Europa Universalis IV

Europa Universalis IV

Byzantium - Varangian Guard and other Mercenaries
17 Comments
RMS Oceanic  [author] Mar 15 @ 8:30am 
For people who still have this mod on their playsets, I have a new mod which aims to reintroduce the content from the suggestions list on top of the landscape that Paradox sculpted in King of Kings and Winds of change. Not everything I built has been incorporated into it yet, but I hope to add what is appropriate over time. Feel free to check it out and I hope you enjoy it!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3444984671
stanlian Dec 6, 2024 @ 11:21pm 
@Ckasaron Actually, all other byzantine mod series of this author's are compatible with 1.37 except for this one. The issue of this mod's compatiblity with 1.37 seems to be relevant to the estate files, so I simply merged the rest with another byzantine mod and it works fine.
Ckasaron May 31, 2024 @ 5:29am 
@RMS Oceanic I really love your mod series to expand ERE sensibly without artificial debuffs like what 1.36 KoK did. Do you plan to update your mod series to 1.37, and if at all possible either help make it compatible with Europa Expanded or make a standalone mission tree to pair with your mods?
Aaronnum I Nov 3, 2023 @ 12:35am 
When I updated it, it pretty much messed up all my other mods so I had to uninstall
RMS Oceanic  [author] Nov 2, 2023 @ 7:58am 
Just so people who enjoy this mod are aware, I unfortunately am not in a position to update it for 1.36. Not only does 1.36's content steal this mod's thunder a little, but I'm in the process of updating my computer. Once I'm established and have experienced what 1.36 has to offer I'll see what can remain as future suggestions.
Deep Sep 7, 2023 @ 1:52am 
@RMS Oceanic Hi! What do you think about changing the government type for Byz to elective monarchy? In my mind this change will give additional challenge and also show the unstable situation in government. In addition, this is quite historical, because from a legal point of view, the title of emperor was not hereditary in the european sense.
Pr0bablySauc3 Sep 2, 2023 @ 8:19am 
Nice! I love your mods, they're super high quality and honestly very well written
19Peej Sep 1, 2023 @ 11:24am 
This is awesome! Thank you!
RMS Oceanic  [author] Aug 29, 2023 @ 2:29am 
@Datguy47 eventually, though that may be if an when I finally figure out what form a mission tree would take.
Datguy47 Aug 28, 2023 @ 10:03pm 
Do you plan to make one big mod that incorporates all your byzantium mods in the future?
Alexios II Komnenos Aug 28, 2023 @ 1:07pm 
Nice to see more of this mods, i love all of them!
RMS Oceanic  [author] Aug 26, 2023 @ 3:09am 
To unlock the guard requires either very good relations with the Scandinavians or some Scandinavian development, the guard isn't something designed to be hired right after Varna, but after you've stabilised things and are powerful enough to achieve those relations, so after you're begun to be on the bounce back.
AzSeal Aug 25, 2023 @ 7:17pm 
Early days Varangians were Scandinavian, you're correct, but eventually the Varangian Guard was far more open to any non-Byzantine European. Even Anglo-Saxons served in the Guard in the 11th century. It's ultimately up to you to decide how you want to make it work.

Though you might wanna try and consider reasoning why anyone would volunteer to be an exclusive hireable mercenary company for a formerly considered "dying" empire. Previously there was honour, glory and riches to be earned; would a dying empire be able to promise that and more? What enticements would there be in the late middle ages/renaissance period?

Love all your mods but this one is probably the biggest stretch of the imagination.
Deep Aug 25, 2023 @ 6:33am 
In general, you are right, but this is not longer relevant for the middle of the 15th century. In this period, the Elite of the Russian states are already mixed with the Tatars. Сonnection with Scandinavia remained only in the form of conflicts and trade.
And besides this, the entry of mercenaries is more likely to come from Eastern Europe than from Scandinavia.
RMS Oceanic  [author] Aug 25, 2023 @ 6:20am 
Special units are half-hardcoded into the game, so you can't really add Varangians alongside Janissaries and Cawa and Caroleans without replacing one of them, which is why I settled on the mercenary approach. And I know the Kievan Rus supplied Varangians as well, but my understanding was a lot of those were from the guards of the Elite, which itself traced their routes to Scandinavia. If I'm wrong about that, I'm open to correction.
Deep Aug 25, 2023 @ 6:16am 
Also I think it should be possible to recruit varangians not only from nordic countries, but from east slavic too. Historically a lot of rus was in the guard
Deep Aug 25, 2023 @ 6:05am 
Hi) Looks intersting. Waht do you think about adding special intantry type for varagian guard?