Crusader Kings III

Crusader Kings III

Counterfactuals
83 comentarios
Decadence 13 NOV a las 0:43 
I just deleted and re-subscribed the mod. It stills shows for version 1.12 in launcher.
SalahadDin 29 OCT a las 7:12 
I love this mod so much. Could the you update it to version 1.8?
vidz99 30 SEP a las 11:07 
I get the following errors:

Unrecognized loc key counterfactuals_jerusalem_sacked_cultural_acceptance. file: events/counterfactuals_crusader.txt line: 110 (counterfactuals.501:option)
Unrecognized loc key counterfactuals_jerusalem_sacked_cultural_acceptance. file: events/counterfactuals_crusader.txt line: 201 (counterfactuals.502:immediate)
Unrecognized loc key counterfactuals_mecca_sacked_cultural_acceptance. file: events/counterfactuals_crusader.txt line: 323 (counterfactuals.510:option)
Unrecognized loc key counterfactuals_mecca_sacked_cultural_acceptance. file: events/counterfactuals_crusader.txt line: 405 (counterfactuals.511:immediate)
牛奶大魔王 3 MAY a las 23:05 
Greeting! A great mod! so i have translation it inside CK3 mod Chinese loc mod
would u make a line in description?

here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
TheLoneWanderer 3 MAY a las 6:44 
Thank you for updating!
xSAINTPERKx 19 ABR a las 16:22 
will you add destruction of holy sites as well? For instance, destroying the Mecca holy site, as any other religious group. Or if you become the Roman Empire as Byzantines and control Mecca, you can convert it into a church in the same way that the Muslims can turn the Hagia Sophia into a mosque.
Lorian 16 MAR a las 13:50 
There is a bug I encountered where the sack of Mecca Event fired but was between muslims, tho they were shia the game did as if they were christians. Also it fired like 5 windows of the same event.
macintosh1257 14 MAR a las 14:52 
@CaelReader Did you edit the descriptor file?
CaelReader  [autor] 13 MAR a las 17:53 
@León try unsubscribing and resubscribing
León 13 MAR a las 17:11 
Game is claming the mod is out of date, is it a bug?
CaelReader  [autor] 13 MAR a las 16:09 
@Fewt did a Christian ruler already own Mecca when you loaded the save?
Fewt 13 MAR a las 15:44 
It's not save game compatible. Since I started an old save and it immediately said Mecca was sacked...
CaelReader  [autor] 13 MAR a las 12:53 
Mod updated to 1.15, and events for Crusader sack of Jerusalem and Mecca added
TheLoneWanderer 11 DIC 2024 a las 14:13 
@Podex - Yes
Podex 6 DIC 2024 a las 20:09 
is this mod going to be updated?
Sherlock Cones 23 NOV 2024 a las 3:10 
does this still work with recent update?
Tortellobello45 1 OCT 2024 a las 6:45 
By the way, will you ever expand the mod to do other stuff?
Tortellobello45 1 OCT 2024 a las 6:45 
Hey king i appreciate the update
CaelReader  [autor] 30 SEP 2024 a las 11:23 
@cat_soup yes
cat_soup 20 SEP 2024 a las 13:52 
Will the Byzantine part become obsolete with the new DLC?
Silvertax 19 SEP 2024 a las 9:58 
Hey, can you add the german translation from @finallyciv pls?
Lord Astropath Cyaxares Suren 9 SEP 2024 a las 15:22 
hey i'm playing as the greek orthodox king of sicily and when byzantium falls i keep getting the basileus's version of the event and it keeps triggering until i run out of prestige
hide5ing 30 AGO 2024 a las 0:05 
Does this works with Rajas of Asia?
finallyciv 25 AGO 2024 a las 8:06 
German localization: https://pastebin.com/PEmAiXuP
CaelReader  [autor] 7 JUN 2024 a las 0:55 
@childofdragons shouldn't be
ChildofDragons 5 JUN 2024 a las 14:40 
Will there be any issues with Patrum Scuta? noticed it has a coat of arms file.
Caloens2k1 17 ABR 2024 a las 20:46 
Well, I know I'm never gonna see that event for my whole life, lol. 👀
CaelReader  [autor] 17 ABR 2024 a las 20:40 
@Caloens2k1 I have half-implemented events surrounding an alt-historical Crusader Sack of Mecca
Caloens2k1 17 ABR 2024 a las 20:38 
Cool, just tested myself. Btw, do you have any plans to add more events?
CaelReader  [autor] 17 ABR 2024 a las 20:29 
@Caloens2k1 yes
Caloens2k1 17 ABR 2024 a las 19:10 
Is the mod save game compatible?
CaelReader  [autor] 26 MAR 2024 a las 11:12 
@Yodamort unable to replicate, sorry
CaelReader  [autor] 26 MAR 2024 a las 10:53 
@ulriquinho it should technically work but it won't do anything until the relevant titles exist
Yodamort 24 MAR 2024 a las 21:58 
Fall of Rome event is permanently stuck on my screen and prevents me from playing the game lol
No matter which option I click it immediately shows up again
ulriquinho 24 MAR 2024 a las 6:27 
Could this mod work with Fallen Eagle? I am looking at a grandcampaign from IR-->Vic and am hoping this mod could come in handy for the 867+ part of the ck3 timeline (having historic invasions and the like on to help form the HRE, etc.).
CaelReader  [autor] 10 DIC 2023 a las 22:30 
@One Proud Brazilian I think the vanilla game has a "Retake Constantinople" decision that the emperor can use if it falls out of their control, so I'm not sure whats going on there.
One Proud Brazilian 10 DIC 2023 a las 14:01 
One frequent historical inaccuracy that bothers me is when the Byzantine Empire's capital changes, mostly due to a claimant war defeat, and the new emperor does not change the capital back to Constantinople. Sometimes, the new emperor even gives away Constantinople to a random vassal! O_O
Ed Balls 24 NOV 2023 a las 14:38 
If there were like 100+ world events like this would be one of the best mods ever for CK3, what great flavor!
Leviathonlx 24 NOV 2023 a las 0:09 
Yes
nihh 19 NOV 2023 a las 22:45 
Does this work with MB
tilarium 11 NOV 2023 a las 5:44 
Ah, gotcha. For that, I would agree. I'd love to see events related to changing history in the base game for sure.
Spaceracer 11 NOV 2023 a las 5:35 
I think he meant achievements related to the events, like sacking every city with a related event.
tilarium 10 NOV 2023 a las 10:26 
Well, the uncoupled mods achievements, so if you aren't getting achievements with it active, you've broken something with your game.
SonicTheWarthog 7 NOV 2023 a las 8:29 
needs to be in the game with achievements
shautora 27 OCT 2023 a las 10:53 
Awesome!
CaelReader  [autor] 26 OCT 2023 a las 17:02 
@shautora they can be rebuilt, they're just expensive. The vanilla game already has the construction costs and such.
shautora 26 OCT 2023 a las 14:24 
Is there any way to repair the special buildings once they’re gone, or are they gone for the rest of the game?
CaelReader  [autor] 24 OCT 2023 a las 17:05 
@curialbellic yea sorry, the mod is only available in english.
curialbellic 24 OCT 2023 a las 8:18 
When I get a window with an event of this mod I don't get any text.
I have the game in spanish, I don't know if it's related.
Saint Maurice 19 OCT 2023 a las 16:17 
Thank you for the mod!