhaul 330 as both mods use some of the same assets, which will conflict.
Arcosraid 20. maj 2024 kl. 13:02 
Hey any word on if this works with pilot overhaul 330? or should I just test it?
slimy slimy, grimy grimy 8. dec. 2023 kl. 21:59 
anyone tried this with Pilot Overhaul 330? This sounds like a must have for immersion but Pilot Overhaul adds more depth to gameplay
dialt 20. nov. 2023 kl. 11:20 
If you ask me, it is so commonplace that it would be strange if it were not a standard feature.
I think you have good taste.

>>EnableExecute=True
I think it's really tasteful.
Noop  [ophavsmand] 19. okt. 2023 kl. 12:43 
Heh, I figure that sometimes it just isn't enough to simply dismiss a pilot after they've cored their mech for the 3rd time or always get tier 4/5 weapons destroyed.
gulegule 19. okt. 2023 kl. 8:23 
> EnableExecute=True

Oh No!
CanisBlack 13. sep. 2023 kl. 5:49 
So does anyone know how Lancemate AI works now? (As is, any concerns I had about picking this mod up are gone for the moment).
Noop  [ophavsmand] 11. sep. 2023 kl. 8:22 
From what I've read it was changed earlier than that, but before my time with the game so IDK.

Just using the mod tools PGI provided, which is the Unreal Editor customized for the game.
gulegule 11. sep. 2023 kl. 8:08 
It looks like the 3/9/23 patch touched a lot of the lance mate AI, so it seems possible it changed with that one.

As an aside: what tools are you using for code inspection?
Noop  [ophavsmand] 10. sep. 2023 kl. 20:15 
Yeah my take is that's out of date. AI behavior is something I looked at when putting the mod together and from what I could tell all Lancemates (regardless of rank) are assigned the same default behavior values. There was some code that suggested different ranks had different behaviors at some point, but it isn't being executed any longer.
gulegule 10. sep. 2023 kl. 18:44 
There a guide that suggests the lance mates have a hidden AI type similar to the opposing AI (e.g. green -> elite) that is suggested by the pilot's bio. So recruiting a 'green' Lt. and promoting them to 60/60 may still have the bad AI.

That may all be out-dated.
Noop  [ophavsmand] 10. sep. 2023 kl. 18:22 
From what I've read in the code and confirmed (to the extent I am able) through empirical testing, there isn't a difference in AI Lancemate pilot behavior based upon rank. It looks like that might have been true at one point, but was changed somewhere along the way.
CanisBlack 8. sep. 2023 kl. 20:08 
How does this handle the pilot AI ranks? Do they improve as you promote the pilots? Or if you end up with a "Green" AI pilot does it remain a "Green" pilot even if you promote it all the way to Colonel?
Cursed Hawkins 5. sep. 2023 kl. 9:41 
@Noop
There's certain mods that can alter your mechs such as lowering the tonnage so you can fit more stuff on it, people without those mods will just see a mech way overtonnage.
Noop  [ophavsmand] 5. sep. 2023 kl. 8:35 
Definitely need to match if there are in-mission assets. For most other things it doesn't seem to matter too much.
Cursed Hawkins 5. sep. 2023 kl. 7:43 
@Noop
To be fair, a lot of people will just recommend when playing coop in MW5 to have the same mod list as the host themselves.
Noop  [ophavsmand] 2. sep. 2023 kl. 7:27 
I'm guessing it will work in Co-Op if the host has it but clients do not. Maybe don't do any promotions while they are connected, though. It wouldn't surprise me if that works anyway. I don't do much Co-Op so didn't test with. If you try and find issues lmk.
Gantradies 1. sep. 2023 kl. 17:02 
quick check-
in co-op, would you need to have everyone install it, or would it work just fine with just the host running it?
Sappers1412 30. aug. 2023 kl. 17:51 
Thanks, I might try it out
Noop  [ophavsmand] 30. aug. 2023 kl. 14:23 
It will work fine if added to an ongoing playthrough.

This modifies many of the same assets as Pilot Overhaul so I can't imagine they'd work well together.